Player Matchup

Sun Wukong
Sun Wukong
AidaNaruto 3
Sun Wukong
Level 131
God Stats
5W - 2L
1,622 SR
Queue Stats
343W - 345L
1,540 Elo+
Solo
Yemoja
Yemoja
Gaburar
Yemoja
Level 125
God Stats
2W - 0L
1,589 SR
Queue Stats
55W - 45L
1,536 Elo+
Solo
Fenrir
Fenrir
TonyStark10
Fenrir
Level 124
God Stats
8W - 13L
1,434 SR
Queue Stats
503W - 508L
1,516 Elo+
Solo
Zeus
Zeus
kofteRoArxiDi
Zeus
Level 114
God Stats
3W - 4L
1,408 SR
Queue Stats
136W - 155L
1,520 Elo+
Solo
Artemis
Artemis
molecave
Artemis
Level 128
God Stats
1W - 2L
1,162 SR
Queue Stats
403W - 438L
1,518 Elo+
Solo
Team Averages
Level 124
1,443 SR
1,526 Elo+

VS

Team Averages
Level 120
1,561 SR
1,533 Elo+
Ares
Ares
JØKÉR
Ares
Level 126
God Stats
1W - 2L
1,498 SR
Queue Stats
240W - 236L
1,536 Elo+
Party 1
Ah Puch
Ah Puch
MamaWillCarryYou
Ah Puch
Level 86
God Stats
3W - 2L
1,727 SR
Queue Stats
180W - 176L
1,526 Elo+
Solo
Sun Wukong
Sun Wukong
SquareBanjo5082
Sun Wukong
Level 109
God Stats
1W - 2L
1,437 SR
Queue Stats
55W - 54L
1,552 Elo+
Solo
Da Ji
Da Ji
WishNine
Da Ji
Level 146
God Stats
2W - 2L
1,644 SR
Queue Stats
253W - 251L
1,537 Elo+
Party 1
Hel
Hel
joosukas
Hel
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 39L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AidaNaruto 3
Sun Wukong
20
6 / 7 / 13
13,790
726
25,451
36,247
42,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
Gaburar
Yemoja
20
3 / 4 / 16
13,465
709
6,009
21,362
32,240
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
20
11 / 6 / 15
14,853
782
21,354
25,474
26,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
4 / 9 / 10
12,712
669
26,538
20,738
9,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
molecave
Artemis
20
4 / 4 / 14
12,968
683
30,311
18,328
10,417
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
JØKÉR
Ares
20
6 / 4 / 17
13,424
707
18,454
30,660
50,107
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
4 / 4 / 16
12,687
668
31,575
20,022
10,064
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
SquareBanjo5082
Sun Wukong
20
5 / 7 / 16
12,434
654
17,097
29,085
49,190
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Da Ji
WishNine
Da Ji
20
13 / 8 / 10
13,401
705
23,675
21,692
15,792
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
2 / 5 / 20
12,936
681
15,767
24,613
25,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
109
28
Kills
30
30
Deaths
28
68
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AidaNaruto 3
Sun Wukong
6
7
13
1.79
W
Yemoja
Gaburar
Yemoja
3
4
16
2.75
L
Ares
JØKÉR
Ares
6
4
17
3.63
L
4
4
16
3
L
Sun Wukong
SquareBanjo5082
Sun Wukong
5
7
16
1.86
W
Fenrir
11
6
15
3.08
L
Da Ji
WishNine
Da Ji
13
8
10
2.25
L
2
5
20
2.4
W
4
9
10
1
W
Artemis
molecave
Artemis
4
4
14
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,663
Damage
106,568
122,149
Taken
126,072
120,890
Mitigated
150,578
56,148
Healing
60,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AidaNaruto 3
Sun Wukong
25,451
3,944
1,335
9,503
36,247
42,636
381
17,792
18,455
0
48,524
W
Yemoja
Gaburar
Yemoja
6,009
1,714
22,801
7,058
21,362
32,240
784
11,908
9,454
12,501
0
L
Ares
JØKÉR
Ares
18,454
858
1,648
3,847
30,660
50,107
331
6,666
22,868
29,104
0
L
31,575
1,343
1,960
5,068
20,022
10,064
545
6,191
13,391
62,776
0
L
Sun Wukong
SquareBanjo5082
Sun Wukong
17,097
3,613
5,044
5,611
29,085
49,190
942
6,266
22,204
0
33,378
W
Fenrir
21,354
3,339
2,042
4,609
25,474
26,254
817
14,083
11,391
0
35,259
L
Da Ji
WishNine
Da Ji
23,675
833
2,688
2,115
21,692
15,792
1,643
4,291
17,050
0
31,678
L
15,767
1,297
19,037
13,276
24,613
25,425
415
9,133
15,089
38,410
0
W
26,538
3,395
3,342
2,468
20,738
9,343
1,064
12,210
8,528
51,631
0
W
Artemis
molecave
Artemis
30,311
9,979
630
2,360
18,328
10,417
2,572
9,803
8,525
0
57,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,788
Gold Earned
64,882
195
Minions Killed
191
0
Camps Cleared
0
1,501,720
Distance Traveled
1,542,562
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,790
726
33
2
0
352,816
0
W
Yemoja
13,465
709
19
1
0
287,083
0
L
Ares
13,424
707
14
1
0
307,945
0
L
Ah Puch
12,687
668
66
3
0
327,718
0
L
Sun Wukong
12,434
654
28
1
0
299,787
0
W
Fenrir
14,853
782
25
1
0
315,466
4
L
Da Ji
13,401
705
24
1
0
296,408
2
L
Hel
12,936
681
59
3
0
310,704
2
W
Zeus
12,712
669
53
3
0
250,923
0
W
Artemis
12,968
683
65
3
0
295,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role