Player Matchup

Cabrakan
Cabrakan
Gold V
Natedeans
Cabrakan
Gold V
Level 64
God Stats
1W - 1L
1,610 SR
Queue Stats
29W - 30L
1,360 MMR
Solo
Medusa
Medusa
Gold IV
Pilot_2995
Medusa
Gold IV
Level 127
God Stats
312W - 289L
1,555 SR
Queue Stats
555W - 639L
1,332 MMR
Party 1
Vulcan
Vulcan
Gold IV
dGvGodSpeed5900
Vulcan
Gold IV
Level 138
God Stats
59W - 60L
1,508 SR
Queue Stats
427W - 529L
1,492 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,558 SR
1,395 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,587 SR
1,419 MMR
Chaac
Chaac
Gold III
ClarkKent316
Chaac
Gold III
Level 126
God Stats
20W - 18L
1,633 SR
Queue Stats
289W - 343L
1,312 MMR
Solo
Merlin
Merlin
Platinum IV
Luna6032
Merlin
Platinum IV
Level 133
God Stats
5W - 8L
1,494 SR
Queue Stats
296W - 351L
1,435 MMR
Solo
Geb
Geb
Platinum IV
mike2406
Geb
Platinum IV
Level 155
God Stats
34W - 22L
1,634 SR
Queue Stats
791W - 863L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Natedeans
Cabrakan
16
1 / 2 / 6
12,260
681
6,546
17,560
26,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Pilot_2995
Medusa
18
7 / 2 / 4
12,637
702
14,628
11,991
4,378
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 4 / 5
12,395
689
10,597
10,626
3,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
GilgameshBastetAtlasMulanBacchus

VS

Bans
ThothArtemisDanzaburouFenrirChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 3
11,766
654
12,430
12,622
12,091
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Luna6032
Merlin
16
3 / 4 / 4
11,762
653
12,769
9,128
4,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
0 / 5 / 7
11,121
618
6,215
18,393
23,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
11
Kills
8
8
Deaths
11
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
5
2
3
3.25
L
Merlin
Luna6032
Merlin
3
4
4
1.25
W
Cabrakan
Natedeans
Cabrakan
1
2
6
2
W
Medusa
Pilot_2995
Medusa
7
2
4
4.5
W
3
4
5
1.38
L
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,771
Damage
31,414
40,177
Taken
40,143
34,375
Mitigated
40,387
3,912
Healing
7,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,430
1,413
0
5,173
12,622
12,091
868
4,258
8,364
0
50,933
L
Merlin
Luna6032
Merlin
12,769
500
0
1,144
9,128
4,353
65
4,747
4,381
59,253
0
W
Cabrakan
Natedeans
Cabrakan
6,546
1,257
0
1,643
17,560
26,611
124
9,283
8,277
38,361
0
W
Medusa
Pilot_2995
Medusa
14,628
7,304
171
2,098
11,991
4,378
2,547
5,322
6,669
0
50,116
W
10,597
5,841
0
0
10,626
3,386
648
5,386
5,240
49,846
0
L
6,215
361
0
1,223
18,393
23,943
243
8,311
9,998
18,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,292
Gold Earned
34,649
215
Minions Killed
201
11
Camps Cleared
5
929,957
Distance Traveled
855,044
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,766
654
76
4
1
292,275
3
L
Merlin
11,762
653
114
6
4
250,204
3
W
Cabrakan
12,260
681
61
3
5
289,304
4
W
Medusa
12,637
702
71
4
2
316,321
1
W
Vulcan
12,395
689
83
5
4
324,332
3
L
Geb
11,121
618
11
1
0
312,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role