Player Matchup

Gilgamesh
Gilgamesh
Diamond I
ElWally
Gilgamesh
Diamond I
Level 160
God Stats
19W - 27L
1,565 SR
Queue Stats
497W - 504L
2,395 MMR
Party 2
Tyr
Tyr
Diamond I
JDareM
Tyr
Diamond I
Level 157
God Stats
1W - 7L
1,618 SR
Queue Stats
305W - 333L
2,456 MMR
Party 2
Bacchus
Bacchus
Diamond I
LazerToast
Bacchus
Diamond I
Level 159
God Stats
1W - 5L
1,294 SR
Queue Stats
266W - 255L
2,343 MMR
Solo
Janus
Janus
Diamond I
NotQuimpere
Janus
Diamond I
Level 148
God Stats
5W - 8L
1,466 SR
Queue Stats
68W - 38L
2,520 MMR
Solo
Hachiman
Hachiman
Diamond I
ШШШШШШШШШШШШШШШШ
Hachiman
Diamond I
Level 160
God Stats
0W - 3L
1,534 SR
Queue Stats
56W - 71L
2,116 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,495 SR
2,366 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 146
1,674 SR
2,241 MMR
Susano
Susano
Diamond I
 
Susano
Diamond I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
Arkmans
Sun Wukong
Diamond III
Level 160
God Stats
8W - 8L
1,633 SR
Queue Stats
235W - 219L
2,130 MMR
Solo
Hou Yi
Hou Yi
Diamond I
D0ntG4nkPlz
Hou Yi
Diamond I
Level 101
God Stats
17W - 11L
1,706 SR
Queue Stats
480W - 476L
2,460 MMR
Solo
Thoth
Thoth
Diamond I
nerfumPK
Thoth
Diamond I
Level 160
God Stats
16W - 7L
1,796 SR
Queue Stats
101W - 94L
2,607 MMR
Party 1
Ares
Ares
Diamond I
wakeD0t
Ares
Diamond I
Level 160
God Stats
55W - 36L
1,735 SR
Queue Stats
202W - 180L
2,509 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ElWally
Gilgamesh
10
3 / 4 / 4
6,528
653
4,378
7,989
2,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Short Bow

Short Bow

+15%
Attack Speed

Tyr
JDareM
Tyr
10
2 / 1 / 0
6,007
601
2,592
6,139
5,147
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bacchus
LazerToast
Bacchus
7
0 / 1 / 5
4,709
471
3,775
6,917
3,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
1 / 5 / 2
5,532
553
944
4,880
971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
1 / 2 / 2
4,405
441
2,172
3,760
695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
CliodhnaYemojaKaliFenrir

VS

Bans
OdinAtlasThe MorriganCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
10
3 / 3 / 2
6,329
633
2,891
6,053
1,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
Arkmans
Sun Wukong
11
1 / 1 / 1
6,225
623
3,886
5,370
2,343
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hou Yi
11
1 / 1 / 2
6,312
631
4,592
5,449
1,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Thoth
nerfumPK
Thoth
11
8 / 1 / 3
7,162
716
6,640
3,399
839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
wakeD0t
Ares
10
0 / 1 / 5
5,866
587
3,384
4,069
2,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
7
Kills
13
13
Deaths
7
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
3
3
2
1.33
W
Sun Wukong
Arkmans
Sun Wukong
1
1
1
1.5
W
Hou Yi
1
1
2
2
L
Gilgamesh
ElWally
Gilgamesh
3
4
4
1.25
L
Tyr
JDareM
Tyr
2
1
0
2
L
Bacchus
LazerToast
Bacchus
0
1
5
2.5
L
1
5
2
0.4
W
Thoth
nerfumPK
Thoth
8
1
3
9.5
W
Ares
wakeD0t
Ares
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,861
Damage
21,393
29,685
Taken
24,340
12,806
Mitigated
8,948
8,552
Healing
5,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
2,891
1,002
0
150
6,053
1,944
0
1,086
4,903
0
34,651
W
Sun Wukong
Arkmans
Sun Wukong
3,886
595
0
1,144
5,370
2,343
0
296
5,074
0
35,284
W
Hou Yi
4,592
3,281
0
2,344
5,449
1,645
0
1,499
3,950
0
41,689
L
Gilgamesh
ElWally
Gilgamesh
4,378
1,611
0
679
7,989
2,201
0
2,761
5,228
0
31,875
L
Tyr
JDareM
Tyr
2,592
609
0
3,733
6,139
5,147
0
1,269
4,870
0
30,730
L
Bacchus
LazerToast
Bacchus
3,775
560
0
2,572
6,917
3,792
0
1,945
4,972
8,221
2,162
L
944
254
0
412
4,880
971
0
2,382
2,498
25,087
0
W
Thoth
nerfumPK
Thoth
6,640
465
0
450
3,399
839
0
354
3,003
37,801
0
W
Ares
wakeD0t
Ares
3,384
366
0
1,593
4,069
2,177
0
775
3,294
14,228
0
L
2,172
1,376
0
1,156
3,760
695
0
1,667
2,093
0
14,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,181
Gold Earned
31,894
240
Minions Killed
335
0
Camps Cleared
0
939,230
Distance Traveled
1,009,495
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
6,329
633
69
7
0
201,061
0
W
Sun Wukong
6,225
623
80
8
0
206,994
0
W
Hou Yi
6,312
631
80
8
0
185,168
0
L
Gilgamesh
6,528
653
69
7
0
221,194
5
L
Tyr
6,007
601
76
8
0
216,445
2
L
Bacchus
4,709
471
14
1
0
195,803
2
L
Janus
5,532
553
49
5
0
193,429
3
W
Thoth
7,162
716
86
9
0
195,702
2
W
Ares
5,866
587
20
2
0
220,570
2
L
Hachiman
4,405
441
32
3
0
112,359
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role