Player Matchup

Heimdallr
Heimdallr
Aurelio_e_Lulu
Heimdallr
Level 75
God Stats
0W - 1L
1,597 SR
Queue Stats
82W - 93L
1,401 Elo+
Solo
Ravana
Ravana
IllSpider-ManIll
Ravana
Level 89
God Stats
1W - 7L
1,340 SR
Queue Stats
193W - 201L
1,386 Elo+
Solo
Atlas
Atlas
KikRox268
Atlas
Level 86
God Stats
1W - 1L
1,721 SR
Queue Stats
208W - 263L
1,523 Elo+
Solo
Danzaburou
Danzaburou
VicWax99
Danzaburou
Level 128
God Stats
5W - 8L
1,474 SR
Queue Stats
230W - 241L
1,430 Elo+
Solo
Merlin
Merlin
klawless1990
Merlin
Level 106
God Stats
109W - 118L
1,490 SR
Queue Stats
289W - 358L
1,381 Elo+
Solo
Team Averages
Level 97
1,524 SR
1,424 Elo+

VS

Team Averages
Level 102
1,626 SR
1,463 Elo+
Nike
Nike
BabyyG6989
Nike
Level 81
God Stats
3W - 1L
1,654 SR
Queue Stats
75W - 96L
1,461 Elo+
Solo
Nemesis
Nemesis
J-Goatly
Nemesis
Level 117
God Stats
1W - 0L
1,544 SR
Queue Stats
7W - 6L
1,436 Elo+
Party 1
Atlas
Atlas
OK_Durkio
Atlas
Level 120
God Stats
1W - 0L
1,866 SR
Queue Stats
6W - 2L
1,587 Elo+
Party 1
Nox
Nox
Oradaga4829
Nox
Level 94
God Stats
31W - 27L
1,534 SR
Queue Stats
615W - 682L
1,423 Elo+
Solo
Skadi
Skadi
lahad
Skadi
Level 97
God Stats
7W - 5L
1,533 SR
Queue Stats
50W - 52L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Aurelio_e_Lulu
Heimdallr
5
0 / 4 / 1
4,933
352
1,909
4,885
1,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
7 / 3 / 0
8,630
616
5,278
6,514
2,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
KikRox268
Atlas
8
0 / 4 / 1
5,909
422
2,621
10,946
7,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
VicWax99
Danzaburou
12
0 / 2 / 3
7,309
522
4,030
8,023
7,094
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
13
1 / 1 / 2
7,436
531
3,938
5,749
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 3
8,310
594
4,102
5,525
4,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
J-Goatly
Nemesis
13
2 / 2 / 5
7,791
557
4,178
9,315
2,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
OK_Durkio
Atlas
13
5 / 0 / 6
8,926
638
6,311
13,799
10,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 4 / 5
7,817
558
4,131
6,737
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Skadi
lahad
Skadi
14
5 / 1 / 6
8,643
617
6,512
6,227
1,868
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
8
Kills
14
14
Deaths
8
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Aurelio_e_Lulu
Heimdallr
0
4
1
0.13
W
1
1
3
2.5
L
7
3
0
2.33
W
Nemesis
J-Goatly
Nemesis
2
2
5
2.25
L
Atlas
KikRox268
Atlas
0
4
1
0.13
W
Atlas
OK_Durkio
Atlas
5
0
6
8
W
1
4
5
0.88
L
Danzaburou
VicWax99
Danzaburou
0
2
3
0.75
L
Merlin
1
1
2
2
W
Skadi
lahad
Skadi
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,776
Damage
25,234
36,117
Taken
41,603
20,610
Mitigated
22,300
8,037
Healing
11,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Aurelio_e_Lulu
Heimdallr
1,909
1,249
211
213
4,885
1,418
49
1,128
3,757
0
11,066
W
4,102
683
0
2,182
5,525
4,705
312
433
4,975
0
40,831
L
5,278
998
0
1,631
6,514
2,631
0
2,062
4,442
0
52,601
W
Nemesis
J-Goatly
Nemesis
4,178
1,384
0
3,960
9,315
2,932
142
998
8,237
0
47,324
L
Atlas
KikRox268
Atlas
2,621
976
0
1,744
10,946
7,561
0
3,971
6,929
15,616
0
W
Atlas
OK_Durkio
Atlas
6,311
2,232
375
3,247
13,799
10,463
323
2,714
11,042
30,068
0
W
4,131
42
0
672
6,737
2,332
1,062
1,413
5,281
41,662
0
L
Danzaburou
VicWax99
Danzaburou
4,030
672
0
3,395
8,023
7,094
0
1,196
6,787
0
36,993
L
Merlin
3,938
452
0
843
5,749
1,906
0
2,223
3,420
50,963
0
W
Skadi
lahad
Skadi
6,512
3,035
0
1,493
6,227
1,868
2,323
1,927
4,300
0
47,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,217
Gold Earned
41,487
327
Minions Killed
383
0
Camps Cleared
0
1,166,301
Distance Traveled
1,413,453
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,933
352
30
2
0
127,741
0
W
Nike
8,310
594
95
7
0
268,091
5
L
Ravana
8,630
616
113
8
0
301,490
2
W
Nemesis
7,791
557
87
6
0
312,239
1
L
Atlas
5,909
422
27
2
0
259,955
5
W
Atlas
8,926
638
32
2
0
281,330
3
W
Nox
7,817
558
76
5
0
256,218
1
L
Danzaburou
7,309
522
58
4
0
202,525
1
L
Merlin
7,436
531
99
7
0
274,590
5
W
Skadi
8,643
617
93
7
0
295,575
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role