Player Matchup

Neith
Neith
DyslexicPlayer
Neith
Level 81
God Stats
8W - 7L
1,408 SR
Queue Stats
24W - 24L
1,431 Elo+
Party 2
Aphrodite
Aphrodite
Kaz1Asam_
Aphrodite
Level 80
God Stats
17W - 10L
1,572 SR
Queue Stats
21W - 16L
1,486 Elo+
Party 2
Kukulkan
Kukulkan
MentalAsylum-NPC
Kukulkan
Level 59
God Stats
3W - 9L
1,282 SR
Queue Stats
17W - 19L
1,416 Elo+
Party 2
Sylvanus
Sylvanus
YouAreBad6911
Sylvanus
Level 27
God Stats
17W - 9L
1,591 SR
Queue Stats
27W - 21L
1,480 Elo+
Party 2
Ravana
Ravana
corleone_shelby
Ravana
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,348 Elo+
Solo
Team Averages
Level 56
1,471 SR
1,432 Elo+

VS

Team Averages
Level 58
1,519 SR
1,419 Elo+
Ymir
Ymir
 
Ymir
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
AsbakBijter
Pele
Level 29
God Stats
27W - 42L
1,409 SR
Queue Stats
66W - 83L
1,362 Elo+
Party 1
Achilles
Achilles
SkullKid-619
Achilles
Level 89
God Stats
12W - 9L
1,572 SR
Queue Stats
519W - 512L
1,408 Elo+
Solo
Poseidon
Poseidon
SnikkerLikker
Poseidon
Level 60
God Stats
12W - 7L
1,624 SR
Queue Stats
197W - 213L
1,398 Elo+
Party 1
Apollo
Apollo
jeroentjjeee
Apollo
Level 60
God Stats
7W - 9L
1,489 SR
Queue Stats
172W - 173L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 3
5,896
590
9,923
5,885
2,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Aphrodite
Kaz1Asam_
Aphrodite
10
2 / 1 / 4
6,244
624
3,245
5,139
2,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

12
3 / 1 / 0
6,942
694
3,156
2,805
866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
YouAreBad6911
Sylvanus
12
3 / 0 / 0
7,245
725
5,117
5,059
2,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
2 / 2 / 2
5,483
548
3,299
3,264
1,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 3 / 2
4,909
491
1,674
10,827
4,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
5 / 3 / 0
6,014
601
4,268
6,243
1,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
SkullKid-619
Achilles
9
0 / 2 / 0
4,997
500
3,582
9,742
6,090
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
SnikkerLikker
Poseidon
11
0 / 3 / 2
5,748
575
753
5,204
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
8
0 / 3 / 1
4,617
462
3,011
5,742
1,290
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
14
Kills
5
5
Deaths
14
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
2
0.33
L
5
3
0
1.67
W
4
1
3
5.5
W
Aphrodite
Kaz1Asam_
Aphrodite
2
1
4
4
W
3
1
0
3
L
Achilles
SkullKid-619
Achilles
0
2
0
0
L
Poseidon
SnikkerLikker
Poseidon
0
3
2
0.33
W
Sylvanus
YouAreBad6911
Sylvanus
3
0
0
3
W
2
2
2
1.5
L
Apollo
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,740
Damage
13,288
22,152
Taken
37,758
9,174
Mitigated
15,185
12,380
Healing
9,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,674
234
0
2,676
10,827
4,641
0
1,662
9,165
11,131
0
L
4,268
1,218
0
2,188
6,243
1,638
0
1,529
4,714
0
25,619
W
9,923
4,801
90
1,552
5,885
2,098
1,851
1,118
4,767
0
36,994
W
Aphrodite
Kaz1Asam_
Aphrodite
3,245
462
2,522
3,484
5,139
2,054
717
483
4,656
15,108
0
W
3,156
130
0
220
2,805
866
0
489
2,316
42,043
0
L
Achilles
SkullKid-619
Achilles
3,582
820
0
1,806
9,742
6,090
0
4,820
4,922
0
23,857
L
Poseidon
SnikkerLikker
Poseidon
753
136
56
1,996
5,204
1,526
390
2,218
2,986
38,469
0
W
Sylvanus
YouAreBad6911
Sylvanus
5,117
1,540
0
3,403
5,059
2,942
0
0
5,059
35,536
8,817
W
3,299
1,050
0
1,109
3,264
1,214
385
337
2,927
0
18,602
L
Apollo
3,011
1,888
0
815
5,742
1,290
0
680
5,062
0
22,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,810
Gold Earned
26,285
304
Minions Killed
227
0
Camps Cleared
0
915,346
Distance Traveled
917,368
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,909
491
15
2
0
160,830
2
L
Pele
6,014
601
50
5
0
209,238
1
W
Neith
5,896
590
70
7
0
177,491
0
W
Aphrodite
6,244
624
19
2
0
175,880
3
W
Kukulkan
6,942
694
82
8
0
195,126
0
L
Achilles
4,997
500
58
6
0
171,609
3
L
Poseidon
5,748
575
64
6
0
201,310
3
W
Sylvanus
7,245
725
101
10
0
149,548
1
W
Ravana
5,483
548
32
3
0
217,301
0
L
Apollo
4,617
462
40
4
0
174,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role