Player Matchup

Mulan
Mulan
Silver I
BeardedBudman
Mulan
Silver I
Level 128
God Stats
16W - 13L
1,599 SR
Queue Stats
462W - 469L
1,074 MMR
Solo
Geb
Geb
Silver I
CorruptionZxD
Geb
Silver I
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
362W - 353L
1,173 MMR
Solo
Medusa
Medusa
Gold IV
PRCASPER885
Medusa
Gold IV
Level 139
God Stats
5W - 5L
1,500 SR
Queue Stats
67W - 70L
1,258 MMR
Solo
Skadi
Skadi
Gold V
PeaceHonorNTruth
Skadi
Gold V
Level 109
God Stats
26W - 6L
1,839 SR
Queue Stats
320W - 306L
1,415 MMR
Solo
Cliodhna
Cliodhna
Gold V
shadowclaws2115
Cliodhna
Gold V
Level 86
God Stats
2W - 0L
1,259 SR
Queue Stats
46W - 49L
1,392 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,540 SR
1,263 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,543 SR
1,388 MMR
Tsukuyomi
Tsukuyomi
Bronze III
 
Tsukuyomi
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver II
 
Achilles
Silver II
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver III
JediMindJMT420
Atlas
Silver III
Level 149
God Stats
0W - 3L
1,530 SR
Queue Stats
3W - 7L
1,458 MMR
Solo
Neith
Neith
Silver I
punepouncer
Neith
Silver I
Level 105
God Stats
112W - 110L
1,513 SR
Queue Stats
382W - 392L
1,184 MMR
Solo
Sol
Sol
Gold V
sercho
Sol
Gold V
Level 102
God Stats
1W - 1L
1,674 SR
Queue Stats
101W - 113L
1,300 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
4,974
622
1,971
4,368
2,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
1 / 4 / 2
4,151
519
1,583
6,189
1,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
9
2 / 1 / 1
4,867
608
3,177
3,688
856
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 1 / 1
4,657
582
2,114
3,270
893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cliodhna
9
3 / 0 / 2
5,271
659
2,462
3,388
884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AthenaArtioLokiBacchus

VS

Bans
BastetDanzaburouHeimdallrSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
6
1 / 0 / 0
3,971
496
1,376
2,669
587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
 
Achilles
6
0 / 1 / 1
3,955
494
715
2,483
1,442
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
2 / 1 / 2
4,470
559
1,700
4,460
1,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
4 / 3 / 2
5,067
633
5,303
3,792
1,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
sercho
Sol
8
0 / 3 / 1
4,203
525
527
3,530
1,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
8
Kills
7
8
Deaths
8
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
1
0
0
1
L
Achilles
 
Achilles
0
1
1
0.5
W
1
2
0
0.5
W
1
4
2
0.5
L
2
1
2
3
W
Medusa
2
1
1
2.5
W
1
1
1
1.5
L
4
3
2
1.67
L
Sol
sercho
Sol
0
3
1
0.17
W
Cliodhna
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,307
Damage
9,621
20,903
Taken
16,934
7,321
Mitigated
6,170
6,845
Healing
3,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
1,376
578
0
603
2,669
587
0
0
2,611
0
9,718
L
Achilles
 
Achilles
715
173
0
62
2,483
1,442
0
0
2,356
0
7,295
W
1,971
404
108
1,654
4,368
2,794
527
0
4,368
0
23,234
W
1,583
771
0
1,279
6,189
1,894
0
1,144
5,045
4,945
0
L
1,700
1,012
0
1,014
4,460
1,879
0
1,011
3,449
6,724
0
W
Medusa
3,177
1,201
0
500
3,688
856
0
571
3,117
0
20,189
W
2,114
1,033
0
1,119
3,270
893
1,146
198
3,072
0
22,466
L
5,303
2,547
0
825
3,792
1,214
654
572
3,220
0
22,571
L
Sol
sercho
Sol
527
109
0
692
3,530
1,048
262
0
3,530
14,823
2,096
W
Cliodhna
2,462
584
0
2,185
3,388
884
343
284
3,104
0
24,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,920
Gold Earned
21,666
215
Minions Killed
135
0
Camps Cleared
0
730,163
Distance Traveled
638,702
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
3,971
496
27
3
0
146,616
1
L
Achilles
3,955
494
24
3
0
93,616
1
W
Mulan
4,974
622
59
7
0
147,209
1
W
Geb
4,151
519
4
1
0
132,272
2
L
Atlas
4,470
559
10
1
0
123,153
3
W
Medusa
4,867
608
42
5
0
141,347
1
W
Skadi
4,657
582
54
7
0
119,462
2
L
Neith
5,067
633
46
6
0
125,962
2
L
Sol
4,203
525
28
4
0
149,355
3
W
Cliodhna
5,271
659
56
7
0
189,873
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role