Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
CyndiDivaS2
Scylla
Level 97
God Stats
4W - 5L
1,476 SR
Queue Stats
189W - 237L
1,394 Elo+
Party 1
Team Averages
Level 69
1,492 SR
1,465 Elo+

VS

Team Averages
Level 64
1,625 SR
1,288 Elo+
Raijin
Raijin
C HARD4U
Raijin
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
956 Elo+
Party 2
Horus
Horus
airbornzombiez
Horus
Level 118
God Stats
50W - 29L
1,650 SR
Queue Stats
406W - 254L
1,559 Elo+
Party 2
Cupid
Cupid
kodiak3944
Cupid
Level 49
God Stats
8W - 5L
1,726 SR
Queue Stats
50W - 82L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
3 / 4 / 2
7,559
756
9,124
11,835
6,096
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
 
Charybdis
9
0 / 6 / 4
6,384
638
3,370
8,770
1,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Scylla
11
2 / 5 / 3
7,069
707
7,017
6,419
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
C HARD4U
Raijin
11
2 / 2 / 7
7,346
735
3,772
6,093
1,971
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
11 / 1 / 4
9,632
963
14,698
10,545
5,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cupid
12
2 / 2 / 9
7,889
789
2,849
7,309
2,567
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
5
Kills
15
15
Deaths
5
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
4
2
1
L
Charybdis
 
Charybdis
0
6
4
0.33
W
Raijin
C HARD4U
Raijin
2
2
7
2.75
L
Scylla
2
5
3
0.7
W
11
1
4
13
W
Cupid
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,511
Damage
21,319
27,024
Taken
23,947
8,627
Mitigated
9,853
5,113
Healing
3,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
9,124
1,436
0
4,813
11,835
6,096
0
2,035
9,800
28,922
0
L
Charybdis
 
Charybdis
3,370
1,424
0
102
8,770
1,376
499
1,371
7,399
0
12,300
W
Raijin
C HARD4U
Raijin
3,772
567
0
0
6,093
1,971
0
3,472
2,557
17,289
0
L
Scylla
7,017
870
0
198
6,419
1,155
531
954
5,465
22,700
0
W
14,698
5,927
951
2,745
10,545
5,315
1,209
7,374
2,961
0
20,578
W
Cupid
2,849
1,039
20
110
7,309
2,567
115
4,839
2,288
0
14,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,012
Gold Earned
24,867
110
Minions Killed
72
7
Camps Cleared
1
444,703
Distance Traveled
537,053
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,559
756
60
6
3
160,440
2
L
Charybdis
6,384
638
13
1
0
141,791
2
W
Raijin
7,346
735
31
3
0
159,729
0
L
Scylla
7,069
707
37
4
4
142,472
1
W
Horus
9,632
963
9
1
1
176,208
0
W
Cupid
7,889
789
32
3
0
201,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role