Player Matchup

Horus
Horus
Diamond I
LazerToast
Horus
Diamond I
Level 159
God Stats
7W - 4L
1,664 SR
Queue Stats
266W - 255L
2,370 MMR
Solo
Heimdallr
Heimdallr
Platinum I
Marz4L
Heimdallr
Platinum I
Level 131
God Stats
27W - 36L
1,542 SR
Queue Stats
443W - 431L
2,008 MMR
Solo
Cthulhu
Cthulhu
Diamond III
MidIsBad
Cthulhu
Diamond III
Level 160
God Stats
3W - 3L
1,424 SR
Queue Stats
244W - 230L
2,264 MMR
Solo
Agni
Agni
Platinum II
Yclipte
Agni
Platinum II
Level 77
God Stats
3W - 0L
1,785 SR
Queue Stats
68W - 69L
2,009 MMR
Solo
Gilgamesh
Gilgamesh
Diamond I
ºWarden
Gilgamesh
Diamond I
Level 158
God Stats
8W - 3L
1,565 SR
Queue Stats
193W - 172L
2,353 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,596 SR
2,201 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,654 SR
2,074 MMR
Arachne
Arachne
Diamond IV
 
Arachne
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Diamond III
Eilean
Sylvanus
Diamond III
Level 156
God Stats
6W - 4L
1,702 SR
Queue Stats
171W - 167L
2,258 MMR
Solo
Tiamat
Tiamat
Diamond IV
Mutô
Tiamat
Diamond IV
Level 89
God Stats
10W - 18L
1,488 SR
Queue Stats
513W - 500L
2,053 MMR
Solo
Chiron
Chiron
Diamond V
SoloQZee
Chiron
Diamond V
Level 160
God Stats
10W - 4L
1,834 SR
Queue Stats
197W - 188L
1,990 MMR
Solo
Loki
Loki
Diamond I
Trapbros
Loki
Diamond I
Level 158
God Stats
18W - 6L
1,749 SR
Queue Stats
53W - 29L
2,570 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
4
1 / 2 / 0
3,274
655
2,074
3,500
954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Marz4L
Heimdallr
5
0 / 0 / 1
3,444
689
2,554
1,100
247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
MidIsBad
Cthulhu
6
0 / 0 / 0
3,509
702
1,512
2,594
1,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
Yclipte
Agni
6
1 / 0 / 0
3,700
740
797
2,181
467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
ºWarden
Gilgamesh
5
0 / 0 / 0
3,196
639
514
2,182
593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Ah Muzen CabAtlasCliodhna

VS

Bans
CamazotzOdinKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
0 / 0 / 0
3,244
649
1,083
2,836
770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
Eilean
Sylvanus
5
1 / 0 / 1
3,598
720
661
3,297
1,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Mutô
Tiamat
6
0 / 1 / 0
3,428
686
759
2,076
779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
SoloQZee
Chiron
4
1 / 1 / 1
3,297
659
2,547
3,240
565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Loki
1
0 / 0 / 0
2,412
482
0
0
0

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
2
Kills
2
2
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
0
0
0
L
Sylvanus
Eilean
Sylvanus
1
0
1
1.5
W
Horus
1
2
0
0.5
W
Heimdallr
Marz4L
Heimdallr
0
0
1
0.5
W
Cthulhu
MidIsBad
Cthulhu
0
0
0
0
L
Tiamat
Mutô
Tiamat
0
1
0
0
L
Chiron
SoloQZee
Chiron
1
1
1
1.5
L
Loki
0
0
0
0
W
Agni
Yclipte
Agni
1
0
0
1
W
Gilgamesh
ºWarden
Gilgamesh
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,451
Damage
5,050
11,557
Taken
11,449
4,128
Mitigated
3,278
3,953
Healing
6,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,083
711
0
2,203
2,836
770
0
1,302
1,324
0
10,138
L
Sylvanus
Eilean
Sylvanus
661
414
174
1,690
3,297
1,164
0
0
3,297
8,802
0
W
Horus
2,074
974
112
1,064
3,500
954
0
413
3,087
0
4,474
W
Heimdallr
Marz4L
Heimdallr
2,554
2,082
0
356
1,100
247
0
248
852
0
15,199
W
Cthulhu
MidIsBad
Cthulhu
1,512
373
0
1,264
2,594
1,867
0
0
2,594
16,405
0
L
Tiamat
Mutô
Tiamat
759
82
0
870
2,076
779
0
744
1,279
13,433
0
L
Chiron
SoloQZee
Chiron
2,547
1,785
224
1,351
3,240
565
0
0
3,240
0
10,871
L
Loki
0
0
0
0
0
0
0
0
0
0
0
W
Agni
Yclipte
Agni
797
153
0
716
2,181
467
0
360
1,731
16,018
0
W
Gilgamesh
ºWarden
Gilgamesh
514
162
0
441
2,182
593
0
251
1,873
0
14,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,123
Gold Earned
15,979
153
Minions Killed
93
0
Camps Cleared
0
504,155
Distance Traveled
374,231
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,244
649
20
4
0
103,830
1
L
Sylvanus
3,598
720
13
3
0
91,320
1
W
Horus
3,274
655
3
1
0
105,043
2
W
Heimdallr
3,444
689
29
6
0
87,687
0
W
Cthulhu
3,509
702
45
9
0
100,416
0
L
Tiamat
3,428
686
34
7
0
95,451
1
L
Chiron
3,297
659
26
5
0
83,364
0
L
Loki
2,412
482
0
0
0
266
0
W
Agni
3,700
740
41
8
0
106,772
2
W
Gilgamesh
3,196
639
35
7
0
104,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role