Player Matchup

Chang'e
Chang'e
Crappysniper91
Chang'e
Level 109
God Stats
2W - 0L
1,809 SR
Queue Stats
8W - 9L
1,511 Elo+
Solo
Anhur
Anhur
GiGGleBeRRys26
Anhur
Level 146
God Stats
4W - 3L
1,520 SR
Queue Stats
727W - 730L
1,531 Elo+
Solo
Bacchus
Bacchus
KonThis
Bacchus
Level 160
God Stats
11W - 6L
1,659 SR
Queue Stats
1,586W - 1,617L
1,514 Elo+
Solo
Scylla
Scylla
Stuaart96
Scylla
Level 160
God Stats
2W - 2L
1,417 SR
Queue Stats
200W - 221L
1,534 Elo+
Solo
Anubis
Anubis
theorrumTTV
Anubis
Level 88
God Stats
1W - 0L
1,425 SR
Queue Stats
30W - 29L
1,554 Elo+
Solo
Team Averages
Level 133
1,566 SR
1,529 Elo+

VS

Team Averages
Level 91
1,465 SR
1,565 Elo+
Cthulhu
Cthulhu
CptLazarus
Cthulhu
Level 47
God Stats
1W - 1L
1,728 SR
Queue Stats
130W - 98L
1,588 Elo+
Party 1
Danzaburou
Danzaburou
MeccaJesus
Danzaburou
Level 114
God Stats
4W - 3L
1,487 SR
Queue Stats
90W - 103L
1,501 Elo+
Solo
Baba Yaga
Baba Yaga
MrJesusJr
Baba Yaga
Level 125
God Stats
2W - 8L
1,246 SR
Queue Stats
249W - 270L
1,561 Elo+
Solo
Tiamat
Tiamat
TillerMarkets
Tiamat
Level 134
God Stats
3W - 3L
1,387 SR
Queue Stats
418W - 407L
1,595 Elo+
Solo
Ra
Ra
jw1991
Ra
Level 35
God Stats
1W - 4L
1,477 SR
Queue Stats
123W - 102L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 17
11,746
734
6,096
16,340
8,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
11 / 5 / 11
13,587
849
17,057
17,536
8,619
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
KonThis
Bacchus
19
3 / 5 / 17
11,673
730
10,969
25,709
40,398
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
Stuaart96
Scylla
19
7 / 6 / 11
12,883
805
16,152
14,713
6,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Anubis
19
4 / 4 / 17
11,960
748
14,023
12,263
6,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CptLazarus
Cthulhu
19
7 / 8 / 11
12,406
775
14,254
22,971
29,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
MeccaJesus
Danzaburou
19
4 / 4 / 12
12,608
788
15,306
13,210
6,405
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baba Yaga
MrJesusJr
Baba Yaga
20
6 / 4 / 17
12,285
768
20,023
12,310
5,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
2 / 6 / 13
11,295
706
7,167
13,855
7,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ra
18
5 / 6 / 9
11,431
714
14,191
11,633
5,013
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
86
28
Kills
24
25
Deaths
28
73
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CptLazarus
Cthulhu
7
8
11
1.56
W
3
5
17
2.3
W
11
5
11
3.3
W
Bacchus
KonThis
Bacchus
3
5
17
2.3
L
Danzaburou
MeccaJesus
Danzaburou
4
4
12
2.5
L
Baba Yaga
MrJesusJr
Baba Yaga
6
4
17
3.63
W
Scylla
Stuaart96
Scylla
7
6
11
2.08
L
2
6
13
1.42
L
Ra
5
6
9
1.58
W
Anubis
4
4
17
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,297
Damage
70,941
86,561
Taken
73,979
69,836
Mitigated
53,085
34,976
Healing
22,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CptLazarus
Cthulhu
14,254
321
2,102
2,396
22,971
29,098
26
13,019
9,952
23,675
0
W
6,096
98
12,190
5,709
16,340
8,361
1,003
12,365
3,758
18,600
0
W
17,057
5,762
1,206
1,777
17,536
8,619
3,237
11,277
6,054
0
38,703
W
Bacchus
KonThis
Bacchus
10,969
612
1,135
7,138
25,709
40,398
855
9,564
15,989
18,927
0
L
Danzaburou
MeccaJesus
Danzaburou
15,306
4,492
1,131
2,893
13,210
6,405
2,791
8,948
4,262
0
32,718
L
Baba Yaga
MrJesusJr
Baba Yaga
20,023
859
2,354
3,255
12,310
5,135
1,928
8,089
4,221
36,376
0
W
Scylla
Stuaart96
Scylla
16,152
566
325
1,901
14,713
6,141
1,673
11,462
2,977
41,165
0
L
7,167
527
290
2,296
13,855
7,434
32
8,719
5,136
20,022
0
L
Ra
14,191
435
3,563
1,864
11,633
5,013
164
8,465
3,168
36,085
0
W
Anubis
14,023
396
1,791
1,804
12,263
6,317
787
9,944
2,148
32,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,849
Gold Earned
60,025
173
Minions Killed
160
0
Camps Cleared
0
1,225,544
Distance Traveled
1,235,219
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,406
775
19
1
0
236,211
0
W
Chang'e
11,746
734
14
1
0
266,017
0
W
Anhur
13,587
849
56
4
0
230,399
1
W
Bacchus
11,673
730
9
1
0
224,249
0
L
Danzaburou
12,608
788
36
2
0
261,640
0
L
Baba Yaga
12,285
768
25
2
0
263,620
1
W
Scylla
12,883
805
52
3
0
249,931
0
L
Tiamat
11,295
706
30
2
0
203,922
0
L
Ra
11,431
714
50
3
0
269,826
2
W
Anubis
11,960
748
42
3
0
254,948
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role