Player Matchup

Hou Yi
Hou Yi
Dieggro95
Hou Yi
Level 112
God Stats
3W - 1L
1,672 SR
Queue Stats
369W - 416L
1,545 Elo+
Solo
Merlin
Merlin
RiotMabdiel
Merlin
Level 27
God Stats
5W - 0L
1,967 SR
Queue Stats
17W - 5L
1,737 Elo+
Party 1
Atlas
Atlas
Smexis
Atlas
Level 128
God Stats
8W - 4L
1,700 SR
Queue Stats
89W - 54L
1,742 Elo+
Party 1
Team Averages
Level 89
1,780 SR
1,675 Elo+

VS

Team Averages
Level 92
1,426 SR
1,593 Elo+
Hera
Hera
DaGhost52
Hera
Level 47
God Stats
5W - 9L
1,416 SR
Queue Stats
51W - 46L
1,519 Elo+
Party 2
Hercules
Hercules
RiskyFarts
Hercules
Level 124
God Stats
10W - 8L
1,598 SR
Queue Stats
217W - 183L
1,616 Elo+
Party 2
Apollo
Apollo
Zayume
Apollo
Level 106
God Stats
0W - 4L
1,264 SR
Queue Stats
96W - 80L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Dieggro95
Hou Yi
16
5 / 0 / 9
11,020
735
11,206
8,882
3,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
15
5 / 4 / 10
10,821
721
10,669
6,399
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Smexis
Atlas
16
7 / 1 / 10
12,074
805
13,517
16,843
15,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
1 / 7 / 1
8,825
588
5,495
8,030
2,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
RiskyFarts
Hercules
13
1 / 4 / 3
9,011
601
8,060
22,228
12,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Apollo
Zayume
Apollo
13
3 / 6 / 2
9,461
631
10,247
11,032
3,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
17
Kills
5
5
Deaths
17
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hera
1
7
1
0.21
W
Hou Yi
Dieggro95
Hou Yi
5
0
9
9.5
W
Merlin
5
4
10
2.5
L
Hercules
RiskyFarts
Hercules
1
4
3
0.63
W
Atlas
Smexis
Atlas
7
1
10
12
L
Apollo
Zayume
Apollo
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,392
Damage
23,802
32,124
Taken
41,290
20,700
Mitigated
18,867
7,681
Healing
11,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
5,495
911
0
0
8,030
2,318
498
5,991
2,039
21,476
0
W
Hou Yi
Dieggro95
Hou Yi
11,206
6,479
0
2,261
8,882
3,260
1,601
1,471
7,063
0
40,488
W
Merlin
10,669
714
0
142
6,399
2,139
767
544
5,563
27,682
0
L
Hercules
RiskyFarts
Hercules
8,060
2,099
106
10,406
22,228
12,699
623
12,519
9,709
0
22,578
W
Atlas
Smexis
Atlas
13,517
3,518
784
4,494
16,843
15,301
231
3,274
12,815
40,269
0
L
Apollo
Zayume
Apollo
10,247
4,855
0
730
11,032
3,850
165
5,912
5,120
0
34,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,915
Gold Earned
27,297
146
Minions Killed
119
7
Camps Cleared
5
841,846
Distance Traveled
803,303
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,825
588
49
3
0
246,694
5
W
Hou Yi
11,020
735
67
4
4
290,475
2
W
Merlin
10,821
721
36
2
3
242,202
0
L
Hercules
9,011
601
36
2
1
303,613
3
W
Atlas
12,074
805
43
3
0
309,169
6
L
Apollo
9,461
631
34
2
4
252,996
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role