Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Albafic pxes
Gilgamesh
Level 129
God Stats
46W - 54L
1,454 SR
Queue Stats
81W - 110L
1,370 Elo+
Solo
Cernunnos
Cernunnos
KGH14789
Cernunnos
Level 88
God Stats
13W - 2L
1,598 SR
Queue Stats
152W - 99L
1,611 Elo+
Solo
Baba Yaga
Baba Yaga
Zanzus25
Baba Yaga
Level 123
God Stats
5W - 2L
1,594 SR
Queue Stats
236W - 219L
1,536 Elo+
Solo
Chang'e
Chang'e
cesarnagai
Chang'e
Level 44
God Stats
5W - 2L
1,494 SR
Queue Stats
38W - 44L
1,353 Elo+
Solo
Team Averages
Level 94
1,528 SR
1,474 Elo+

VS

Team Averages
Level 80
1,494 SR
1,432 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
PatinhoMaluc
Bakasura
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 213L
1,510 Elo+
Solo
Rama
Rama
SrDumbo007
Rama
Level 53
God Stats
6W - 5L
1,589 SR
Queue Stats
175W - 188L
1,448 Elo+
Solo
Nemesis
Nemesis
gizno57
Nemesis
Level 45
God Stats
4W - 3L
1,499 SR
Queue Stats
150W - 206L
1,352 Elo+
Solo
Yemoja
Yemoja
rmp_pirry
Yemoja
Level 42
God Stats
10W - 15L
1,384 SR
Queue Stats
86W - 115L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
20
14 / 3 / 10
14,348
624
28,529
27,777
16,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
Albafic pxes
Gilgamesh
12
0 / 3 / 2
8,663
377
2,706
8,774
4,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cernunnos
KGH14789
Cernunnos
17
5 / 6 / 10
11,590
504
11,077
13,381
4,961
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baba Yaga
Zanzus25
Baba Yaga
20
6 / 4 / 8
13,202
574
12,896
17,115
7,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
cesarnagai
Chang'e
8
0 / 7 / 0
7,750
337
1,071
7,882
1,983
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
18
4 / 4 / 5
12,112
527
12,773
16,403
15,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
PatinhoMaluc
Bakasura
20
10 / 7 / 1
13,240
576
17,746
23,499
11,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
3 / 7 / 7
11,868
516
9,154
20,426
6,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
gizno57
Nemesis
13
2 / 3 / 2
9,654
420
2,733
7,575
3,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
rmp_pirry
Yemoja
13
1 / 5 / 4
9,794
426
4,736
16,513
13,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
39
25
Kills
20
23
Deaths
26
30
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
14
3
10
6.33
L
Kuzenbo
 
Kuzenbo
4
4
5
1.63
W
Gilgamesh
Albafic pxes
Gilgamesh
0
3
2
0.33
W
Cernunnos
KGH14789
Cernunnos
5
6
10
1.67
L
Bakasura
PatinhoMaluc
Bakasura
10
7
1
1.5
L
3
7
7
0.93
W
Baba Yaga
Zanzus25
Baba Yaga
6
4
8
2.5
W
Chang'e
cesarnagai
Chang'e
0
7
0
0
L
Nemesis
gizno57
Nemesis
2
3
2
1
L
Yemoja
rmp_pirry
Yemoja
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,279
Damage
47,142
74,929
Taken
84,416
34,490
Mitigated
49,629
21,585
Healing
21,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
28,529
15,435
0
10,055
27,777
16,281
1,205
7,749
18,456
0
109,230
L
Kuzenbo
 
Kuzenbo
12,773
4,147
0
4,150
16,403
15,081
311
4,308
11,038
78,497
0
W
Gilgamesh
Albafic pxes
Gilgamesh
2,706
469
22
1,976
8,774
4,100
190
868
7,906
0
40,583
W
Cernunnos
KGH14789
Cernunnos
11,077
4,070
0
2,005
13,381
4,961
1,791
3,132
8,665
0
54,924
L
Bakasura
PatinhoMaluc
Bakasura
17,746
10,411
0
5,661
23,499
11,154
532
3,706
19,617
0
108,585
L
9,154
6,714
3
7,152
20,426
6,417
1,679
588
18,457
0
77,473
W
Baba Yaga
Zanzus25
Baba Yaga
12,896
676
103
6,874
17,115
7,165
646
4,851
10,246
97,792
0
W
Chang'e
cesarnagai
Chang'e
1,071
66
0
550
7,882
1,983
1,062
909
6,614
19,740
0
L
Nemesis
gizno57
Nemesis
2,733
1,537
0
1,043
7,575
3,255
1,360
1,487
6,024
0
30,107
L
Yemoja
rmp_pirry
Yemoja
4,736
283
1,525
1,494
16,513
13,722
0
3,163
11,334
22,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,553
Gold Earned
56,668
506
Minions Killed
505
0
Camps Cleared
0
1,813,737
Distance Traveled
1,964,103
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
14,348
624
123
5
0
512,421
2
L
Kuzenbo
12,112
527
118
5
0
443,261
10
W
Gilgamesh
8,663
377
65
3
0
255,827
1
W
Cernunnos
11,590
504
101
4
0
357,508
1
L
Bakasura
13,240
576
152
7
0
469,561
1
L
Rama
11,868
516
137
6
0
379,675
1
W
Baba Yaga
13,202
574
186
8
0
460,427
5
W
Chang'e
7,750
337
31
1
0
227,554
0
L
Nemesis
9,654
420
73
3
0
270,231
1
L
Yemoja
9,794
426
25
1
0
401,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role