Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
MangaCraze
Izanami
Level 102
God Stats
1W - 3L
1,284 SR
Queue Stats
30W - 33L
1,521 Elo+
Solo
Ne Zha
Ne Zha
WinterfeII
Ne Zha
Level 144
God Stats
12W - 10L
1,666 SR
Queue Stats
65W - 79L
1,492 Elo+
Solo
Team Averages
Level 118
1,483 SR
1,505 Elo+

VS

Team Averages
Level 76
1,482 SR
1,497 Elo+
Cupid
Cupid
 
Cupid
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
DreadHorse
Raijin
Level 102
God Stats
1W - 0L
1,499 SR
Queue Stats
11W - 4L
1,573 Elo+
Solo
Achilles
Achilles
cengoli
Achilles
Level 37
God Stats
42W - 52L
1,446 SR
Queue Stats
42W - 52L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 11 / 10
11,092
616
5,353
19,174
6,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
MangaCraze
Izanami
18
11 / 4 / 5
13,494
750
21,601
14,306
5,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
WinterfeII
Ne Zha
16
3 / 7 / 11
11,829
657
13,789
13,537
4,404
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
18
13 / 4 / 4
13,753
764
13,639
14,884
5,012
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
DreadHorse
Raijin
18
5 / 4 / 15
13,810
767
17,938
13,736
4,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
cengoli
Achilles
15
3 / 8 / 12
11,657
648
8,020
21,331
25,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
52
16
Kills
21
22
Deaths
16
26
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
11
10
0.64
W
Cupid
 
Cupid
13
4
4
3.75
W
Raijin
DreadHorse
Raijin
5
4
15
3.13
L
Izanami
MangaCraze
Izanami
11
4
5
3.38
L
Ne Zha
WinterfeII
Ne Zha
3
7
11
1.21
W
Achilles
cengoli
Achilles
3
8
12
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,743
Damage
39,597
47,017
Taken
49,951
15,992
Mitigated
35,205
5,881
Healing
8,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,353
126
0
260
19,174
6,194
115
7,234
11,226
31,463
0
W
Cupid
 
Cupid
13,639
7,581
518
3,609
14,884
5,012
2,378
1,890
12,994
0
68,921
W
Raijin
DreadHorse
Raijin
17,938
1,401
0
2,247
13,736
4,564
539
2,353
11,383
67,229
0
L
Izanami
MangaCraze
Izanami
21,601
14,259
0
3,520
14,306
5,394
2,879
5,794
7,800
0
61,019
L
Ne Zha
WinterfeII
Ne Zha
13,789
1,928
0
2,101
13,537
4,404
175
4,298
8,748
0
35,022
W
Achilles
cengoli
Achilles
8,020
642
0
2,044
21,331
25,629
190
1,749
19,582
0
16,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,415
Gold Earned
39,220
205
Minions Killed
213
9
Camps Cleared
8
878,648
Distance Traveled
907,843
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,092
616
56
3
3
250,107
2
W
Cupid
13,753
764
102
6
3
299,718
5
W
Raijin
13,810
767
95
5
5
297,495
6
L
Izanami
13,494
750
107
6
6
316,659
3
L
Ne Zha
11,829
657
42
2
0
311,882
4
W
Achilles
11,657
648
16
1
0
310,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role