Player Matchup

Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ABabyTortoise
Rama
Level 159
God Stats
1W - 3L
1,527 SR
Queue Stats
17W - 18L
1,563 Elo+
Party 1
Ah Puch
Ah Puch
MrJocobo360
Ah Puch
Level 103
God Stats
2W - 0L
1,709 SR
Queue Stats
23W - 20L
1,598 Elo+
Party 1
Chang'e
Chang'e
Shane8110
Chang'e
Level 156
God Stats
1W - 1L
1,576 SR
Queue Stats
27W - 30L
1,542 Elo+
Party 1
Merlin
Merlin
jonftl
Merlin
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 12L
1,624 Elo+
Solo
Team Averages
Level 141
1,563 SR
1,565 Elo+

VS

Team Averages
Level 134
1,585 SR
1,522 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
DeathTrek
Hera
Level 160
God Stats
3W - 2L
1,656 SR
Queue Stats
97W - 106L
1,515 Elo+
Party 2
Cernunnos
Cernunnos
KFALL-I
Cernunnos
Level 119
God Stats
9W - 12L
1,515 SR
Queue Stats
748W - 787L
1,579 Elo+
Solo
Horus
Horus
Naphia
Horus
Level 142
God Stats
4W - 5L
1,584 SR
Queue Stats
235W - 233L
1,460 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
anagua327
Morgan Le Fay
Level 124
God Stats
2W - 1L
1,670 SR
Queue Stats
352W - 337L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
1 / 3 / 9
9,020
694
8,481
24,965
20,692
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

16
7 / 4 / 7
10,332
795
12,176
15,575
5,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
MrJocobo360
Ah Puch
19
4 / 0 / 15
11,020
848
17,305
14,887
5,845
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chang'e
Shane8110
Chang'e
17
6 / 5 / 8
10,646
819
11,085
13,897
7,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
jonftl
Merlin
18
4 / 2 / 11
10,571
813
19,643
13,960
4,510
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
2 / 3 / 10
8,796
677
15,024
12,784
6,530
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hera
18
4 / 3 / 7
9,986
768
18,521
11,145
4,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
KFALL-I
Cernunnos
14
2 / 6 / 8
8,771
675
13,251
15,555
5,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Horus
Naphia
Horus
14
1 / 4 / 9
8,703
669
7,195
17,928
18,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
anagua327
Morgan Le Fay
15
5 / 6 / 6
9,283
714
12,931
14,585
5,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
54
22
Kills
14
14
Deaths
22
50
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
3
9
1.83
L
Nu Wa
 
Nu Wa
2
3
10
2.33
W
7
4
7
2.63
L
Hera
4
3
7
2.5
L
Cernunnos
KFALL-I
Cernunnos
2
6
8
1
W
Ah Puch
MrJocobo360
Ah Puch
4
0
15
11.5
L
Horus
Naphia
Horus
1
4
9
1.38
W
Chang'e
Shane8110
Chang'e
6
5
8
2
L
Morgan Le Fay
anagua327
Morgan Le Fay
5
6
6
1.33
W
Merlin
jonftl
Merlin
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,690
Damage
66,922
83,284
Taken
71,997
43,950
Mitigated
40,099
49,299
Healing
36,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,481
194
2,210
7,684
24,965
20,692
377
11,877
12,873
0
15,321
L
Nu Wa
 
Nu Wa
15,024
4,078
2,144
2,482
12,784
6,530
0
8,154
4,299
28,049
0
W
12,176
5,045
1,537
4,506
15,575
5,019
2,011
10,570
4,747
0
34,929
L
Hera
18,521
2,869
2,183
1,242
11,145
4,323
0
7,843
2,935
42,603
0
L
Cernunnos
KFALL-I
Cernunnos
13,251
4,976
377
1,209
15,555
5,886
0
9,344
5,742
0
25,219
W
Ah Puch
MrJocobo360
Ah Puch
17,305
173
3,044
8,856
14,887
5,845
810
6,674
8,005
42,143
0
L
Horus
Naphia
Horus
7,195
2,702
11,987
9,569
17,928
18,137
0
10,750
6,147
0
9,869
W
Chang'e
Shane8110
Chang'e
11,085
227
10,023
4,753
13,897
7,884
829
8,361
5,290
26,791
0
L
Morgan Le Fay
anagua327
Morgan Le Fay
12,931
800
2,757
2,930
14,585
5,223
0
10,162
3,760
20,776
0
W
Merlin
jonftl
Merlin
19,643
575
2,306
4,380
13,960
4,510
1,213
7,985
5,893
47,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,589
Gold Earned
45,539
170
Minions Killed
159
0
Camps Cleared
0
1,240,122
Distance Traveled
1,126,001
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,020
694
14
1
0
252,249
5
L
Nu Wa
8,796
677
32
2
0
227,435
0
W
Rama
10,332
795
47
4
0
200,138
0
L
Hera
9,986
768
84
6
0
225,464
0
L
Cernunnos
8,771
675
27
2
0
200,263
0
W
Ah Puch
11,020
848
49
4
0
278,060
0
L
Horus
8,703
669
4
0
0
259,806
0
W
Chang'e
10,646
819
31
2
0
250,586
0
L
Morgan Le Fay
9,283
714
12
1
0
213,033
0
W
Merlin
10,571
813
29
2
0
259,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role