Player Matchup

Odin
Odin
LuCiFeRSouL
Odin
Level 49
God Stats
39W - 21L
1,528 SR
Queue Stats
98W - 122L
1,325 Elo+
Party 2
Pele
Pele
SABE2011
Pele
Level 49
God Stats
5W - 9L
1,319 SR
Queue Stats
126W - 160L
1,420 Elo+
Solo
Chang'e
Chang'e
Valemarloz
Chang'e
Level 90
God Stats
0W - 2L
1,304 SR
Queue Stats
69W - 108L
1,387 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ded-zedd
Ah Muzen Cab
Level 37
God Stats
5W - 2L
1,432 SR
Queue Stats
23W - 21L
1,419 Elo+
Solo
Zeus
Zeus
sim8765
Zeus
Level 67
God Stats
86W - 104L
1,451 SR
Queue Stats
150W - 197L
1,379 Elo+
Party 2
Team Averages
Level 58
1,407 SR
1,386 Elo+

VS

Team Averages
Level 74
1,488 SR
1,422 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
AGraham59
Ah Puch
Level 100
God Stats
6W - 6L
1,497 SR
Queue Stats
26W - 33L
1,380 Elo+
Party 1
Izanami
Izanami
CruellerCat
Izanami
Level 49
God Stats
4W - 4L
1,458 SR
Queue Stats
5W - 9L
1,313 Elo+
Party 1
Ra
Ra
Dserrano98
Ra
Level 109
God Stats
3W - 2L
1,486 SR
Queue Stats
213W - 206L
1,455 Elo+
Party 3
Jing Wei
Jing Wei
xAzazel 999
Jing Wei
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
58W - 60L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 3
9,816
892
7,275
16,826
11,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
16
1 / 5 / 4
9,847
895
7,959
13,864
5,284
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Valemarloz
Chang'e
15
0 / 0 / 0
8,334
758
0
63
27
Ah Muzen Cab
ded-zedd
Ah Muzen Cab
16
1 / 3 / 4
10,025
911
10,076
10,218
4,432
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
sim8765
Zeus
17
5 / 1 / 2
11,616
1,056
19,558
14,821
5,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

148

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
3 / 2 / 13
10,806
982
11,430
16,689
15,333
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
AGraham59
Ah Puch
17
2 / 1 / 11
10,247
932
11,187
4,440
1,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
CruellerCat
Izanami
17
4 / 3 / 6
10,447
950
8,368
10,357
3,617
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
3 / 1 / 8
10,800
982
8,833
8,319
3,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
xAzazel 999
Jing Wei
17
4 / 2 / 6
10,850
986
11,805
9,567
3,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
60
8
Kills
16
16
Deaths
9
13
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
2
13
4.75
W
Ah Puch
AGraham59
Ah Puch
2
1
11
7.5
W
Izanami
CruellerCat
Izanami
4
3
6
2.33
W
3
1
8
7
L
1
7
3
0.36
L
Pele
1
5
4
0.6
L
Chang'e
Valemarloz
Chang'e
0
0
0
0
L
Ah Muzen Cab
ded-zedd
Ah Muzen Cab
1
3
4
1
L
Zeus
sim8765
Zeus
5
1
2
6
W
Jing Wei
xAzazel 999
Jing Wei
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,868
Damage
51,623
55,792
Taken
49,372
26,603
Mitigated
27,354
4,532
Healing
11,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,430
425
1,360
3,111
16,689
15,333
0
7,704
8,275
18,903
0
W
Ah Puch
AGraham59
Ah Puch
11,187
47
453
388
4,440
1,581
0
497
3,943
26,279
0
W
Izanami
CruellerCat
Izanami
8,368
5,917
0
623
10,357
3,617
0
4,005
6,203
0
24,940
W
8,833
917
3,135
2,315
8,319
3,138
0
3,037
5,282
48,658
0
L
7,275
582
0
316
16,826
11,147
0
10,522
6,304
0
17,812
L
Pele
7,959
909
0
382
13,864
5,284
0
8,253
5,611
0
18,452
L
Chang'e
Valemarloz
Chang'e
0
0
0
0
63
27
0
63
0
0
0
L
Ah Muzen Cab
ded-zedd
Ah Muzen Cab
10,076
4,185
0
1,575
10,218
4,432
0
5,687
4,531
0
27,250
L
Zeus
sim8765
Zeus
19,558
944
0
2,259
14,821
5,713
0
6,925
7,896
60,524
0
W
Jing Wei
xAzazel 999
Jing Wei
11,805
10,349
0
406
9,567
3,685
0
4,315
5,177
0
23,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,638
Gold Earned
53,150
190
Minions Killed
245
3
Camps Cleared
8
887,406
Distance Traveled
1,078,573
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,806
982
21
2
2
236,115
1
W
Ah Puch
10,247
932
43
4
1
205,030
0
W
Izanami
10,447
950
52
5
0
204,265
2
W
Ra
10,800
982
105
10
2
219,429
0
L
Odin
9,816
892
34
3
0
203,385
0
L
Pele
9,847
895
22
2
0
203,608
0
L
Chang'e
8,334
758
0
0
0
119,885
0
L
Ah Muzen Cab
10,025
911
36
3
1
186,596
0
L
Zeus
11,616
1,056
98
9
2
173,932
1
W
Jing Wei
10,850
986
24
2
3
213,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role