Player Matchup

Horus
Horus
DMoney1476
Horus
Level 157
God Stats
4W - 2L
1,666 SR
Queue Stats
260W - 256L
1,542 Elo+
Party 3
Danzaburou
Danzaburou
Fanatic680
Danzaburou
Level 160
God Stats
3W - 0L
1,470 SR
Queue Stats
111W - 121L
1,460 Elo+
Solo
Ganesha
Ganesha
Lycan528
Ganesha
Level 154
God Stats
1W - 1L
1,197 SR
Queue Stats
40W - 40L
1,473 Elo+
Party 3
Discordia
Discordia
SzWarlord
Discordia
Level 143
God Stats
1W - 0L
1,699 SR
Queue Stats
105W - 85L
1,583 Elo+
Party 2
Hun Batz
Hun Batz
cuatrocientos
Hun Batz
Level 116
God Stats
3W - 1L
1,665 SR
Queue Stats
29W - 31L
1,453 Elo+
Party 2
Team Averages
Level 146
1,539 SR
1,502 Elo+

VS

Team Averages
Level 67
1,481 SR
1,412 Elo+
Ah Muzen Cab
Ah Muzen Cab
BizzonPowered
Ah Muzen Cab
Level 146
God Stats
3W - 4L
1,603 SR
Queue Stats
95W - 101L
1,536 Elo+
Party 4
Agni
Agni
FakeTasukero
Agni
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,339 Elo+
Party 1
He Bo
He Bo
JoesephPhillips
He Bo
Level 83
God Stats
0W - 1L
1,301 SR
Queue Stats
67W - 80L
1,484 Elo+
Party 4
Gilgamesh
Gilgamesh
Kingblk
Gilgamesh
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 11L
1,316 Elo+
Party 1
Nemesis
Nemesis
ltz Jcs
Nemesis
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
19
7 / 1 / 19
13,695
806
16,284
23,637
26,056
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Fanatic680
Danzaburou
20
12 / 3 / 12
15,743
926
23,053
14,245
6,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
Lycan528
Ganesha
19
0 / 1 / 22
12,946
762
7,587
21,316
31,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
SzWarlord
Discordia
20
4 / 3 / 12
13,343
785
9,543
11,700
3,679
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
cuatrocientos
Hun Batz
20
9 / 1 / 8
13,723
807
10,585
12,724
7,319
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BizzonPowered
Ah Muzen Cab
20
2 / 5 / 3
11,572
681
19,848
15,010
5,085
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
4 / 3 / 2
12,510
736
20,734
11,102
3,794
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 8 / 5
11,466
674
11,626
15,492
4,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Kingblk
Gilgamesh
16
1 / 10 / 5
10,346
609
7,082
21,589
11,783
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
ltz Jcs
Nemesis
16
0 / 7 / 4
9,429
555
4,555
12,692
3,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
28
32
Kills
9
9
Deaths
33
73
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BizzonPowered
Ah Muzen Cab
2
5
3
0.7
W
Horus
7
1
19
16.5
L
4
3
2
1.67
W
Danzaburou
Fanatic680
Danzaburou
12
3
12
6
L
2
8
5
0.56
L
Gilgamesh
Kingblk
Gilgamesh
1
10
5
0.35
W
Ganesha
Lycan528
Ganesha
0
1
22
11
W
Discordia
SzWarlord
Discordia
4
3
12
3.33
W
Hun Batz
cuatrocientos
Hun Batz
9
1
8
13
L
Nemesis
ltz Jcs
Nemesis
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,052
Damage
63,845
83,622
Taken
75,885
75,450
Mitigated
28,881
31,221
Healing
8,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BizzonPowered
Ah Muzen Cab
19,848
5,111
0
3,201
15,010
5,085
0
4,498
10,422
0
83,445
W
Horus
16,284
5,601
5,891
13,316
23,637
26,056
29
7,664
15,795
6,373
24,724
L
20,734
831
0
2,426
11,102
3,794
1
2,514
8,516
59,890
0
W
Danzaburou
Fanatic680
Danzaburou
23,053
11,645
0
4,327
14,245
6,453
4,143
5,195
8,904
0
77,884
L
11,626
737
280
1,172
15,492
4,507
0
5,612
9,781
28,542
0
L
Gilgamesh
Kingblk
Gilgamesh
7,082
1,301
0
86
21,589
11,783
1
3,887
17,598
2,705
17,116
W
Ganesha
Lycan528
Ganesha
7,587
476
1,355
5,142
21,316
31,943
274
10,330
10,614
23,665
0
W
Discordia
SzWarlord
Discordia
9,543
234
0
746
11,700
3,679
90
3,623
7,981
56,091
0
W
Hun Batz
cuatrocientos
Hun Batz
10,585
798
0
444
12,724
7,319
1,465
6,097
6,603
0
52,741
L
Nemesis
ltz Jcs
Nemesis
4,555
510
0
1,364
12,692
3,712
0
3,466
9,104
0
21,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,450
Gold Earned
55,323
445
Minions Killed
361
12
Camps Cleared
5
1,652,148
Distance Traveled
1,448,217
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
11,572
681
133
8
0
359,562
1
W
Horus
13,695
806
43
3
1
318,098
3
L
Agni
12,510
736
114
7
0
300,538
1
W
Danzaburou
15,743
926
139
8
6
326,442
2
L
He Bo
11,466
674
45
3
2
282,697
3
L
Gilgamesh
10,346
609
29
2
0
224,192
1
W
Ganesha
12,946
762
8
0
0
359,669
4
W
Discordia
13,343
785
126
7
1
312,963
2
W
Hun Batz
13,723
807
129
8
4
334,976
3
L
Nemesis
9,429
555
40
2
3
281,228
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role