Player Matchup

Hercules
Hercules
BompDik
Hercules
Level 27
God Stats
3W - 0L
1,669 SR
Queue Stats
34W - 16L
1,624 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SMooreDad
Ah Muzen Cab
Level 76
God Stats
1W - 0L
1,888 SR
Queue Stats
35W - 13L
1,707 Elo+
Party 1
Zeus
Zeus
fluffly371
Zeus
Level 122
God Stats
10W - 0L
1,915 SR
Queue Stats
28W - 13L
1,635 Elo+
Party 1
Team Averages
Level 75
1,824 SR
1,655 Elo+

VS

Team Averages
Level 55
1,460 SR
1,400 Elo+
Kuzenbo
Kuzenbo
AnonimusZombie
Kuzenbo
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
135W - 175L
1,329 Elo+
Party 2
Ares
Ares
D64Bit Zombie
Ares
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 13L
1,444 Elo+
Party 2
Ah Puch
Ah Puch
Savage Skorge
Ah Puch
Level 86
God Stats
5W - 8L
1,380 SR
Queue Stats
272W - 308L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BompDik
Hercules
14
4 / 1 / 10
9,668
744
5,148
7,948
6,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
SMooreDad
Ah Muzen Cab
15
11 / 3 / 6
10,964
843
19,397
9,742
3,684
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

14
5 / 1 / 8
9,810
755
10,326
6,932
2,519
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 2
8,751
673
6,827
14,413
6,153
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 7 / 4
7,345
565
2,482
14,466
8,851
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Puch
12
2 / 8 / 3
8,398
646
7,437
11,616
4,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
20
Kills
5
5
Deaths
20
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
W
Hercules
BompDik
Hercules
4
1
10
9
L
0
7
4
0.29
W
Ah Muzen Cab
SMooreDad
Ah Muzen Cab
11
3
6
4.67
L
Ah Puch
2
8
3
0.44
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,871
Damage
16,746
24,622
Taken
40,495
12,459
Mitigated
19,173
6,825
Healing
925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,827
1,775
0
31
14,413
6,153
0
3,719
10,655
12,714
0
W
Hercules
BompDik
Hercules
5,148
1,142
192
2,742
7,948
6,256
40
5,045
2,903
0
23,717
L
2,482
75
0
0
14,466
8,851
0
2,031
12,204
5,861
0
W
Ah Muzen Cab
SMooreDad
Ah Muzen Cab
19,397
6,573
0
2,596
9,742
3,684
1,276
7,979
1,763
0
52,991
L
Ah Puch
7,437
371
65
829
11,616
4,169
0
5,044
6,437
25,314
0
W
10,326
866
0
1,295
6,932
2,519
716
4,321
2,611
36,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,442
Gold Earned
24,494
189
Minions Killed
66
7
Camps Cleared
3
716,375
Distance Traveled
624,026
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,751
673
12
1
0
215,088
4
W
Hercules
9,668
744
47
4
1
245,828
0
L
Ares
7,345
565
1
0
1
195,757
1
W
Ah Muzen Cab
10,964
843
74
6
3
249,510
2
L
Ah Puch
8,398
646
53
4
2
213,181
1
W
Zeus
9,810
755
68
5
3
221,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role