Player Matchup

Hera
Hera
Becklespinax
Hera
Level 22
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 6L
1,269 Elo+
Party 1
Nike
Nike
IconicScorpoin
Nike
Level 9
God Stats
1W - 2L
1,195 SR
Queue Stats
7W - 12L
1,260 Elo+
Party 1
Anubis
Anubis
NLE-OGRE
Anubis
Level 49
God Stats
3W - 7L
1,083 SR
Queue Stats
33W - 36L
1,336 Elo+
Party 1
Hercules
Hercules
SmiteyBoy
Hercules
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 24L
1,321 Elo+
Party 1
Arachne
Arachne
YaBoiBrendino
Arachne
Level 61
God Stats
13W - 21L
1,399 SR
Queue Stats
33W - 47L
1,352 Elo+
Party 1
Team Averages
Level 41
1,335 SR
1,308 Elo+

VS

Team Averages
Level 43
1,524 SR
1,350 Elo+
Hera
Hera
Exyna
Hera
Level 43
God Stats
0W - 3L
1,107 SR
Queue Stats
91W - 124L
1,355 Elo+
Party 3
Nemesis
Nemesis
FtBunnyCr14
Nemesis
Level 47
God Stats
3W - 4L
1,473 SR
Queue Stats
88W - 97L
1,362 Elo+
Solo
Gilgamesh
Gilgamesh
MirokuNightlife
Gilgamesh
Level 69
God Stats
6W - 5L
1,653 SR
Queue Stats
200W - 224L
1,383 Elo+
Party 3
Izanami
Izanami
TIRREUR110
Izanami
Level 34
God Stats
3W - 1L
1,772 SR
Queue Stats
105W - 124L
1,323 Elo+
Party 2
Ymir
Ymir
zachleninja
Ymir
Level 24
God Stats
2W - 2L
1,616 SR
Queue Stats
30W - 38L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 8 / 25
11,453
573
17,386
12,289
3,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 3 / 12
10,252
513
8,238
19,493
13,539
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
NLE-OGRE
Anubis
19
13 / 3 / 17
11,880
594
22,718
12,487
6,187
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
SmiteyBoy
Hercules
18
5 / 3 / 14
11,467
573
11,240
16,396
14,651
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
20
23 / 2 / 6
13,489
674
22,382
19,614
8,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Exyna
Hera
14
4 / 13 / 8
8,962
448
13,281
18,390
4,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
FtBunnyCr14
Nemesis
14
2 / 5 / 0
8,640
432
6,805
14,072
8,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gilgamesh
MirokuNightlife
Gilgamesh
16
9 / 8 / 1
11,155
558
10,422
19,299
6,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
TIRREUR110
Izanami
14
2 / 11 / 7
8,620
431
13,295
19,617
5,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 12 / 7
8,439
422
5,631
25,793
8,457
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
42
49
Kills
19
19
Deaths
49
74
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
8
25
2.06
L
Hera
Exyna
Hera
4
13
8
0.62
L
Nemesis
FtBunnyCr14
Nemesis
2
5
0
0.4
W
4
3
12
3.33
L
Gilgamesh
MirokuNightlife
Gilgamesh
9
8
1
1.19
W
Anubis
NLE-OGRE
Anubis
13
3
17
7.17
W
Hercules
SmiteyBoy
Hercules
5
3
14
4
L
Izanami
TIRREUR110
Izanami
2
11
7
0.5
W
Arachne
23
2
6
13
L
2
12
7
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,964
Damage
49,434
80,279
Taken
97,171
46,803
Mitigated
33,736
25,954
Healing
14,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,386
3,369
212
2,064
12,289
3,846
1,732
3,994
7,964
69,161
0
L
Hera
Exyna
Hera
13,281
3,419
0
1,053
18,390
4,861
690
7,384
10,782
36,641
0
L
Nemesis
FtBunnyCr14
Nemesis
6,805
2,826
0
3,439
14,072
8,961
795
3,839
10,087
0
42,886
W
8,238
978
635
3,709
19,493
13,539
1,005
2,998
16,405
10,964
48,858
L
Gilgamesh
MirokuNightlife
Gilgamesh
10,422
1,647
645
2,681
19,299
6,432
988
9,201
9,814
0
42,762
W
Anubis
NLE-OGRE
Anubis
22,718
1,137
0
6,428
12,487
6,187
3,441
4,355
8,004
74,501
0
W
Hercules
SmiteyBoy
Hercules
11,240
2,833
0
4,998
16,396
14,651
1,113
793
15,563
8,541
55,616
L
Izanami
TIRREUR110
Izanami
13,295
5,811
784
2,342
19,617
5,025
1,120
8,215
11,294
0
45,296
W
Arachne
22,382
11,977
0
7,908
19,614
8,580
3,423
5,867
11,585
0
94,053
L
5,631
341
1,173
1,892
25,793
8,457
292
13,947
11,708
23,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,541
Gold Earned
45,816
552
Minions Killed
329
0
Camps Cleared
0
1,896,639
Distance Traveled
1,492,455
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,453
573
107
5
0
341,209
2
L
Hera
8,962
448
46
2
0
275,441
0
L
Nemesis
8,640
432
83
4
0
326,598
4
W
Nike
10,252
513
101
5
0
389,720
3
L
Gilgamesh
11,155
558
81
4
0
300,595
1
W
Anubis
11,880
594
84
4
0
343,939
0
W
Hercules
11,467
573
133
7
0
360,787
0
L
Izanami
8,620
431
75
4
0
301,081
4
W
Arachne
13,489
674
127
6
0
460,984
3
L
Ymir
8,439
422
44
2
0
288,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role