Player Matchup

Fenrir
Fenrir
Conglomerating
Fenrir
Level 58
God Stats
3W - 1L
1,709 SR
Queue Stats
232W - 167L
1,652 Elo+
Party 1
Mulan
Mulan
DataSmasher
Mulan
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
196W - 141L
1,583 Elo+
Party 1
Bacchus
Bacchus
Poytruq
Bacchus
Level 159
God Stats
11W - 10L
1,573 SR
Queue Stats
433W - 511L
1,495 Elo+
Solo
Team Averages
Level 86
1,594 SR
1,577 Elo+

VS

Team Averages
Level 91
1,514 SR
1,589 Elo+
Baron Samedi
Baron Samedi
BoxiestSneeze38
Baron Samedi
Level 38
God Stats
3W - 2L
1,500 SR
Queue Stats
14W - 8L
1,690 Elo+
Solo
Achilles
Achilles
Lost_Horizons_
Achilles
Level 108
God Stats
11W - 17L
1,503 SR
Queue Stats
1,280W - 1,390L
1,550 Elo+
Solo
Bastet
Bastet
Neriya-Albion
Bastet
Level 126
God Stats
5W - 5L
1,539 SR
Queue Stats
145W - 153L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 5 / 13
10,344
739
14,386
21,079
18,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
7 / 3 / 14
11,132
795
10,981
15,740
10,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Poytruq
Bacchus
16
15 / 2 / 9
11,731
838
10,663
13,145
9,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BoxiestSneeze38
Baron Samedi
11
3 / 13 / 3
9,195
657
12,649
16,794
7,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Achilles
9
1 / 3 / 2
7,744
553
1,642
8,722
4,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
5 / 12 / 2
10,408
743
9,540
15,880
4,713
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
16
28
Kills
9
10
Deaths
28
36
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BoxiestSneeze38
Baron Samedi
3
13
3
0.35
W
6
5
13
2.5
W
7
3
14
4.67
L
Achilles
1
3
2
0.67
L
5
12
2
0.5
W
Bacchus
Poytruq
Bacchus
15
2
9
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,030
Damage
23,831
49,964
Taken
41,396
39,707
Mitigated
16,495
7,813
Healing
4,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BoxiestSneeze38
Baron Samedi
12,649
1,061
412
2,644
16,794
7,367
0
4,261
11,792
24,716
0
W
14,386
3,355
0
2,006
21,079
18,920
156
7,980
13,065
1,672
24,768
W
10,981
1,331
437
1,786
15,740
10,812
1,009
3,181
10,464
6,212
23,239
L
Achilles
1,642
603
0
674
8,722
4,415
0
1,774
6,615
0
5,359
L
9,540
2,621
0
546
15,880
4,713
0
5,885
9,174
0
16,297
W
Bacchus
Poytruq
Bacchus
10,663
1,689
120
3,464
13,145
9,975
1,111
2,020
10,983
39,818
2,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,207
Gold Earned
27,347
159
Minions Killed
49
9
Camps Cleared
2
732,657
Distance Traveled
439,910
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,195
657
24
2
1
151,492
3
W
Fenrir
10,344
739
25
2
0
247,327
1
W
Mulan
11,132
795
60
4
1
230,012
1
L
Achilles
7,744
553
10
1
1
84,454
1
L
Bastet
10,408
743
15
1
0
203,964
0
W
Bacchus
11,731
838
74
5
8
255,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role