Player Matchup

Zeus
Zeus
CLAlMED
Zeus
Level 127
God Stats
13W - 6L
1,695 SR
Queue Stats
344W - 255L
1,570 Elo+
Party 2
Sun Wukong
Sun Wukong
EEffErvEscEncEE
Sun Wukong
Level 152
God Stats
18W - 5L
1,761 SR
Queue Stats
388W - 335L
1,564 Elo+
Party 2
Rama
Rama
XANARCHY09
Rama
Level 69
God Stats
17W - 7L
1,618 SR
Queue Stats
405W - 303L
1,579 Elo+
Party 2
Team Averages
Level 116
1,691 SR
1,571 Elo+

VS

Team Averages
Level 81
1,612 SR
1,519 Elo+
Sol
Sol
 
Sol
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
RogueTeemo
Persephone
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,436 Elo+
Solo
Gilgamesh
Gilgamesh
TryHardDoctor
Gilgamesh
Level 29
God Stats
12W - 4L
1,835 SR
Queue Stats
94W - 48L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
CLAlMED
Zeus
12
12 / 3 / 8
9,054
905
13,568
8,005
2,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
EEffErvEscEncEE
Sun Wukong
11
3 / 1 / 12
7,492
749
6,569
9,441
9,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
6 / 1 / 10
8,283
828
6,174
6,420
3,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 8 / 3
7,095
710
7,939
10,551
3,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Persephone
RogueTeemo
Persephone
8
0 / 7 / 2
5,996
600
2,377
6,783
2,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
TryHardDoctor
Gilgamesh
11
3 / 6 / 2
7,474
747
5,267
11,914
5,249
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
21
Kills
4
5
Deaths
21
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
8
3
0.31
W
Zeus
CLAlMED
Zeus
12
3
8
5.33
W
Sun Wukong
EEffErvEscEncEE
Sun Wukong
3
1
12
9
L
Persephone
RogueTeemo
Persephone
0
7
2
0.14
L
Gilgamesh
TryHardDoctor
Gilgamesh
3
6
2
0.67
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,311
Damage
15,583
23,866
Taken
29,248
15,323
Mitigated
11,031
5,437
Healing
3,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,939
3,279
0
2,740
10,551
3,539
0
4,192
5,940
21,222
2,385
W
Zeus
CLAlMED
Zeus
13,568
1,997
0
2,375
8,005
2,954
368
3,397
4,608
31,361
0
W
Sun Wukong
EEffErvEscEncEE
Sun Wukong
6,569
892
468
1,978
9,441
9,257
447
3,639
5,802
0
13,583
L
Persephone
RogueTeemo
Persephone
2,377
250
0
155
6,783
2,243
0
4,580
1,819
7,425
0
L
Gilgamesh
TryHardDoctor
Gilgamesh
5,267
1,435
0
492
11,914
5,249
0
4,081
7,284
0
12,790
W
6,174
3,545
0
616
6,420
3,112
814
2,600
3,820
0
28,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,829
Gold Earned
20,565
105
Minions Killed
62
7
Camps Cleared
2
541,607
Distance Traveled
465,743
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,095
710
37
4
1
157,180
3
W
Zeus
9,054
905
41
4
3
161,843
2
W
Sun Wukong
7,492
749
13
1
3
199,864
1
L
Persephone
5,996
600
11
1
0
140,978
2
L
Gilgamesh
7,474
747
14
1
1
167,585
3
W
Rama
8,283
828
51
5
1
179,900
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role