Player Matchup

Aphrodite
Aphrodite
Ops SESSIVE
Aphrodite
Level 99
God Stats
2W - 0L
1,874 SR
Queue Stats
24W - 11L
1,588 Elo+
Party 2
Gilgamesh
Gilgamesh
STORMS0NGW
Gilgamesh
Level 18
God Stats
2W - 1L
1,466 SR
Queue Stats
37W - 21L
1,601 Elo+
Party 2
Bastet
Bastet
Soonfae
Bastet
Level 56
God Stats
2W - 0L
1,946 SR
Queue Stats
116W - 55L
1,681 Elo+
Party 2
Team Averages
Level 58
1,762 SR
1,623 Elo+

VS

Team Averages
Level 49
1,588 SR
1,301 Elo+
Sobek
Sobek
Puro-Huesito
Sobek
Level 16
God Stats
5W - 5L
1,544 SR
Queue Stats
11W - 33L
1,236 Elo+
Party 1
Anubis
Anubis
RippedMissael
Anubis
Level 67
God Stats
29W - 29L
1,436 SR
Queue Stats
188W - 268L
1,323 Elo+
Solo
Pele
Pele
Vitthar
Pele
Level 65
God Stats
1W - 1L
1,785 SR
Queue Stats
14W - 23L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Ops SESSIVE
Aphrodite
15
4 / 0 / 26
10,516
809
12,632
13,821
8,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
STORMS0NGW
Gilgamesh
15
14 / 2 / 15
11,490
884
6,988
10,365
8,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
Soonfae
Bastet
15
17 / 2 / 16
11,753
904
27,807
16,761
7,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 2
7,272
559
4,175
19,472
17,892
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 17 / 1
8,620
663
6,447
18,313
5,221
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
Vitthar
Pele
12
2 / 9 / 2
8,953
689
8,973
15,296
4,948
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
9
35
Kills
4
4
Deaths
35
57
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Ops SESSIVE
Aphrodite
4
0
26
17
L
0
9
2
0.11
L
2
17
1
0.15
W
Gilgamesh
STORMS0NGW
Gilgamesh
14
2
15
10.75
W
Bastet
Soonfae
Bastet
17
2
16
12.5
L
Pele
Vitthar
Pele
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,427
Damage
19,595
40,947
Taken
53,081
23,933
Mitigated
28,061
21,076
Healing
3,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Ops SESSIVE
Aphrodite
12,632
1,490
6,384
9,901
13,821
8,377
444
5,601
8,220
41,329
0
L
4,175
223
0
1,292
19,472
17,892
0
6,525
12,651
13,811
0
L
6,447
836
204
1,500
18,313
5,221
0
1,941
15,714
20,605
0
W
Gilgamesh
STORMS0NGW
Gilgamesh
6,988
1,994
0
445
10,365
8,098
1,407
3,073
7,292
0
22,859
W
Bastet
Soonfae
Bastet
27,807
6,714
0
4,346
16,761
7,458
285
2,467
14,294
0
44,068
L
Pele
Vitthar
Pele
8,973
817
0
307
15,296
4,948
0
4,205
10,728
0
24,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,759
Gold Earned
24,845
140
Minions Killed
94
9
Camps Cleared
1
762,076
Distance Traveled
543,313
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,516
809
73
6
3
256,869
0
L
Sobek
7,272
559
13
1
0
189,424
0
L
Anubis
8,620
663
31
2
1
151,402
3
W
Gilgamesh
11,490
884
26
2
2
254,540
1
W
Bastet
11,753
904
41
3
4
250,667
4
L
Pele
8,953
689
50
4
0
202,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role