Player Matchup

Erlang Shen
Erlang Shen
MattMR
Erlang Shen
Level 158
God Stats
1W - 1L
1,398 SR
Queue Stats
45W - 47L
1,480 Elo+
Solo
Chronos
Chronos
NivlekSti
Chronos
Level 122
God Stats
3W - 1L
1,596 SR
Queue Stats
136W - 119L
1,543 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Sicilians
Tsukuyomi
Level 117
God Stats
2W - 1L
1,587 SR
Queue Stats
117W - 131L
1,440 Elo+
Party 1
Scylla
Scylla
kalhaii
Scylla
Level 146
God Stats
3W - 0L
1,843 SR
Queue Stats
151W - 144L
1,504 Elo+
Solo
Gilgamesh
Gilgamesh
vPlathanos
Gilgamesh
Level 137
God Stats
1W - 1L
1,851 SR
Queue Stats
32W - 25L
1,568 Elo+
Party 1
Team Averages
Level 136
1,655 SR
1,507 Elo+

VS

Team Averages
Level 129
1,428 SR
1,506 Elo+
Apollo
Apollo
Hellsing27
Apollo
Level 106
God Stats
0W - 3L
1,199 SR
Queue Stats
30W - 36L
1,501 Elo+
Solo
Freya
Freya
WyleECoyote
Freya
Level 144
God Stats
9W - 16L
1,399 SR
Queue Stats
1,066W - 1,082L
1,546 Elo+
Solo
Osiris
Osiris
XxVirulaxX
Osiris
Level 144
God Stats
1W - 1L
1,390 SR
Queue Stats
217W - 226L
1,481 Elo+
Solo
Merlin
Merlin
ZOMBIEKILLERR14
Merlin
Level 104
God Stats
4W - 6L
1,546 SR
Queue Stats
184W - 182L
1,464 Elo+
Solo
Sobek
Sobek
jrea89
Sobek
Level 147
God Stats
9W - 7L
1,607 SR
Queue Stats
783W - 795L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
MattMR
Erlang Shen
19
10 / 5 / 12
12,628
842
25,219
22,416
15,009
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
NivlekSti
Chronos
18
2 / 3 / 17
11,092
739
18,672
16,895
7,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
Sicilians
Tsukuyomi
17
3 / 7 / 9
10,647
710
11,492
12,182
5,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
kalhaii
Scylla
18
2 / 3 / 14
11,015
734
9,013
11,141
4,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
vPlathanos
Gilgamesh
20
7 / 2 / 16
11,984
799
17,200
28,462
17,022
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Hellsing27
Apollo
18
8 / 4 / 7
11,482
765
20,860
15,249
7,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
5 / 5 / 11
11,041
736
12,036
14,367
6,893
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Osiris
XxVirulaxX
Osiris
17
2 / 4 / 11
10,282
685
8,764
20,372
26,352
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
4 / 3 / 11
11,487
766
23,069
14,537
6,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
jrea89
Sobek
15
0 / 8 / 11
10,050
670
8,542
26,352
32,890
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
70
24
Kills
19
20
Deaths
24
68
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Apollo
Hellsing27
Apollo
8
4
7
2.88
W
Erlang Shen
MattMR
Erlang Shen
10
5
12
3.2
W
Chronos
NivlekSti
Chronos
2
3
17
3.5
W
Tsukuyomi
Sicilians
Tsukuyomi
3
7
9
1.07
L
5
5
11
2.1
L
Osiris
XxVirulaxX
Osiris
2
4
11
1.88
L
4
3
11
3.17
L
Sobek
jrea89
Sobek
0
8
11
0.69
W
Scylla
kalhaii
Scylla
2
3
14
3
W
Gilgamesh
vPlathanos
Gilgamesh
7
2
16
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,596
Damage
73,271
91,096
Taken
90,877
49,052
Mitigated
80,005
42,905
Healing
36,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Hellsing27
Apollo
20,860
7,886
1,466
4,365
15,249
7,383
853
5,008
10,241
0
31,428
W
Erlang Shen
MattMR
Erlang Shen
25,219
8,627
4,559
6,846
22,416
15,009
1,080
11,281
11,135
0
38,719
W
Chronos
NivlekSti
Chronos
18,672
4,382
3,512
4,702
16,895
7,251
1,567
6,558
10,337
37,035
0
W
Tsukuyomi
Sicilians
Tsukuyomi
11,492
2,422
2,553
763
12,182
5,252
1,015
5,814
6,368
0
21,927
L
12,036
4,530
3,324
3,068
14,367
6,893
2,094
4,463
9,904
21,192
0
L
Osiris
XxVirulaxX
Osiris
8,764
1,035
2,345
5,841
20,372
26,352
506
8,349
12,023
0
17,219
L
23,069
1,453
4,112
5,070
14,537
6,487
158
3,731
10,806
51,165
0
L
Sobek
jrea89
Sobek
8,542
411
1,704
5,118
26,352
32,890
84
7,100
19,252
16,358
0
W
Scylla
kalhaii
Scylla
9,013
699
3,084
3,076
11,141
4,518
966
6,060
5,081
33,281
0
W
Gilgamesh
vPlathanos
Gilgamesh
17,200
2,754
2,863
10,947
28,462
17,022
538
13,934
14,528
2,465
28,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,366
Gold Earned
54,342
161
Minions Killed
142
0
Camps Cleared
0
1,537,585
Distance Traveled
1,368,928
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
11,482
765
35
2
0
261,210
1
W
Erlang Shen
12,628
842
17
1
0
285,951
0
W
Chronos
11,092
739
52
3
0
329,309
2
W
Tsukuyomi
10,647
710
17
1
0
308,151
5
L
Freya
11,041
736
28
2
0
258,901
0
L
Osiris
10,282
685
13
1
0
315,656
4
L
Merlin
11,487
766
63
4
0
287,236
3
L
Sobek
10,050
670
3
0
0
245,925
0
W
Scylla
11,015
734
51
3
0
274,632
1
W
Gilgamesh
11,984
799
24
2
0
339,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role