Player Matchup

Mulan
Mulan
 
Mulan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
SpennyS_
Da Ji
Level 104
God Stats
2W - 2L
1,476 SR
Queue Stats
108W - 124L
1,457 Elo+
Solo
Team Averages
Level 138
1,495 SR
1,491 Elo+

VS

Team Averages
Level 119
1,620 SR
1,539 Elo+
Merlin
Merlin
Firehanlang
Merlin
Level 155
God Stats
12W - 6L
1,626 SR
Queue Stats
663W - 689L
1,542 Elo+
Solo
Cerberus
Cerberus
Milgas
Cerberus
Level 149
God Stats
2W - 1L
1,467 SR
Queue Stats
226W - 192L
1,559 Elo+
Party 1
Rama
Rama
Milgasi
Rama
Level 115
God Stats
3W - 0L
1,768 SR
Queue Stats
35W - 40L
1,507 Elo+
Party 1
Artio
Artio
Sataniac
Artio
Level 146
God Stats
7W - 8L
1,570 SR
Queue Stats
269W - 198L
1,597 Elo+
Party 1
Hera
Hera
WestbrookXIX
Hera
Level 29
God Stats
3W - 1L
1,670 SR
Queue Stats
49W - 40L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
17
5 / 4 / 8
9,950
765
11,665
14,765
16,940
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
 
Kukulkan
18
1 / 4 / 8
9,846
757
16,223
11,448
5,219
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
 
Osiris
14
4 / 7 / 3
9,077
698
7,318
16,912
19,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Zhong Kui
 
Zhong Kui
13
1 / 6 / 4
7,941
611
7,871
12,702
7,629
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
SpennyS_
Da Ji
15
4 / 9 / 5
9,207
708
11,498
14,136
5,943
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
5 / 3 / 16
10,967
844
12,954
10,376
4,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Milgas
Cerberus
18
3 / 3 / 23
11,247
865
10,932
24,305
27,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Rama
Milgasi
Rama
18
9 / 3 / 13
11,201
862
15,190
13,331
6,790
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
Sataniac
Artio
16
3 / 4 / 17
9,886
760
10,946
18,784
19,934
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
10 / 5 / 13
10,427
802
12,481
9,889
4,532
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
112
15
Kills
30
30
Deaths
18
28
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
5
4
8
2.25
L
Kukulkan
 
Kukulkan
1
4
8
1.25
L
Osiris
 
Osiris
4
7
3
0.79
L
Zhong Kui
 
Zhong Kui
1
6
4
0.5
W
Merlin
5
3
16
4.33
W
Cerberus
Milgas
Cerberus
3
3
23
4.83
W
Rama
Milgasi
Rama
9
3
13
5.17
W
Artio
Sataniac
Artio
3
4
17
2.88
L
Da Ji
SpennyS_
Da Ji
4
9
5
0.72
W
10
5
13
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,575
Damage
62,503
69,963
Taken
76,685
55,336
Mitigated
63,337
18,857
Healing
27,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
11,665
1,527
1,633
4,277
14,765
16,940
54
6,885
7,508
0
17,759
L
Kukulkan
 
Kukulkan
16,223
1,345
2,032
2,815
11,448
5,219
0
8,551
2,742
48,789
0
L
Osiris
 
Osiris
7,318
1,835
339
2,013
16,912
19,605
0
12,249
4,438
62
9,673
L
Zhong Kui
 
Zhong Kui
7,871
726
912
2,415
12,702
7,629
228
7,806
4,691
17,910
0
W
Merlin
12,954
545
671
981
10,376
4,607
2,523
3,275
6,781
43,537
0
W
Cerberus
Milgas
Cerberus
10,932
608
530
7,637
24,305
27,474
1,028
9,037
14,735
21,713
0
W
Rama
Milgasi
Rama
15,190
13,310
1,063
3,633
13,331
6,790
1,568
2,821
10,207
0
26,760
W
Artio
Sataniac
Artio
10,946
384
5,813
7,064
18,784
19,934
561
5,881
12,472
19,471
0
L
Da Ji
SpennyS_
Da Ji
11,498
2,213
1,292
1,129
14,136
5,943
0
10,672
3,271
0
17,458
W
12,481
2,453
0
0
9,889
4,532
574
3,105
6,624
19,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,021
Gold Earned
53,728
115
Minions Killed
163
0
Camps Cleared
0
947,868
Distance Traveled
1,170,429
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,950
765
15
1
0
217,920
3
L
Kukulkan
9,846
757
67
5
0
221,188
4
L
Osiris
9,077
698
7
1
0
181,330
1
L
Zhong Kui
7,941
611
14
1
0
155,442
1
W
Merlin
10,967
844
59
5
0
220,569
3
W
Cerberus
11,247
865
49
4
0
247,813
0
W
Rama
11,201
862
24
2
0
229,376
0
W
Artio
9,886
760
11
1
0
259,660
5
L
Da Ji
9,207
708
12
1
0
171,988
1
W
Hera
10,427
802
20
2
0
213,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role