Player Matchup

Medusa
Medusa
 
Medusa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
OpiumG
Ra
Level 158
God Stats
4W - 1L
1,817 SR
Queue Stats
127W - 89L
1,716 Elo+
Party 1
Team Averages
Level 139
1,606 SR
1,572 Elo+

VS

Team Averages
Level 75
1,573 SR
1,543 Elo+
Tiamat
Tiamat
 
Tiamat
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
VirtuallyMami
Artemis
Level 97
God Stats
14W - 23L
1,616 SR
Queue Stats
201W - 254L
1,514 Elo+
Party 2
Yemoja
Yemoja
manueltra
Yemoja
Level 47
God Stats
7W - 6L
1,603 SR
Queue Stats
120W - 100L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
8 / 0 / 5
8,170
908
10,734
5,648
1,795
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
 
Geb
11
0 / 0 / 13
6,744
749
4,232
6,426
4,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ra
12
5 / 0 / 7
7,633
848
6,736
4,976
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 3 / 0
5,594
622
6,762
7,184
3,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
7
0 / 5 / 0
5,435
604
4,068
7,327
2,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Yemoja
manueltra
Yemoja
9
0 / 5 / 0
5,535
615
1,534
12,086
6,962
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
0
13
Kills
0
0
Deaths
13
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
0
5
10.5
W
Geb
 
Geb
0
0
13
6.5
L
Tiamat
 
Tiamat
0
3
0
0
W
Ra
5
0
7
8.5
L
Artemis
0
5
0
0
L
Yemoja
manueltra
Yemoja
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,702
Damage
12,364
17,050
Taken
26,597
7,339
Mitigated
12,561
8,921
Healing
5,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,734
3,943
0
2,400
5,648
1,795
1,415
2,375
2,973
0
38,305
W
Geb
 
Geb
4,232
538
0
2,178
6,426
4,033
438
2,975
3,257
8,731
0
L
Tiamat
 
Tiamat
6,762
403
189
2,700
7,184
3,491
0
2,904
4,155
31,669
0
W
Ra
6,736
782
2,502
1,841
4,976
1,511
743
2,555
2,229
31,072
0
L
Artemis
4,068
1,164
0
80
7,327
2,108
0
2,429
4,789
0
11,442
L
Yemoja
manueltra
Yemoja
1,534
248
1,159
1,424
12,086
6,962
0
5,239
6,607
8,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,547
Gold Earned
16,564
141
Minions Killed
79
6
Camps Cleared
3
567,619
Distance Traveled
451,294
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,170
908
84
9
4
190,032
5
W
Geb
6,744
749
7
1
0
176,624
3
L
Tiamat
5,594
622
41
5
3
160,764
5
W
Ra
7,633
848
50
6
2
200,963
2
L
Artemis
5,435
604
29
3
0
143,170
2
L
Yemoja
5,535
615
9
1
0
147,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role