Player Matchup

Danzaburou
Danzaburou
FromOurEarth
Danzaburou
Level 138
God Stats
12W - 4L
1,723 SR
Queue Stats
226W - 192L
1,673 Elo+
Party 1
Geb
Geb
LummoxDUDE
Geb
Level 151
God Stats
3W - 0L
2,016 SR
Queue Stats
118W - 95L
1,610 Elo+
Party 4
Ra
Ra
SqwackArmy
Ra
Level 160
God Stats
3W - 2L
1,483 SR
Queue Stats
108W - 98L
1,619 Elo+
Party 4
Osiris
Osiris
TBEmi
Osiris
Level 122
God Stats
8W - 2L
1,715 SR
Queue Stats
163W - 99L
1,708 Elo+
Party 1
Nemesis
Nemesis
xSSKE
Nemesis
Level 124
God Stats
8W - 9L
1,548 SR
Queue Stats
360W - 359L
1,611 Elo+
Solo
Team Averages
Level 139
1,697 SR
1,644 Elo+

VS

Team Averages
Level 143
1,554 SR
1,611 Elo+
Janus
Janus
 
Janus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Deadbolt10
Ah Muzen Cab
Level 129
God Stats
2W - 1L
1,768 SR
Queue Stats
275W - 251L
1,632 Elo+
Party 2
Anhur
Anhur
Necrofantasian
Anhur
Level 160
God Stats
42W - 31L
1,687 SR
Queue Stats
802W - 653L
1,717 Elo+
Party 3
Achilles
Achilles
SinRH
Achilles
Level 119
God Stats
9W - 21L
1,478 SR
Queue Stats
291W - 284L
1,641 Elo+
Party 3
Yemoja
Yemoja
TheMolunga
Yemoja
Level 160
God Stats
0W - 2L
1,337 SR
Queue Stats
248W - 247L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FromOurEarth
Danzaburou
10
1 / 2 / 0
5,552
555
3,634
5,959
1,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 0 / 4
5,638
564
2,462
5,456
1,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 0 / 2
6,191
619
3,816
2,991
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
TBEmi
Osiris
10
0 / 1 / 1
5,381
538
5,050
5,314
3,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
xSSKE
Nemesis
9
2 / 1 / 2
5,459
546
2,016
4,963
1,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
1 / 3 / 1
5,332
533
2,429
4,466
1,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Deadbolt10
Ah Muzen Cab
9
1 / 1 / 1
5,245
525
3,851
5,572
1,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 1 / 0
4,959
496
2,971
6,577
1,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
SinRH
Achilles
10
1 / 0 / 1
5,578
558
2,336
3,898
1,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
TheMolunga
Yemoja
8
0 / 1 / 1
5,115
512
1,352
4,894
2,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
6
Kills
4
4
Deaths
6
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
1
0.5
L
Ah Muzen Cab
Deadbolt10
Ah Muzen Cab
1
1
1
1.5
W
Danzaburou
FromOurEarth
Danzaburou
1
2
0
0.5
W
1
0
4
3
L
1
1
0
1
L
Achilles
SinRH
Achilles
1
0
1
1.5
W
2
0
2
3
W
Osiris
TBEmi
Osiris
0
1
1
0.5
L
Yemoja
TheMolunga
Yemoja
0
1
1
0.5
W
Nemesis
xSSKE
Nemesis
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,978
Damage
12,939
24,683
Taken
25,407
8,797
Mitigated
7,718
8,950
Healing
8,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,429
286
0
580
4,466
1,329
0
2,715
1,621
30,746
0
L
Ah Muzen Cab
Deadbolt10
Ah Muzen Cab
3,851
1,412
0
3,137
5,572
1,070
185
593
4,979
0
39,740
W
Danzaburou
FromOurEarth
Danzaburou
3,634
1,586
0
2,061
5,959
1,298
0
875
5,062
0
36,281
W
2,462
174
1,302
2,288
5,456
1,643
0
1,297
4,113
10,846
0
L
2,971
1,217
0
1,422
6,577
1,576
0
535
5,498
0
23,544
L
Achilles
SinRH
Achilles
2,336
537
0
2,509
3,898
1,256
0
473
3,328
0
27,509
W
3,816
479
176
1,254
2,991
1,022
0
831
2,076
47,099
0
W
Osiris
TBEmi
Osiris
5,050
830
0
1,490
5,314
3,345
0
149
5,165
0
27,002
L
Yemoja
TheMolunga
Yemoja
1,352
757
350
845
4,894
2,487
0
1,818
3,028
15,870
0
W
Nemesis
xSSKE
Nemesis
2,016
1,034
0
379
4,963
1,489
0
433
4,486
0
27,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,221
Gold Earned
26,229
344
Minions Killed
283
0
Camps Cleared
0
1,017,506
Distance Traveled
965,904
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,332
533
67
7
0
187,557
1
L
Ah Muzen Cab
5,245
525
65
7
0
197,396
2
W
Danzaburou
5,552
555
85
9
0
175,235
2
W
Geb
5,638
564
26
3
0
213,158
5
L
Anhur
4,959
496
44
4
0
173,721
1
L
Achilles
5,578
558
64
6
0
226,529
1
W
Ra
6,191
619
106
11
0
204,334
1
W
Osiris
5,381
538
58
6
0
198,231
3
L
Yemoja
5,115
512
43
4
0
180,701
3
W
Nemesis
5,459
546
69
7
0
226,548
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role