Player Matchup

Sol
Sol
 
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
AugieMcGoober
Neith
Level 43
God Stats
15W - 7L
1,693 SR
Queue Stats
16W - 9L
1,631 Elo+
Party 3
Danzaburou
Danzaburou
Lucrezio
Danzaburou
Level 24
God Stats
1W - 0L
1,807 SR
Queue Stats
1W - 1L
1,392 Elo+
Party 3
Ah Puch
Ah Puch
doooooooooooooog
Ah Puch
Level 50
God Stats
1W - 0L
1,254 SR
Queue Stats
27W - 13L
1,661 Elo+
Party 3
Team Averages
Level 60
1,563 SR
1,546 Elo+

VS

Team Averages
Level 68
1,479 SR
1,476 Elo+
Chang'e
Chang'e
 
Chang'e
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
LibrarianLover
Hachiman
Level 107
God Stats
0W - 1L
1,476 SR
Queue Stats
61W - 55L
1,566 Elo+
Party 2
Cthulhu
Cthulhu
TheBigRick
Cthulhu
Level 42
God Stats
1W - 2L
1,533 SR
Queue Stats
9W - 13L
1,338 Elo+
Party 2
Izanami
Izanami
VermilionVice
Izanami
Level 23
God Stats
0W - 1L
1,407 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
9 / 1 / 5
9,952
1,106
14,948
11,880
3,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
8 / 0 / 5
9,221
1,025
6,002
5,479
1,858
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Lucrezio
Danzaburou
14
1 / 4 / 9
8,844
983
7,721
8,189
2,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 0 / 11
8,906
990
8,720
6,261
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
0 / 7 / 0
6,302
700
2,558
9,655
2,780
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
13
4 / 4 / 1
7,737
860
8,508
9,708
3,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
TheBigRick
Cthulhu
12
1 / 4 / 3
7,052
784
4,520
14,395
7,551
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
12
0 / 6 / 1
6,710
746
3,541
8,539
2,759
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
21
Kills
5
5
Deaths
21
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
1
5
11.5
L
Chang'e
 
Chang'e
0
7
0
0
W
8
0
5
10.5
L
Hachiman
4
4
1
1.13
W
Danzaburou
Lucrezio
Danzaburou
1
4
9
1.38
L
Cthulhu
TheBigRick
Cthulhu
1
4
3
0.63
L
Izanami
0
6
1
0.08
W
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,391
Damage
19,127
31,809
Taken
42,297
10,065
Mitigated
16,276
15,390
Healing
8,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,948
8,094
0
8,748
11,880
3,365
3,030
2,595
9,285
51,240
0
L
Chang'e
 
Chang'e
2,558
35
263
812
9,655
2,780
160
4,839
4,816
11,990
0
W
6,002
1,934
286
2,550
5,479
1,858
3,416
1,426
4,053
0
26,440
L
Hachiman
8,508
4,094
0
2,991
9,708
3,186
464
6,240
3,468
0
26,587
W
Danzaburou
Lucrezio
Danzaburou
7,721
3,400
0
1,547
8,189
2,737
2,129
1,738
6,451
0
26,377
L
Cthulhu
TheBigRick
Cthulhu
4,520
84
37
3,732
14,395
7,551
186
8,102
6,293
15,691
0
L
Izanami
3,541
2,438
0
738
8,539
2,759
33
4,639
3,900
0
21,645
W
8,720
710
0
2,259
6,261
2,105
341
1,864
4,397
29,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,923
Gold Earned
27,801
202
Minions Killed
147
11
Camps Cleared
2
711,914
Distance Traveled
570,862
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,952
1,106
72
8
4
175,605
0
L
Chang'e
6,302
700
20
2
0
127,725
0
W
Neith
9,221
1,025
48
5
1
169,872
0
L
Hachiman
7,737
860
48
5
1
146,580
0
W
Danzaburou
8,844
983
42
5
4
184,105
0
L
Cthulhu
7,052
784
22
2
1
166,647
1
L
Izanami
6,710
746
57
6
0
129,910
0
W
Ah Puch
8,906
990
40
4
2
182,332
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role