Player Matchup

Izanami
Izanami
 
Izanami
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DrAnimeWatcher
Bacchus
Level 45
God Stats
28W - 23L
1,552 SR
Queue Stats
136W - 150L
1,393 Elo+
Solo
Tyr
Tyr
Flappymeat
Tyr
Level 144
God Stats
1W - 3L
1,584 SR
Queue Stats
29W - 32L
1,456 Elo+
Solo
Achilles
Achilles
TacoMouse
Achilles
Level 62
God Stats
22W - 11L
1,582 SR
Queue Stats
152W - 177L
1,453 Elo+
Party 2
Agni
Agni
crcSLAYER
Agni
Level 29
God Stats
3W - 1L
1,453 SR
Queue Stats
28W - 30L
1,438 Elo+
Party 2
Team Averages
Level 84
1,534 SR
1,448 Elo+

VS

Team Averages
Level 51
1,496 SR
1,437 Elo+
Thanatos
Thanatos
GESB
Thanatos
Level 39
God Stats
7W - 3L
1,573 SR
Queue Stats
47W - 58L
1,431 Elo+
Solo
Bacchus
Bacchus
Michael724t
Bacchus
Level 79
God Stats
2W - 3L
1,586 SR
Queue Stats
186W - 197L
1,452 Elo+
Party 1
Vulcan
Vulcan
SC0RP0
Vulcan
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 142L
1,405 Elo+
Solo
Chaac
Chaac
chrisprime04
Chaac
Level 81
God Stats
0W - 2L
1,320 SR
Queue Stats
90W - 114L
1,399 Elo+
Solo
Neith
Neith
too fasssttt
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 0 / 6
7,154
550
5,201
4,371
1,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
4 / 0 / 5
7,492
576
4,598
6,868
7,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
8 / 1 / 3
8,066
620
7,452
9,508
3,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
TacoMouse
Achilles
13
5 / 1 / 2
7,821
602
12,065
11,544
8,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
14
3 / 1 / 2
8,069
621
3,710
5,470
1,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GESB
Thanatos
11
2 / 5 / 0
6,627
510
4,892
10,633
2,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Michael724t
Bacchus
8
0 / 4 / 0
5,307
408
1,527
10,380
6,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
SC0RP0
Vulcan
11
0 / 4 / 0
6,449
496
3,158
6,205
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 5 / 0
6,532
502
6,845
14,386
7,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 4 / 0
5,539
426
1,485
3,824
1,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
22
Kills
3
3
Deaths
22
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
0
6
5
W
4
0
5
6.5
W
8
1
3
9.5
L
Thanatos
GESB
Thanatos
2
5
0
0.4
L
Bacchus
Michael724t
Bacchus
0
4
0
0
L
Vulcan
SC0RP0
Vulcan
0
4
0
0
W
Achilles
TacoMouse
Achilles
5
1
2
6
L
1
5
0
0.2
W
Agni
3
1
2
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,026
Damage
17,907
37,761
Taken
45,428
22,894
Mitigated
19,954
15,635
Healing
17,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,201
2,735
0
2,338
4,371
1,578
3,576
642
3,729
0
56,042
W
4,598
242
0
2,662
6,868
7,402
0
1,023
5,823
12,664
0
W
7,452
1,697
0
6,165
9,508
3,621
0
1,089
8,268
0
41,671
L
Thanatos
GESB
Thanatos
4,892
1,446
105
6,933
10,633
2,970
0
911
9,549
0
34,542
L
Bacchus
Michael724t
Bacchus
1,527
392
218
2,920
10,380
6,353
0
3,008
7,372
9,159
0
L
Vulcan
SC0RP0
Vulcan
3,158
1,329
0
750
6,205
2,078
0
2,742
3,255
33,986
0
W
Achilles
TacoMouse
Achilles
12,065
5,426
0
3,819
11,544
8,585
0
0
10,890
0
37,043
L
6,845
1,971
0
6,143
14,386
7,332
0
0
13,642
0
30,327
W
Agni
3,710
232
0
651
5,470
1,708
362
1,717
3,621
54,534
0
L
1,485
360
0
214
3,824
1,221
0
1,371
2,453
0
23,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,602
Gold Earned
30,454
387
Minions Killed
276
0
Camps Cleared
0
1,250,823
Distance Traveled
1,157,906
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,154
550
117
9
0
216,536
4
W
Bacchus
7,492
576
16
1
0
258,360
0
W
Tyr
8,066
620
70
5
0
287,894
7
L
Thanatos
6,627
510
64
5
0
235,050
7
L
Bacchus
5,307
408
15
1
0
229,956
3
L
Vulcan
6,449
496
82
6
0
217,117
6
W
Achilles
7,821
602
68
5
0
246,213
1
L
Chaac
6,532
502
67
5
0
244,907
2
W
Agni
8,069
621
116
9
0
241,820
1
L
Neith
5,539
426
48
4
0
230,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role