Player Matchup

Athena
Athena
DrDepression537
Athena
Level 18
God Stats
3W - 0L
1,756 SR
Queue Stats
7W - 5L
1,529 Elo+
Party 1
Ra
Ra
I Fatal sT I
Ra
Level 149
God Stats
2W - 0L
1,694 SR
Queue Stats
24W - 15L
1,590 Elo+
Party 1
Gilgamesh
Gilgamesh
MAFlAN666
Gilgamesh
Level 40
God Stats
1W - 1L
1,598 SR
Queue Stats
39W - 18L
1,647 Elo+
Party 1
Neith
Neith
S Maass
Neith
Level 33
God Stats
6W - 2L
1,641 SR
Queue Stats
7W - 5L
1,529 Elo+
Party 1
Mulan
Mulan
Vacacecina
Mulan
Level 24
God Stats
2W - 1L
1,566 SR
Queue Stats
11W - 4L
1,686 Elo+
Party 1
Team Averages
Level 53
1,651 SR
1,596 Elo+

VS

Team Averages
Level 82
1,524 SR
1,485 Elo+
Arachne
Arachne
DJ HeIp
Arachne
Level 107
God Stats
5W - 4L
1,544 SR
Queue Stats
301W - 276L
1,543 Elo+
Party 2
Atlas
Atlas
Elusiiiv
Atlas
Level 44
God Stats
2W - 2L
1,728 SR
Queue Stats
15W - 14L
1,538 Elo+
Party 2
Sol
Sol
F0ReverFantisy7
Sol
Level 93
God Stats
30W - 44L
1,350 SR
Queue Stats
285W - 378L
1,301 Elo+
Solo
Heimdallr
Heimdallr
Friskybot
Heimdallr
Level 96
God Stats
12W - 18L
1,571 SR
Queue Stats
238W - 228L
1,525 Elo+
Party 2
Janus
Janus
imJJay
Janus
Level 69
God Stats
5W - 8L
1,426 SR
Queue Stats
167W - 167L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
6,028
464
942
5,964
2,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 2 / 1
7,426
571
8,191
5,820
2,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
MAFlAN666
Gilgamesh
13
1 / 1 / 2
7,055
543
5,763
8,551
2,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Neith
S Maass
Neith
9
0 / 0 / 1
5,298
408
3,676
4,227
718
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Mulan
13
8 / 1 / 1
8,403
646
8,191
8,037
5,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DJ HeIp
Arachne
12
4 / 1 / 0
7,166
551
5,374
9,390
4,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
Elusiiiv
Atlas
10
0 / 0 / 1
5,994
461
1,714
8,718
6,152
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 8 / 0
5,254
404
1,467
8,188
2,052
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
Friskybot
Heimdallr
11
0 / 2 / 0
6,374
490
7,700
8,585
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
imJJay
Janus
12
0 / 1 / 3
6,650
512
785
4,793
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
12
Kills
4
4
Deaths
12
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
DJ HeIp
Arachne
4
1
0
4
W
1
0
0
1
L
Atlas
Elusiiiv
Atlas
0
0
1
0.5
L
0
8
0
0
L
Heimdallr
Friskybot
Heimdallr
0
2
0
0
W
2
2
1
1.25
W
Gilgamesh
MAFlAN666
Gilgamesh
1
1
2
2
W
Neith
S Maass
Neith
0
0
1
0.5
W
Mulan
8
1
1
8.5
L
Janus
imJJay
Janus
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,763
Damage
17,040
32,599
Taken
39,674
13,610
Mitigated
16,848
12,134
Healing
12,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
DJ HeIp
Arachne
5,374
3,153
0
4,491
9,390
4,058
0
1,889
7,253
0
42,179
W
942
424
0
1,764
5,964
2,383
0
587
5,377
11,471
0
L
Atlas
Elusiiiv
Atlas
1,714
239
177
2,980
8,718
6,152
0
3,199
5,289
14,497
0
L
1,467
513
0
1,506
8,188
2,052
225
845
6,842
19,089
0
L
Heimdallr
Friskybot
Heimdallr
7,700
3,688
0
2,866
8,585
3,084
382
1,253
7,216
0
56,504
W
8,191
970
283
2,173
5,820
2,468
51
1,144
4,674
52,715
0
W
Gilgamesh
MAFlAN666
Gilgamesh
5,763
1,780
0
3,950
8,551
2,824
0
598
7,921
0
50,984
W
Neith
S Maass
Neith
3,676
942
0
1,864
4,227
718
0
49
4,178
0
29,264
W
Mulan
8,191
576
0
2,100
8,037
5,217
226
1,554
6,483
0
43,604
L
Janus
imJJay
Janus
785
33
0
752
4,793
1,502
0
1,401
3,233
37,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,210
Gold Earned
31,438
391
Minions Killed
336
0
Camps Cleared
0
1,382,333
Distance Traveled
1,197,866
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,166
551
77
6
0
298,578
4
W
Athena
6,028
464
26
2
0
264,989
0
L
Atlas
5,994
461
30
2
0
237,039
5
L
Sol
5,254
404
36
3
0
183,849
1
L
Heimdallr
6,374
490
106
8
0
226,326
3
W
Ra
7,426
571
115
9
0
265,591
4
W
Gilgamesh
7,055
543
103
8
0
317,926
3
W
Neith
5,298
408
55
4
0
238,515
0
W
Mulan
8,403
646
92
7
0
295,312
1
L
Janus
6,650
512
87
7
0
252,074
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role