Player Matchup

Sol
Sol
AvenoirFox
Sol
Level 43
God Stats
6W - 7L
1,497 SR
Queue Stats
6W - 7L
1,420 Elo+
Party 2
Skadi
Skadi
DCMonster9
Skadi
Level 64
God Stats
3W - 2L
1,561 SR
Queue Stats
7W - 7L
1,440 Elo+
Party 2
Tyr
Tyr
ItsKainBruh
Tyr
Level 68
God Stats
0W - 1L
1,450 SR
Queue Stats
7W - 7L
1,440 Elo+
Party 2
Ra
Ra
mechanicman
Ra
Level 129
God Stats
3W - 8L
1,368 SR
Queue Stats
44W - 30L
1,512 Elo+
Party 3
Kukulkan
Kukulkan
yassy_cakes
Kukulkan
Level 26
God Stats
1W - 1L
1,563 SR
Queue Stats
43W - 30L
1,501 Elo+
Party 3
Team Averages
Level 66
1,488 SR
1,463 Elo+

VS

Team Averages
Level 57
1,540 SR
1,437 Elo+
Sun Wukong
Sun Wukong
Blue DaizZ
Sun Wukong
Level 40
God Stats
11W - 5L
1,596 SR
Queue Stats
189W - 187L
1,420 Elo+
Party 1
Mercury
Mercury
MrBannockBum
Mercury
Level 49
God Stats
19W - 20L
1,444 SR
Queue Stats
73W - 82L
1,422 Elo+
Party 4
Ah Puch
Ah Puch
MrBoombastic689
Ah Puch
Level 88
God Stats
13W - 5L
1,607 SR
Queue Stats
223W - 241L
1,428 Elo+
Party 4
Yemoja
Yemoja
TheKr4zYonE
Yemoja
Level 41
God Stats
3W - 4L
1,517 SR
Queue Stats
120W - 132L
1,399 Elo+
Party 1
Kukulkan
Kukulkan
ZenRikku
Kukulkan
Level 66
God Stats
15W - 13L
1,534 SR
Queue Stats
37W - 26L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 4
9,761
887
5,679
17,052
4,301
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
16
1 / 0 / 3
9,741
886
8,802
7,040
2,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 3 / 3
9,844
895
6,673
19,295
21,243
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
1 / 4 / 4
11,014
1,001
15,562
14,004
4,453
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kukulkan
yassy_cakes
Kukulkan
16
2 / 10 / 3
10,169
924
10,928
16,717
6,629
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Team 1 Tickets

135

VS

Team 2 Tickets

223

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Blue DaizZ
Sun Wukong
18
3 / 3 / 10
10,565
960
7,672
15,209
10,894
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
MrBannockBum
Mercury
17
3 / 1 / 9
10,885
990
9,272
13,145
6,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
9 / 0 / 9
12,587
1,144
24,239
9,272
4,722
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
18
0 / 1 / 13
11,795
1,072
3,292
8,064
9,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
ZenRikku
Kukulkan
19
8 / 0 / 11
12,580
1,144
24,921
5,267
2,539
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
75
5
Kills
23
23
Deaths
5
17
Assists
52
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
W
Sun Wukong
Blue DaizZ
Sun Wukong
3
3
10
2.67
L
Skadi
1
0
3
2.5
L
1
3
3
0.83
W
Mercury
MrBannockBum
Mercury
3
1
9
7.5
W
9
0
9
13.5
W
Yemoja
0
1
13
6.5
W
Kukulkan
ZenRikku
Kukulkan
8
0
11
13.5
L
1
4
4
0.75
L
Kukulkan
yassy_cakes
Kukulkan
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,644
Damage
69,396
74,108
Taken
50,957
38,642
Mitigated
34,744
12,795
Healing
11,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,679
1,708
634
1,643
17,052
4,301
0
14,369
2,604
22,673
0
W
Sun Wukong
Blue DaizZ
Sun Wukong
7,672
1,341
0
1,092
15,209
10,894
0
10,295
4,914
0
20,002
L
Skadi
8,802
4,519
0
0
7,040
2,016
0
5,536
1,504
0
21,507
L
6,673
232
1,354
4,011
19,295
21,243
0
11,118
7,923
0
16,490
W
Mercury
MrBannockBum
Mercury
9,272
4,341
38
1,338
13,145
6,860
0
7,691
5,454
0
19,766
W
24,239
569
0
2,505
9,272
4,722
0
5,091
4,181
64,427
0
W
Yemoja
3,292
1,088
4,589
2,094
8,064
9,729
0
5,546
2,518
7,608
0
W
Kukulkan
ZenRikku
Kukulkan
24,921
758
0
336
5,267
2,539
0
3,546
1,721
52,377
0
L
15,562
1,819
1,479
3,402
14,004
4,453
0
10,794
3,177
68,913
0
L
Kukulkan
yassy_cakes
Kukulkan
10,928
1,467
0
272
16,717
6,629
0
10,635
5,833
20,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,529
Gold Earned
58,412
255
Minions Killed
235
5
Camps Cleared
10
1,000,399
Distance Traveled
1,202,679
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,761
887
39
4
0
198,300
0
W
Sun Wukong
10,565
960
19
2
0
227,422
0
L
Skadi
9,741
886
42
4
0
165,768
0
L
Tyr
9,844
895
16
1
2
235,437
0
W
Mercury
10,885
990
19
2
5
282,641
0
W
Ah Puch
12,587
1,144
91
8
1
221,017
0
W
Yemoja
11,795
1,072
14
1
2
220,653
0
W
Kukulkan
12,580
1,144
92
8
2
250,946
0
L
Ra
11,014
1,001
137
12
3
214,093
2
L
Kukulkan
10,169
924
21
2
0
186,801
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role