Player Matchup

Neith
Neith
Cordless03
Neith
Level 60
God Stats
17W - 24L
1,461 SR
Queue Stats
46W - 68L
1,366 Elo+
Party 2
Chaac
Chaac
G4M3RZ3RO
Chaac
Level 67
God Stats
33W - 21L
1,546 SR
Queue Stats
69W - 74L
1,382 Elo+
Solo
Zhong Kui
Zhong Kui
carlton501
Zhong Kui
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 83L
1,383 Elo+
Party 2
Ra
Ra
newby11__
Ra
Level 148
God Stats
6W - 4L
1,503 SR
Queue Stats
53W - 73L
1,384 Elo+
Party 2
Bacchus
Bacchus
wil5830
Bacchus
Level 158
God Stats
2W - 3L
1,509 SR
Queue Stats
85W - 102L
1,340 Elo+
Party 2
Team Averages
Level 115
1,504 SR
1,371 Elo+

VS

Team Averages
Level 44
1,361 SR
1,147 Elo+
Da Ji
Da Ji
BareButtBerserk
Da Ji
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 25L
1,129 Elo+
Party 1
Olorun
Olorun
DrPhilHandsTheL
Olorun
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,241 Elo+
Party 1
Cerberus
Cerberus
PlatinumHugo
Cerberus
Level 64
God Stats
0W - 3L
1,157 SR
Queue Stats
5W - 23L
1,138 Elo+
Party 1
Bellona
Bellona
TooManyKniveZ
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,110 Elo+
Party 1
Skadi
Skadi
deathsrow1313
Skadi
Level 25
God Stats
3W - 16L
1,149 SR
Queue Stats
4W - 22L
1,115 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
3 / 1 / 1
7,449
532
5,571
5,426
1,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
G4M3RZ3RO
Chaac
14
4 / 0 / 2
7,863
562
4,020
7,623
3,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
carlton501
Zhong Kui
12
1 / 1 / 2
7,594
542
5,421
7,459
6,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 2 / 5
9,099
650
9,378
7,819
2,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
wil5830
Bacchus
11
4 / 1 / 7
7,393
528
6,942
7,749
7,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
6,305
450
4,752
9,077
3,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 5 / 0
5,865
419
2,076
8,223
3,864
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cerberus
PlatinumHugo
Cerberus
10
0 / 1 / 2
6,492
464
4,800
10,376
7,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
11
1 / 2 / 1
6,933
495
3,986
9,603
7,254
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 6 / 1
6,457
461
3,318
8,202
2,620
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
16
Kills
5
5
Deaths
16
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
W
Neith
3
1
1
3.5
L
0
5
0
0
W
Chaac
G4M3RZ3RO
Chaac
4
0
2
5
L
Cerberus
PlatinumHugo
Cerberus
0
1
2
1
L
Bellona
1
2
1
0.75
W
Zhong Kui
carlton501
Zhong Kui
1
1
2
2
L
2
6
1
0.42
W
4
2
5
3.25
W
Bacchus
wil5830
Bacchus
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,332
Damage
18,932
36,076
Taken
45,481
21,588
Mitigated
24,095
19,239
Healing
11,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,752
1,050
0
1,535
9,077
3,004
0
3,360
5,565
0
31,552
W
Neith
5,571
2,518
0
2,858
5,426
1,549
0
1,377
4,049
0
42,663
L
2,076
501
290
1,534
8,223
3,864
0
5,600
2,347
27,047
0
W
Chaac
G4M3RZ3RO
Chaac
4,020
545
0
5,082
7,623
3,701
174
665
6,958
0
53,639
L
Cerberus
PlatinumHugo
Cerberus
4,800
207
233
4,639
10,376
7,353
0
2,441
7,935
30,587
0
L
Bellona
3,986
571
0
1,086
9,603
7,254
77
4,791
4,770
0
33,069
W
Zhong Kui
carlton501
Zhong Kui
5,421
1,183
666
4,313
7,459
6,405
0
34
7,425
40,961
0
L
3,318
1,940
364
1,340
8,202
2,620
0
5,015
3,123
0
23,666
W
9,378
611
259
3,078
7,819
2,844
49
2,261
5,558
65,945
0
W
Bacchus
wil5830
Bacchus
6,942
483
0
2,983
7,749
7,089
0
2,539
5,210
17,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,398
Gold Earned
32,052
441
Minions Killed
283
0
Camps Cleared
0
1,334,885
Distance Traveled
1,339,566
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,305
450
51
4
0
293,124
0
W
Neith
7,449
532
89
6
0
252,302
6
L
Olorun
5,865
419
55
4
0
249,022
2
W
Chaac
7,863
562
107
8
0
261,449
4
L
Cerberus
6,492
464
61
4
0
272,720
6
L
Bellona
6,933
495
64
5
0
287,690
1
W
Zhong Kui
7,594
542
88
6
0
247,842
5
L
Skadi
6,457
461
52
4
0
237,010
2
W
Ra
9,099
650
134
10
0
286,164
3
W
Bacchus
7,393
528
23
2
0
287,128
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role