Player Matchup

Chaac
Chaac
AMG SUSS
Chaac
Level 93
God Stats
1W - 4L
1,053 SR
Queue Stats
11W - 20L
1,289 Elo+
Party 1
Hun Batz
Hun Batz
Anubis4purple43
Hun Batz
Level 124
God Stats
0W - 2L
1,327 SR
Queue Stats
79W - 98L
1,359 Elo+
Party 2
Geb
Geb
DEATH2P0INT0
Geb
Level 66
God Stats
68W - 60L
1,486 SR
Queue Stats
151W - 172L
1,399 Elo+
Party 2
Sol
Sol
FallenGrace14
Sol
Level 126
God Stats
2W - 6L
1,359 SR
Queue Stats
74W - 92L
1,369 Elo+
Party 2
Rama
Rama
aSourSnatch
Rama
Level 17
God Stats
2W - 4L
1,290 SR
Queue Stats
6W - 15L
1,177 Elo+
Party 1
Team Averages
Level 85
1,303 SR
1,319 Elo+

VS

Team Averages
Level 88
1,480 SR
1,404 Elo+
Neith
Neith
MasterPiece_GG
Neith
Level 101
God Stats
3W - 1L
1,583 SR
Queue Stats
70W - 70L
1,430 Elo+
Solo
Nemesis
Nemesis
Nykro-Artema
Nemesis
Level 87
God Stats
20W - 20L
1,514 SR
Queue Stats
416W - 457L
1,389 Elo+
Party 3
Atlas
Atlas
gowther332
Atlas
Level 104
God Stats
1W - 2L
1,228 SR
Queue Stats
637W - 636L
1,402 Elo+
Party 3
Hades
Hades
jonnyquest2099
Hades
Level 77
God Stats
15W - 9L
1,528 SR
Queue Stats
302W - 332L
1,438 Elo+
Party 3
Ares
Ares
reinbold4445
Ares
Level 70
God Stats
6W - 2L
1,546 SR
Queue Stats
213W - 257L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AMG SUSS
Chaac
11
0 / 3 / 1
6,028
502
3,038
8,447
6,029
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
9
1 / 7 / 1
5,436
453
2,884
10,498
2,927
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 4 / 0
4,870
406
4,452
12,651
4,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 3 / 0
6,612
551
4,786
6,363
2,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

6
0 / 4 / 0
4,470
373
3,110
7,101
1,497
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 3
6,935
578
6,375
5,973
2,231
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Nykro-Artema
Nemesis
13
4 / 1 / 7
7,376
615
3,942
7,062
2,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atlas
12
5 / 1 / 2
7,305
609
5,500
5,230
4,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
5 / 1 / 3
7,591
633
6,844
6,242
4,342
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 0 / 10
6,875
573
6,751
9,440
8,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
3
Kills
21
21
Deaths
3
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chaac
AMG SUSS
Chaac
0
3
1
0.17
L
Hun Batz
1
7
1
0.21
L
0
4
0
0
L
2
3
0
0.67
W
6
0
3
7.5
W
Nemesis
Nykro-Artema
Nemesis
4
1
7
7.5
L
0
4
0
0
W
Atlas
5
1
2
6
W
5
1
3
6.5
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,270
Damage
29,412
45,060
Taken
33,947
17,356
Mitigated
22,012
9,260
Healing
14,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AMG SUSS
Chaac
3,038
670
0
1,442
8,447
6,029
0
4,398
4,049
0
29,981
L
Hun Batz
2,884
686
68
1,750
10,498
2,927
0
4,665
5,833
0
23,019
L
4,452
237
360
3,613
12,651
4,833
0
4,404
8,247
18,703
0
L
4,786
1,339
0
1,435
6,363
2,070
0
3,837
2,526
31,362
3,218
W
6,375
2,504
0
1,704
5,973
2,231
1,500
2,056
3,917
0
50,595
W
Nemesis
Nykro-Artema
Nemesis
3,942
1,502
325
3,715
7,062
2,804
314
1,077
5,985
0
41,298
L
3,110
2,964
0
592
7,101
1,497
0
1,791
5,310
0
17,316
W
Atlas
5,500
2,065
0
1,500
5,230
4,489
192
687
4,543
33,380
0
W
6,844
220
113
3,604
6,242
4,342
784
2,539
3,703
41,547
0
W
6,751
538
487
2,750
9,440
8,146
59
2,460
6,980
17,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,416
Gold Earned
36,082
224
Minions Killed
344
0
Camps Cleared
0
1,095,538
Distance Traveled
1,166,481
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,028
502
71
6
0
217,777
1
L
Hun Batz
5,436
453
44
4
0
238,911
0
L
Geb
4,870
406
12
1
0
243,703
3
L
Sol
6,612
551
70
6
0
191,535
0
W
Neith
6,935
578
91
8
0
219,313
1
W
Nemesis
7,376
615
74
6
0
261,791
5
L
Rama
4,470
373
27
2
0
203,612
4
W
Atlas
7,305
609
63
5
0
229,044
3
W
Hades
7,591
633
92
8
0
215,407
1
W
Ares
6,875
573
24
2
0
240,926
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role