Player Matchup

Skadi
Skadi
MAD MONEYDAMIEN
Skadi
Level 88
God Stats
44W - 33L
1,592 SR
Queue Stats
103W - 127L
1,315 Elo+
Party 2
Achilles
Achilles
WzrdXp_
Achilles
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,258 Elo+
Party 2
Ra
Ra
xXobito uchihaX
Ra
Level 108
God Stats
1W - 2L
1,681 SR
Queue Stats
89W - 107L
1,433 Elo+
Party 2
Team Averages
Level 68
1,591 SR
1,335 Elo+

VS

Team Averages
Level 71
1,462 SR
1,362 Elo+
Danzaburou
Danzaburou
JeDiBeAn1
Danzaburou
Level 8
God Stats
4W - 4L
1,400 SR
Queue Stats
7W - 8L
1,268 Elo+
Party 1
Bacchus
Bacchus
Lil Draco9723
Bacchus
Level 118
God Stats
2W - 2L
1,483 SR
Queue Stats
96W - 116L
1,381 Elo+
Party 1
Ne Zha
Ne Zha
Romesfu
Ne Zha
Level 88
God Stats
13W - 12L
1,503 SR
Queue Stats
157W - 192L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 1
9,935
621
10,628
12,123
8,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Achilles
WzrdXp_
Achilles
12
0 / 3 / 3
9,356
585
5,285
17,007
23,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 4 / 3
9,271
579
5,330
13,313
4,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JeDiBeAn1
Danzaburou
15
5 / 0 / 7
11,463
716
15,087
7,550
3,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
14
1 / 0 / 11
9,960
623
9,417
11,406
14,395
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Romesfu
Ne Zha
15
6 / 4 / 4
10,845
678
11,298
11,210
4,462
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
4
Kills
12
12
Deaths
4
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
JeDiBeAn1
Danzaburou
5
0
7
8.5
W
Bacchus
1
0
11
6.5
L
3
5
1
0.7
W
Ne Zha
Romesfu
Ne Zha
6
4
4
2
L
Achilles
WzrdXp_
Achilles
0
3
3
0.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,243
Damage
35,802
42,443
Taken
30,166
36,598
Mitigated
21,893
10,920
Healing
11,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
JeDiBeAn1
Danzaburou
15,087
7,276
0
1,945
7,550
3,036
727
1,545
5,907
0
48,369
W
Bacchus
9,417
717
481
4,434
11,406
14,395
184
2,397
8,667
26,719
0
L
10,628
4,607
0
1,160
12,123
8,450
86
3,730
8,393
0
33,933
W
Ne Zha
Romesfu
Ne Zha
11,298
1,646
781
3,465
11,210
4,462
1,437
1,539
9,541
0
39,198
L
Achilles
WzrdXp_
Achilles
5,285
921
0
2,735
17,007
23,463
64
2,568
14,439
0
17,143
L
5,330
657
2,536
4,489
13,313
4,685
509
3,393
9,920
42,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,562
Gold Earned
32,268
157
Minions Killed
164
5
Camps Cleared
8
785,842
Distance Traveled
898,932
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,463
716
68
4
3
278,107
0
W
Bacchus
9,960
623
44
3
3
322,620
0
L
Skadi
9,935
621
54
3
4
244,591
3
W
Ne Zha
10,845
678
52
3
2
298,205
3
L
Achilles
9,356
585
32
2
0
298,311
0
L
Ra
9,271
579
71
4
1
242,940
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role