Player Matchup

Hercules
Hercules
CasualGrape
Hercules
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,317 Elo+
Party 1
Rama
Rama
HeaIo
Rama
Level 122
God Stats
5W - 4L
1,607 SR
Queue Stats
176W - 167L
1,568 Elo+
Party 1
Yemoja
Yemoja
Laron James397
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 1
Cliodhna
Cliodhna
SRDNRD
Cliodhna
Level 89
God Stats
5W - 5L
1,609 SR
Queue Stats
187W - 167L
1,562 Elo+
Party 1
Poseidon
Poseidon
SeeMackle
Poseidon
Level 16
God Stats
3W - 1L
1,905 SR
Queue Stats
21W - 13L
1,562 Elo+
Party 1
Team Averages
Level 50
1,624 SR
1,455 Elo+

VS

Team Averages
Level 76
1,569 SR
1,578 Elo+
Sun Wukong
Sun Wukong
Chevelure
Sun Wukong
Level 26
God Stats
3W - 1L
1,460 SR
Queue Stats
18W - 17L
1,605 Elo+
Party 2
Hades
Hades
DressiestMars19
Hades
Level 115
God Stats
17W - 12L
1,722 SR
Queue Stats
138W - 97L
1,667 Elo+
Party 2
Loki
Loki
FrodoIfo
Loki
Level 148
God Stats
109W - 107L
1,566 SR
Queue Stats
427W - 433L
1,442 Elo+
Solo
Neith
Neith
SgtHennebeto
Neith
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Geb
Geb
ShadowDog1200
Geb
Level 89
God Stats
19W - 8L
1,599 SR
Queue Stats
270W - 191L
1,675 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CasualGrape
Hercules
12
0 / 5 / 1
6,721
517
1,846
9,639
5,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Rama
HeaIo
Rama
11
1 / 3 / 1
6,459
497
5,087
7,436
1,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 1 / 1
5,561
428
1,792
4,155
1,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
SRDNRD
Cliodhna
13
4 / 3 / 0
7,661
589
7,253
9,086
2,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
SeeMackle
Poseidon
9
0 / 5 / 1
5,645
434
1,471
4,981
1,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chevelure
Sun Wukong
12
4 / 3 / 1
7,726
594
4,969
8,055
5,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

15
9 / 1 / 1
8,830
679
7,721
8,591
4,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Loki
13
1 / 0 / 4
7,707
593
3,860
8,978
2,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 2 / 3
6,055
466
2,527
3,127
1,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 0 / 6
7,047
542
3,445
8,829
6,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
5
Kills
16
17
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hercules
CasualGrape
Hercules
0
5
1
0.1
W
Sun Wukong
Chevelure
Sun Wukong
4
3
1
1.5
W
9
1
1
9.5
W
Loki
1
0
4
3
L
Rama
HeaIo
Rama
1
3
1
0.5
L
0
1
1
0.5
L
Cliodhna
SRDNRD
Cliodhna
4
3
0
1.33
L
Poseidon
SeeMackle
Poseidon
0
5
1
0.1
W
2
2
3
1.75
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,449
Damage
22,522
35,297
Taken
37,580
13,453
Mitigated
21,134
7,909
Healing
13,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CasualGrape
Hercules
1,846
178
0
1,580
9,639
5,679
648
1,116
8,000
0
32,205
W
Sun Wukong
Chevelure
Sun Wukong
4,969
588
0
564
8,055
5,775
662
0
7,865
3,793
33,765
W
7,721
759
506
4,931
8,591
4,649
506
1,541
7,050
54,062
0
W
Loki
3,860
1,311
0
4,278
8,978
2,938
132
89
8,855
0
55,918
L
Rama
HeaIo
Rama
5,087
4,401
0
2,325
7,436
1,924
0
3,135
4,261
0
43,273
L
1,792
340
299
821
4,155
1,708
0
1,366
2,765
8,718
0
L
Cliodhna
SRDNRD
Cliodhna
7,253
2,079
0
2,771
9,086
2,712
0
1,902
7,102
0
49,909
L
Poseidon
SeeMackle
Poseidon
1,471
672
0
113
4,981
1,430
0
4,224
497
20,807
651
W
2,527
1,416
0
160
3,127
1,295
208
540
2,587
0
26,781
W
3,445
470
240
3,277
8,829
6,477
8
863
7,966
23,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,047
Gold Earned
37,365
337
Minions Killed
400
0
Camps Cleared
0
1,138,308
Distance Traveled
1,222,052
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,721
517
84
6
0
222,997
1
W
Sun Wukong
7,726
594
81
6
0
257,255
3
W
Hades
8,830
679
117
9
0
250,473
2
W
Loki
7,707
593
106
8
0
266,164
0
L
Rama
6,459
497
92
7
0
197,549
3
L
Yemoja
5,561
428
19
1
0
251,375
0
L
Cliodhna
7,661
589
97
7
0
284,650
2
L
Poseidon
5,645
434
45
3
0
181,737
1
W
Neith
6,055
466
57
4
0
200,893
0
W
Geb
7,047
542
39
3
0
247,267
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role