Player Matchup

Baron Samedi
Baron Samedi
NicosGrays
Baron Samedi
Level 124
God Stats
22W - 16L
1,647 SR
Queue Stats
824W - 793L
1,507 Elo+
Party 1
Charybdis
Charybdis
adrieleprosé
Charybdis
Level 77
God Stats
2W - 0L
1,512 SR
Queue Stats
79W - 87L
1,364 Elo+
Party 3
Janus
Janus
bettagamer
Janus
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 60L
1,347 Elo+
Party 3
Ares
Ares
supperNOOB
Ares
Level 106
God Stats
5W - 3L
1,543 SR
Queue Stats
200W - 231L
1,454 Elo+
Party 1
Susano
Susano
wkt_2001
Susano
Level 87
God Stats
1W - 0L
1,492 SR
Queue Stats
56W - 66L
1,438 Elo+
Party 1
Team Averages
Level 91
1,539 SR
1,422 Elo+

VS

Team Averages
Level 81
1,492 SR
1,407 Elo+
Izanami
Izanami
Dam0nRp
Izanami
Level 63
God Stats
10W - 8L
1,550 SR
Queue Stats
113W - 171L
1,334 Elo+
Party 2
Zeus
Zeus
Mäkr
Zeus
Level 61
God Stats
5W - 6L
1,460 SR
Queue Stats
39W - 41L
1,466 Elo+
Solo
Bastet
Bastet
Una-_-Botarda
Bastet
Level 100
God Stats
9W - 12L
1,401 SR
Queue Stats
370W - 474L
1,310 Elo+
Party 2
Bacchus
Bacchus
VampyKiller1
Bacchus
Level 95
God Stats
14W - 15L
1,573 SR
Queue Stats
144W - 154L
1,462 Elo+
Solo
Ares
Ares
cabexeas_Rbl
Ares
Level 87
God Stats
12W - 16L
1,478 SR
Queue Stats
426W - 585L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
NicosGrays
Baron Samedi
18
8 / 1 / 5
10,974
610
14,237
9,276
13,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
adrieleprosé
Charybdis
15
2 / 2 / 6
9,169
509
6,703
13,902
4,583
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
15
5 / 6 / 3
9,493
527
8,037
14,056
4,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 3 / 7
7,610
423
6,259
16,370
13,721
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Susano
wkt_2001
Susano
17
7 / 3 / 2
10,567
587
8,794
13,828
5,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dam0nRp
Izanami
13
1 / 6 / 1
8,164
454
7,394
14,624
4,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
Mäkr
Zeus
16
10 / 6 / 1
11,102
617
19,049
11,102
3,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 5 / 2
8,282
460
7,509
16,814
5,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
VampyKiller1
Bacchus
13
1 / 1 / 4
8,134
452
5,917
10,990
13,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 4 / 0
7,077
393
1,107
8,078
4,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
21
22
Kills
13
15
Deaths
22
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
Dam0nRp
Izanami
1
6
1
0.25
L
Zeus
Mäkr
Zeus
10
6
1
1.75
W
Baron Samedi
NicosGrays
Baron Samedi
8
1
5
10.5
L
1
5
2
0.4
L
Bacchus
VampyKiller1
Bacchus
1
1
4
3
W
Charybdis
adrieleprosé
Charybdis
2
2
6
2.5
W
Janus
5
6
3
1.08
L
0
4
0
0
W
0
3
7
1.17
W
Susano
wkt_2001
Susano
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,030
Damage
40,976
67,432
Taken
61,608
41,757
Mitigated
31,866
22,006
Healing
12,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Dam0nRp
Izanami
7,394
4,404
293
3,292
14,624
4,159
459
4,289
10,198
0
61,540
L
Zeus
Mäkr
Zeus
19,049
2,644
0
1,330
11,102
3,823
1,175
4,728
6,039
60,207
0
W
Baron Samedi
NicosGrays
Baron Samedi
14,237
1,346
1,153
4,773
9,276
13,421
626
2,884
6,070
62,254
0
L
7,509
1,181
0
4,992
16,814
5,414
24
6,925
9,446
0
55,578
L
Bacchus
VampyKiller1
Bacchus
5,917
504
0
1,334
10,990
13,534
240
5,625
4,976
23,912
0
W
Charybdis
adrieleprosé
Charybdis
6,703
3,175
0
3,962
13,902
4,583
75
2,058
11,830
0
68,090
W
Janus
8,037
46
0
4,698
14,056
4,575
676
8,980
4,662
56,820
0
L
1,107
0
0
1,166
8,078
4,936
0
5,087
2,416
23,861
0
W
6,259
42
150
2,030
16,370
13,721
0
6,388
9,770
21,398
0
W
Susano
wkt_2001
Susano
8,794
2,092
0
5,240
13,828
5,457
0
4,763
8,869
0
82,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,813
Gold Earned
42,759
512
Minions Killed
412
0
Camps Cleared
0
1,746,779
Distance Traveled
1,513,543
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,164
454
109
6
0
297,516
6
L
Zeus
11,102
617
110
6
0
272,743
1
W
Baron Samedi
10,974
610
126
7
0
302,990
2
L
Bastet
8,282
460
95
5
0
384,210
6
L
Bacchus
8,134
452
43
2
0
383,575
5
W
Charybdis
9,169
509
121
7
0
322,138
4
W
Janus
9,493
527
108
6
0
378,605
0
L
Ares
7,077
393
55
3
0
175,499
3
W
Ares
7,610
423
25
1
0
360,903
3
W
Susano
10,567
587
132
7
0
382,143
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role