Player Matchup

Nike
Nike
MeleNotMelee
Nike
Level 80
God Stats
1W - 1L
1,828 SR
Queue Stats
137W - 97L
1,648 Elo+
Party 2
Janus
Janus
SunkenLyric10
Janus
Level 143
God Stats
6W - 5L
1,484 SR
Queue Stats
229W - 168L
1,672 Elo+
Party 2
Cupid
Cupid
VerbalCloth173
Cupid
Level 115
God Stats
2W - 5L
1,436 SR
Queue Stats
206W - 176L
1,630 Elo+
Party 2
Team Averages
Level 113
1,583 SR
1,650 Elo+

VS

Team Averages
Level 104
1,531 SR
1,582 Elo+
Da Ji
Da Ji
KumbhaThicc
Da Ji
Level 146
God Stats
7W - 2L
1,717 SR
Queue Stats
380W - 312L
1,565 Elo+
Party 1
Bacchus
Bacchus
Medic1742
Bacchus
Level 55
God Stats
1W - 0L
1,279 SR
Queue Stats
16W - 8L
1,593 Elo+
Solo
Chang'e
Chang'e
SimianOhio1813
Chang'e
Level 112
God Stats
34W - 24L
1,597 SR
Queue Stats
285W - 220L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,915
576
7,288
14,776
8,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 3 / 0
8,027
669
9,073
7,024
2,103
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

10
0 / 7 / 1
6,882
574
3,113
9,711
3,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 5
9,280
773
10,500
10,882
4,495
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Medic1742
Bacchus
12
5 / 0 / 7
9,459
788
9,239
15,073
21,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 0 / 11
8,324
694
7,818
7,139
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
2
Kills
14
14
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
7
2
5
4.75
W
Bacchus
Medic1742
Bacchus
5
0
7
8.5
L
0
4
1
0.13
W
2
0
11
7.5
L
2
3
0
0.67
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,474
Damage
27,557
31,511
Taken
33,094
13,987
Mitigated
28,495
3,813
Healing
16,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,500
2,964
0
1,832
10,882
4,495
1,606
3,055
7,626
0
27,338
W
Bacchus
Medic1742
Bacchus
9,239
749
773
5,432
15,073
21,719
112
2,846
11,729
21,341
0
L
7,288
1,044
163
2,043
14,776
8,494
258
6,597
7,701
0
13,296
W
7,818
554
3,989
4,231
7,139
2,281
886
3,351
3,576
30,217
0
L
9,073
158
81
882
7,024
2,103
84
4,383
2,515
43,349
0
L
3,113
1,896
224
420
9,711
3,390
333
5,419
4,110
0
17,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,824
Gold Earned
27,063
123
Minions Killed
119
3
Camps Cleared
8
654,858
Distance Traveled
712,452
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,280
773
50
4
5
228,121
1
W
Bacchus
9,459
788
15
1
1
246,724
1
L
Nike
6,915
576
15
1
1
234,336
3
W
Chang'e
8,324
694
54
5
2
237,607
0
L
Janus
8,027
669
74
6
0
222,964
2
L
Cupid
6,882
574
34
3
2
197,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role