Player Matchup

Izanami
Izanami
MIWEL-JP
Izanami
Level 49
God Stats
53W - 51L
1,440 SR
Queue Stats
121W - 145L
1,298 Elo+
Solo
Kali
Kali
SmokinLoud
Kali
Level 84
God Stats
3W - 4L
1,553 SR
Queue Stats
364W - 268L
1,570 Elo+
Party 1
Scylla
Scylla
TH3RDWAVE
Scylla
Level 122
God Stats
2W - 4L
1,358 SR
Queue Stats
69W - 66L
1,504 Elo+
Party 1
Ao Kuang
Ao Kuang
Waseky
Ao Kuang
Level 5
God Stats
2W - 2L
1,605 SR
Queue Stats
6W - 7L
1,720 Elo+
Party 1
Terra
Terra
iAvaricious
Terra
Level 139
God Stats
45W - 31L
1,606 SR
Queue Stats
475W - 391L
1,588 Elo+
Party 1
Team Averages
Level 80
1,513 SR
1,536 Elo+

VS

Team Averages
Level 87
1,459 SR
1,451 Elo+
Pele
Pele
BTheWitch
Pele
Level 147
God Stats
8W - 7L
1,641 SR
Queue Stats
364W - 326L
1,515 Elo+
Party 2
Danzaburou
Danzaburou
Gambiinnoo
Danzaburou
Level 55
God Stats
9W - 8L
1,424 SR
Queue Stats
66W - 77L
1,358 Elo+
Solo
Zeus
Zeus
Mob Tomato
Zeus
Level 34
God Stats
2W - 1L
1,294 SR
Queue Stats
77W - 69L
1,429 Elo+
Party 2
Jormungandr
Jormungandr
Pain Moose
Jormungandr
Level 124
God Stats
4W - 7L
1,591 SR
Queue Stats
367W - 321L
1,517 Elo+
Party 2
Fafnir
Fafnir
Tosh Raka
Fafnir
Level 77
God Stats
4W - 4L
1,343 SR
Queue Stats
217W - 190L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MIWEL-JP
Izanami
13
2 / 5 / 4
7,978
469
8,917
10,415
3,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
6 / 2 / 4
9,236
543
6,997
13,576
4,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
TH3RDWAVE
Scylla
14
5 / 5 / 4
8,545
503
9,862
9,475
2,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
Waseky
Ao Kuang
12
3 / 5 / 3
7,958
468
5,573
11,784
3,805
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 3 / 9
8,371
492
6,740
12,810
12,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
18
9 / 2 / 7
11,077
652
12,793
15,285
5,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Gambiinnoo
Danzaburou
16
8 / 5 / 3
10,651
627
11,122
11,469
3,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 7 / 2
8,057
474
5,093
10,132
2,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Pain Moose
Jormungandr
14
3 / 2 / 5
8,890
523
8,752
11,110
8,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fafnir
Tosh Raka
Fafnir
13
0 / 2 / 5
8,747
515
2,345
15,342
13,074
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
42
18
Kills
20
20
Deaths
18
24
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Pele
9
2
7
6.25
W
Danzaburou
Gambiinnoo
Danzaburou
8
5
3
1.9
L
Izanami
MIWEL-JP
Izanami
2
5
4
0.8
W
0
7
2
0.14
W
Jormungandr
Pain Moose
Jormungandr
3
2
5
2.75
L
6
2
4
4
L
Scylla
TH3RDWAVE
Scylla
5
5
4
1.4
W
Fafnir
Tosh Raka
Fafnir
0
2
5
1.25
L
Ao Kuang
Waseky
Ao Kuang
3
5
3
0.9
L
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,089
Damage
40,105
58,060
Taken
63,338
26,671
Mitigated
33,500
18,451
Healing
17,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
12,793
4,152
0
4,882
15,285
5,441
2,513
3,002
12,227
0
92,600
W
Danzaburou
Gambiinnoo
Danzaburou
11,122
5,447
581
1,969
11,469
3,151
3,346
3,740
7,711
0
57,046
L
Izanami
MIWEL-JP
Izanami
8,917
4,994
0
1,632
10,415
3,055
3,200
1,389
8,973
0
49,914
W
5,093
343
0
867
10,132
2,928
380
4,912
4,944
41,317
0
W
Jormungandr
Pain Moose
Jormungandr
8,752
1,588
0
2,345
11,110
8,906
886
3,286
7,682
45,170
0
L
6,997
2,951
0
6,097
13,576
4,289
0
3,509
9,742
0
48,836
L
Scylla
TH3RDWAVE
Scylla
9,862
656
0
1,538
9,475
2,943
72
3,689
5,449
43,402
0
W
Fafnir
Tosh Raka
Fafnir
2,345
602
2,500
3,969
15,342
13,074
101
6,569
8,599
19,921
0
L
Ao Kuang
Waseky
Ao Kuang
5,573
1,377
0
4,104
11,784
3,805
208
3,415
8,057
26,146
0
L
6,740
722
867
4,213
12,810
12,579
17
3,163
9,484
22,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,088
Gold Earned
47,422
341
Minions Killed
451
0
Camps Cleared
0
1,628,485
Distance Traveled
1,592,102
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,077
652
143
8
0
383,676
9
W
Danzaburou
10,651
627
93
5
0
290,770
4
L
Izanami
7,978
469
98
6
0
297,436
3
W
Zeus
8,057
474
100
6
0
281,045
1
W
Jormungandr
8,890
523
91
5
0
315,925
1
L
Kali
9,236
543
85
5
0
366,127
5
L
Scylla
8,545
503
83
5
0
311,110
7
W
Fafnir
8,747
515
24
1
0
320,686
1
L
Ao Kuang
7,958
468
42
2
0
312,891
1
L
Terra
8,371
492
33
2
0
340,921
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role