Player Matchup

King Arthur
King Arthur
Platinum IV
Dharcaria
King Arthur
Platinum IV
Level 159
God Stats
11W - 21L
1,513 SR
Queue Stats
489W - 483L
1,861 MMR
Solo
Achilles
Achilles
Platinum IV
FinesseCriminal
Achilles
Platinum IV
Level 124
God Stats
2W - 3L
1,593 SR
Queue Stats
61W - 52L
1,888 MMR
Party 2
Sylvanus
Sylvanus
Platinum II
SuaveBuffalo154
Sylvanus
Platinum II
Level 106
God Stats
22W - 24L
1,604 SR
Queue Stats
108W - 99L
1,970 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold IV
UnbeatenBully
Ah Muzen Cab
Gold IV
Level 80
God Stats
0W - 1L
1,711 SR
Queue Stats
32W - 28L
1,686 MMR
Party 2
Agni
Agni
Gold III
xXTheMouthXx
Agni
Gold III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 40L
1,660 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 117
1,584 SR
1,813 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,657 SR
1,816 MMR
Rama
Rama
Gold II
Chowskee
Rama
Gold II
Level 160
God Stats
1W - 0L
1,746 SR
Queue Stats
11W - 1L
1,822 MMR
Party 4
Tiamat
Tiamat
Gold I
DROYDE14
Tiamat
Gold I
Level 142
God Stats
4W - 3L
1,486 SR
Queue Stats
14W - 5L
1,847 MMR
Party 3
Cerberus
Cerberus
Gold I
Dark__Pirate17
Cerberus
Gold I
Level 118
God Stats
1W - 0L
1,832 SR
Queue Stats
14W - 5L
1,847 MMR
Party 3
Cliodhna
Cliodhna
Platinum I
FOOTDIVEW9
Cliodhna
Platinum I
Level 160
God Stats
2W - 0L
1,455 SR
Queue Stats
223W - 217L
1,836 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
ePiiCKrato
Sun Wukong
Gold IV
Level 93
God Stats
1W - 0L
1,767 SR
Queue Stats
10W - 1L
1,729 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dharcaria
King Arthur
11
0 / 2 / 2
6,389
491
7,060
9,751
5,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
11
1 / 1 / 1
6,475
498
3,237
8,313
2,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
9
0 / 2 / 2
6,042
465
2,993
9,750
6,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
UnbeatenBully
Ah Muzen Cab
11
0 / 5 / 0
6,175
475
7,899
10,539
1,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 0
6,856
527
7,121
5,378
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
OdinBastetGilgameshMulan

VS

Bans
ZeusHelArtioGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
3 / 0 / 1
8,114
624
7,340
9,842
2,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
DROYDE14
Tiamat
12
3 / 1 / 2
7,208
554
7,098
5,668
3,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
10
1 / 1 / 3
6,435
495
5,024
12,178
6,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
FOOTDIVEW9
Cliodhna
14
2 / 0 / 4
7,928
610
5,842
7,785
2,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
ePiiCKrato
Sun Wukong
12
2 / 1 / 1
6,991
538
6,600
10,640
6,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
3
Kills
11
11
Deaths
3
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Rama
3
0
1
3.5
W
Tiamat
DROYDE14
Tiamat
3
1
2
4
W
Cerberus
1
1
3
2.5
L
King Arthur
Dharcaria
King Arthur
0
2
2
0.5
W
Cliodhna
FOOTDIVEW9
Cliodhna
2
0
4
4
L
Achilles
1
1
1
1.5
L
Sylvanus
0
2
2
0.5
L
Ah Muzen Cab
UnbeatenBully
Ah Muzen Cab
0
5
0
0
W
Sun Wukong
ePiiCKrato
Sun Wukong
2
1
1
2.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,310
Damage
31,904
43,731
Taken
46,113
18,148
Mitigated
21,665
15,359
Healing
21,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
7,340
5,183
0
4,831
9,842
2,613
414
550
9,292
0
65,276
W
Tiamat
DROYDE14
Tiamat
7,098
581
0
1,592
5,668
3,317
0
3,413
2,067
45,060
0
W
Cerberus
5,024
282
1,710
4,362
12,178
6,678
0
4,419
7,501
16,885
0
L
King Arthur
Dharcaria
King Arthur
7,060
250
0
2,950
9,751
5,514
0
1,042
8,015
1,560
36,812
W
Cliodhna
FOOTDIVEW9
Cliodhna
5,842
456
0
4,673
7,785
2,770
0
1,174
6,543
0
57,679
L
Achilles
3,237
577
0
3,698
8,313
2,443
0
1,195
7,053
0
40,057
L
Sylvanus
2,993
1,447
2,320
2,906
9,750
6,709
0
5,243
4,484
13,913
0
L
Ah Muzen Cab
UnbeatenBully
Ah Muzen Cab
7,899
2,866
0
2,286
10,539
1,941
0
2,795
7,744
0
43,935
W
Sun Wukong
ePiiCKrato
Sun Wukong
6,600
1,328
0
3,931
10,640
6,287
0
674
9,217
0
42,518
L
7,121
238
0
1,199
5,378
1,541
0
1,847
3,531
48,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,937
Gold Earned
36,676
383
Minions Killed
491
0
Camps Cleared
0
1,306,764
Distance Traveled
1,379,016
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,114
624
157
12
0
241,842
2
W
Tiamat
7,208
554
104
8
0
260,204
5
W
Cerberus
6,435
495
25
2
0
278,323
5
L
King Arthur
6,389
491
71
5
0
258,330
1
W
Cliodhna
7,928
610
117
9
0
315,139
3
L
Achilles
6,475
498
81
6
0
303,519
1
L
Sylvanus
6,042
465
30
2
0
244,475
5
L
Ah Muzen Cab
6,175
475
85
7
0
226,548
2
W
Sun Wukong
6,991
538
88
7
0
283,508
3
L
Agni
6,856
527
116
9
0
273,892
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role