Player Matchup

Ymir
Ymir
Chortz
Ymir
Level 149
God Stats
1W - 1L
1,742 SR
Queue Stats
163W - 77L
1,768 Elo+
Party 1
Neith
Neith
Funkskunk
Neith
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,549 Elo+
Party 1
Ra
Ra
LordStabbington
Ra
Level 66
God Stats
2W - 3L
1,950 SR
Queue Stats
204W - 101L
1,704 Elo+
Party 1
Team Averages
Level 98
1,731 SR
1,674 Elo+

VS

Team Averages
Level 110
1,765 SR
1,718 Elo+
Medusa
Medusa
BbyDontNerfMe
Medusa
Level 50
God Stats
4W - 0L
1,918 SR
Queue Stats
135W - 21L
1,801 Elo+
Party 2
Atlas
Atlas
FemboySub
Atlas
Level 126
God Stats
24W - 9L
1,795 SR
Queue Stats
518W - 391L
1,596 Elo+
Solo
Sobek
Sobek
Noresss
Sobek
Level 154
God Stats
5W - 1L
1,582 SR
Queue Stats
133W - 77L
1,757 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Chortz
Ymir
13
1 / 6 / 7
9,494
633
7,300
21,090
24,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Funkskunk
Neith
13
4 / 8 / 1
9,812
654
5,118
12,990
5,135
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

13
2 / 8 / 5
9,628
642
9,182
11,889
4,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 3 / 12
11,824
788
20,700
10,212
4,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Atlas
FemboySub
Atlas
15
8 / 0 / 11
11,133
742
12,538
10,936
9,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sobek
Noresss
Sobek
14
5 / 5 / 13
10,444
696
7,170
15,846
16,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
58
7
Kills
22
22
Deaths
8
13
Assists
36
Player
Kills
Deaths
Assists
KDA
W
9
3
12
5
L
Ymir
Chortz
Ymir
1
6
7
0.75
W
Atlas
FemboySub
Atlas
8
0
11
13.5
L
Neith
Funkskunk
Neith
4
8
1
0.56
L
2
8
5
0.56
W
Sobek
Noresss
Sobek
5
5
13
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,600
Damage
40,408
45,969
Taken
36,994
34,031
Mitigated
29,847
5,242
Healing
10,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,700
7,749
0
2,666
10,212
4,006
2,065
6,598
3,317
0
76,087
L
Ymir
Chortz
Ymir
7,300
1,388
68
1,344
21,090
24,174
0
7,544
12,609
16,509
0
W
Atlas
FemboySub
Atlas
12,538
3,634
0
4,118
10,936
9,237
398
4,605
6,079
36,098
0
L
Neith
Funkskunk
Neith
5,118
1,255
104
508
12,990
5,135
294
3,607
9,025
0
25,758
L
9,182
1,103
1,393
1,825
11,889
4,722
0
6,669
4,542
34,284
0
W
Sobek
Noresss
Sobek
7,170
271
0
3,482
15,846
16,604
0
5,145
10,376
16,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,934
Gold Earned
33,401
126
Minions Killed
177
3
Camps Cleared
10
744,288
Distance Traveled
824,172
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,824
788
116
8
8
263,585
4
L
Ymir
9,494
633
18
1
2
259,771
4
W
Atlas
11,133
742
46
3
2
270,446
0
L
Neith
9,812
654
45
3
0
239,895
0
L
Ra
9,628
642
63
4
1
244,622
2
W
Sobek
10,444
696
15
1
0
290,141
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role