Player Matchup

Poseidon
Poseidon
CounterThatYouAV
Poseidon
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,495 Elo+
Party 2
Achilles
Achilles
DrowningKloud69
Achilles
Level 118
God Stats
2W - 0L
1,678 SR
Queue Stats
5W - 7L
1,358 Elo+
Party 2
Jormungandr
Jormungandr
NocturnalPeace
Jormungandr
Level 124
God Stats
1W - 0L
1,709 SR
Queue Stats
38W - 35L
1,520 Elo+
Party 2
Charybdis
Charybdis
TorgonTTV
Charybdis
Level 69
God Stats
13W - 19L
1,411 SR
Queue Stats
275W - 344L
1,363 Elo+
Party 1
Da Ji
Da Ji
vZeTa
Da Ji
Level 43
God Stats
5W - 2L
1,522 SR
Queue Stats
129W - 133L
1,363 Elo+
Party 1
Team Averages
Level 76
1,564 SR
1,420 Elo+

VS

Team Averages
Level 85
1,503 SR
1,438 Elo+
Zhong Kui
Zhong Kui
Anderson 2016
Zhong Kui
Level 120
God Stats
6W - 5L
1,537 SR
Queue Stats
359W - 387L
1,492 Elo+
Party 3
Bacchus
Bacchus
LightxFox
Bacchus
Level 125
God Stats
14W - 13L
1,510 SR
Queue Stats
814W - 959L
1,319 Elo+
Solo
Fenrir
Fenrir
WiBstockey
Fenrir
Level 46
God Stats
1W - 3L
1,486 SR
Queue Stats
121W - 134L
1,502 Elo+
Party 3
Chaac
Chaac
edk6565
Chaac
Level 29
God Stats
7W - 11L
1,406 SR
Queue Stats
35W - 39L
1,438 Elo+
Party 3
Izanami
Izanami
xVashon
Izanami
Level 104
God Stats
0W - 1L
1,579 SR
Queue Stats
11W - 7L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 6
11,592
552
13,137
15,007
4,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
16
3 / 4 / 11
11,014
524
8,338
18,202
16,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
NocturnalPeace
Jormungandr
20
7 / 1 / 7
12,741
607
18,067
17,283
16,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
TorgonTTV
Charybdis
16
1 / 9 / 11
10,129
482
12,508
19,211
5,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Da Ji
vZeTa
Da Ji
18
11 / 4 / 6
12,117
577
8,871
15,767
5,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Anderson 2016
Zhong Kui
16
2 / 5 / 3
10,440
497
11,227
18,967
13,661
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
LightxFox
Bacchus
16
3 / 3 / 9
10,679
509
9,331
18,202
23,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
WiBstockey
Fenrir
17
8 / 9 / 6
11,210
534
14,693
21,564
8,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
edk6565
Chaac
15
1 / 4 / 3
9,716
463
5,685
19,604
13,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
xVashon
Izanami
17
10 / 5 / 4
11,890
566
14,852
14,362
4,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
49
25
Kills
24
25
Deaths
26
41
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Anderson 2016
Zhong Kui
2
5
3
0.7
W
3
7
6
0.86
W
Achilles
3
4
11
2.13
L
Bacchus
LightxFox
Bacchus
3
3
9
2.5
W
Jormungandr
NocturnalPeace
Jormungandr
7
1
7
10.5
W
Charybdis
TorgonTTV
Charybdis
1
9
11
0.72
L
Fenrir
WiBstockey
Fenrir
8
9
6
1.22
L
Chaac
edk6565
Chaac
1
4
3
0.63
W
Da Ji
vZeTa
Da Ji
11
4
6
3.5
L
Izanami
xVashon
Izanami
10
5
4
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,921
Damage
55,788
85,470
Taken
92,699
48,672
Mitigated
64,177
22,616
Healing
27,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Anderson 2016
Zhong Kui
11,227
723
125
7,056
18,967
13,661
517
9,013
9,756
69,055
0
W
13,137
2,800
170
2,513
15,007
4,912
696
7,037
7,922
85,853
0
W
Achilles
8,338
1,892
0
4,599
18,202
16,391
1,081
5,593
12,481
0
39,192
L
Bacchus
LightxFox
Bacchus
9,331
694
143
4,596
18,202
23,558
191
3,689
14,313
39,045
0
W
Jormungandr
NocturnalPeace
Jormungandr
18,067
3,501
0
3,503
17,283
16,329
597
3,711
12,947
93,176
0
W
Charybdis
TorgonTTV
Charybdis
12,508
5,133
23
7,493
19,211
5,179
1,425
4,737
14,474
0
62,912
L
Fenrir
WiBstockey
Fenrir
14,693
4,476
0
6,199
21,564
8,845
105
5,907
15,357
0
69,297
L
Chaac
edk6565
Chaac
5,685
493
448
7,352
19,604
13,664
0
8,866
10,094
0
50,969
W
Da Ji
vZeTa
Da Ji
8,871
1,834
0
4,315
15,767
5,861
800
4,097
11,622
0
59,014
L
Izanami
xVashon
Izanami
14,852
10,671
0
1,735
14,362
4,449
2,408
2,434
11,810
0
78,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,593
Gold Earned
53,935
534
Minions Killed
502
0
Camps Cleared
0
1,952,786
Distance Traveled
1,773,178
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,440
497
114
5
0
313,504
7
W
Poseidon
11,592
552
148
7
0
329,932
6
W
Achilles
11,014
524
51
2
0
413,731
2
L
Bacchus
10,679
509
56
3
0
383,644
3
W
Jormungandr
12,741
607
162
8
0
380,041
5
W
Charybdis
10,129
482
79
4
0
360,060
0
L
Fenrir
11,210
534
103
5
0
352,946
6
L
Chaac
9,716
463
96
5
0
383,315
1
W
Da Ji
12,117
577
94
4
0
469,022
0
L
Izanami
11,890
566
133
6
0
339,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role