Player Matchup

Fenrir
Fenrir
ATrainedSpotter
Fenrir
Level 28
God Stats
3W - 10L
1,292 SR
Queue Stats
56W - 60L
1,458 Elo+
Party 1
Poseidon
Poseidon
BigxxDaddyxxG
Poseidon
Level 85
God Stats
208W - 169L
1,632 SR
Queue Stats
236W - 232L
1,511 Elo+
Party 1
Atlas
Atlas
KILLAHx123
Atlas
Level 48
God Stats
0W - 1L
1,481 SR
Queue Stats
1W - 1L
1,713 Elo+
Party 2
Izanami
Izanami
MocK Septic
Izanami
Level 27
God Stats
29W - 23L
1,589 SR
Queue Stats
49W - 59L
1,471 Elo+
Party 1
Chaac
Chaac
tcharger37
Chaac
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 40
1,499 SR
1,531 Elo+

VS

Team Averages
Level 100
1,548 SR
1,460 Elo+
Bakasura
Bakasura
 
Bakasura
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
 
Apollo
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
EleçtráLÍght
Hel
Level 124
God Stats
26W - 17L
1,506 SR
Queue Stats
429W - 453L
1,418 Elo+
Party 3
Erlang Shen
Erlang Shen
Nomar_tokugawa
Erlang Shen
Level 86
God Stats
4W - 3L
1,500 SR
Queue Stats
51W - 58L
1,435 Elo+
Solo
Ymir
Ymir
wallyhunter12
Ymir
Level 39
God Stats
2W - 1L
1,734 SR
Queue Stats
9W - 10L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 1
6,824
455
4,388
12,293
3,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
BigxxDaddyxxG
Poseidon
13
3 / 6 / 2
7,666
511
8,004
9,185
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
9
0 / 4 / 2
6,057
404
3,998
11,789
8,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
MocK Septic
Izanami
11
0 / 4 / 1
6,688
446
3,219
8,024
2,102
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
11
1 / 3 / 2
6,378
425
4,941
9,752
5,694
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
13 / 0 / 7
10,021
668
20,850
15,135
6,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
 
Apollo
14
5 / 0 / 3
8,269
551
4,398
7,983
2,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 3 / 3
8,480
565
3,768
8,171
2,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
Nomar_tokugawa
Erlang Shen
15
3 / 2 / 5
8,589
573
5,793
9,272
5,773
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 1 / 8
7,530
502
2,541
9,080
6,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
6
Kills
25
25
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
13
0
7
16.5
W
Apollo
 
Apollo
5
0
3
6.5
L
2
8
1
0.31
L
Poseidon
BigxxDaddyxxG
Poseidon
3
6
2
0.67
W
3
3
3
1.5
L
Atlas
0
4
2
0.25
L
Izanami
MocK Septic
Izanami
0
4
1
0.13
W
Erlang Shen
Nomar_tokugawa
Erlang Shen
3
2
5
2.75
L
Chaac
1
3
2
0.67
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,550
Damage
37,350
51,043
Taken
49,641
22,520
Mitigated
24,627
8,253
Healing
22,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
20,850
13,522
0
3,739
15,135
6,550
50
3,464
11,671
0
77,781
W
Apollo
 
Apollo
4,398
3,268
394
5,216
7,983
2,646
847
1,702
6,281
0
57,099
L
4,388
1,199
0
3,204
12,293
3,927
0
534
10,530
0
28,605
L
Poseidon
BigxxDaddyxxG
Poseidon
8,004
809
0
0
9,185
2,502
0
1,696
5,871
57,768
0
W
3,768
172
2,657
4,181
8,171
2,815
1,001
4,031
4,140
51,464
0
L
Atlas
3,998
1,615
0
1,863
11,789
8,295
0
1,897
8,667
15,749
0
L
Izanami
MocK Septic
Izanami
3,219
2,060
0
970
8,024
2,102
1,198
665
6,838
0
49,463
W
Erlang Shen
Nomar_tokugawa
Erlang Shen
5,793
2,734
250
3,368
9,272
5,773
0
1,210
8,062
816
43,180
L
Chaac
4,941
900
0
2,216
9,752
5,694
0
1,287
7,757
0
30,420
W
2,541
325
140
2,237
9,080
6,843
312
1,830
7,250
15,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,613
Gold Earned
42,889
352
Minions Killed
489
0
Camps Cleared
0
1,326,691
Distance Traveled
1,520,814
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,021
668
131
9
0
378,137
2
W
Apollo
8,269
551
104
7
0
283,432
3
L
Fenrir
6,824
455
58
4
0
262,104
0
L
Poseidon
7,666
511
113
8
0
250,639
3
W
Hel
8,480
565
126
8
0
304,915
2
L
Atlas
6,057
404
24
2
0
289,407
4
L
Izanami
6,688
446
100
7
0
248,691
0
W
Erlang Shen
8,589
573
105
7
0
283,224
0
L
Chaac
6,378
425
57
4
0
275,850
2
W
Ymir
7,530
502
23
2
0
271,106
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role