Player Matchup

Gilgamesh
Gilgamesh
Ph1llyf4n13
Gilgamesh
Level 83
God Stats
11W - 8L
1,562 SR
Queue Stats
93W - 83L
1,469 Elo+
Party 2
Charybdis
Charybdis
Toxic Timmy8043
Charybdis
Level 98
God Stats
10W - 6L
1,580 SR
Queue Stats
73W - 67L
1,474 Elo+
Party 2
Nox
Nox
mikedownssr
Nox
Level 129
God Stats
1W - 1L
1,611 SR
Queue Stats
96W - 90L
1,470 Elo+
Party 2
Team Averages
Level 103
1,584 SR
1,471 Elo+

VS

Team Averages
Level 119
1,501 SR
1,500 Elo+
Nox
Nox
Bubalishus
Nox
Level 125
God Stats
33W - 28L
1,595 SR
Queue Stats
380W - 322L
1,521 Elo+
Party 1
Gilgamesh
Gilgamesh
fmdragon47
Gilgamesh
Level 123
God Stats
19W - 13L
1,526 SR
Queue Stats
320W - 271L
1,481 Elo+
Party 1
Artio
Artio
trez1408
Artio
Level 108
God Stats
1W - 3L
1,381 SR
Queue Stats
336W - 290L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ph1llyf4n13
Gilgamesh
12
0 / 3 / 4
10,494
583
9,998
26,381
24,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
Toxic Timmy8043
Charybdis
13
1 / 5 / 3
10,039
558
14,404
14,796
4,895
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 6 / 1
10,858
603
8,958
9,838
3,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 5
13,051
725
24,110
11,096
6,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
fmdragon47
Gilgamesh
16
4 / 4 / 5
11,514
640
15,494
15,943
12,517
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artio
trez1408
Artio
15
1 / 0 / 11
11,381
632
6,404
21,807
24,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
4
Kills
14
14
Deaths
4
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
9
0
5
11.5
L
Gilgamesh
Ph1llyf4n13
Gilgamesh
0
3
4
0.67
L
Charybdis
Toxic Timmy8043
Charybdis
1
5
3
0.5
W
Gilgamesh
fmdragon47
Gilgamesh
4
4
5
1.63
L
3
6
1
0.58
W
Artio
trez1408
Artio
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,360
Damage
46,008
51,015
Taken
48,846
32,320
Mitigated
43,019
4,475
Healing
18,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,110
2,923
396
4,415
11,096
6,348
1,132
1,971
9,041
88,759
0
L
Gilgamesh
Ph1llyf4n13
Gilgamesh
9,998
2,060
620
2,860
26,381
24,056
0
16,489
9,105
200
30,967
L
Charybdis
Toxic Timmy8043
Charybdis
14,404
8,335
0
740
14,796
4,895
0
8,409
6,122
0
37,730
W
Gilgamesh
fmdragon47
Gilgamesh
15,494
3,576
888
1,766
15,943
12,517
1,037
3,060
12,619
0
40,313
L
8,958
1,208
0
255
9,838
3,369
0
4,633
5,097
37,878
0
W
Artio
trez1408
Artio
6,404
449
2,665
8,420
21,807
24,154
504
4,364
17,119
21,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,391
Gold Earned
35,946
173
Minions Killed
216
3
Camps Cleared
12
961,815
Distance Traveled
1,096,285
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
13,051
725
155
9
4
359,538
7
L
Gilgamesh
10,494
583
42
2
0
362,500
3
L
Charybdis
10,039
558
61
3
1
286,029
5
W
Gilgamesh
11,514
640
45
3
6
364,160
7
L
Nox
10,858
603
70
4
2
313,286
4
W
Artio
11,381
632
16
1
2
372,587
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role