Player Matchup

Vulcan
Vulcan
Scorch017
Vulcan
Level 62
God Stats
1W - 1L
1,399 SR
Queue Stats
8W - 7L
1,369 Elo+
Party 3
Chiron
Chiron
TimbaMix
Chiron
Level 62
God Stats
4W - 4L
1,423 SR
Queue Stats
83W - 104L
1,350 Elo+
Party 2
Mercury
Mercury
Tremayne24
Mercury
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,389 Elo+
Party 3
Ymir
Ymir
ZiggyUchiha
Ymir
Level 85
God Stats
15W - 10L
1,598 SR
Queue Stats
182W - 223L
1,416 Elo+
Solo
Mulan
Mulan
jhcffuy
Mulan
Level 51
God Stats
6W - 3L
1,582 SR
Queue Stats
167W - 178L
1,501 Elo+
Party 2
Team Averages
Level 68
1,501 SR
1,405 Elo+

VS

Team Averages
Level 53
1,604 SR
1,348 Elo+
Nu Wa
Nu Wa
Andantonius
Nu Wa
Level 107
God Stats
5W - 3L
1,662 SR
Queue Stats
22W - 32L
1,367 Elo+
Party 1
Ullr
Ullr
Commander989
Ullr
Level 69
God Stats
9W - 7L
1,566 SR
Queue Stats
162W - 162L
1,399 Elo+
Party 1
Hel
Hel
Echuinox
Hel
Level 11
God Stats
2W - 1L
1,735 SR
Queue Stats
3W - 5L
1,294 Elo+
Party 1
Chaac
Chaac
Quelfabulous
Chaac
Level 29
God Stats
2W - 1L
1,496 SR
Queue Stats
10W - 20L
1,255 Elo+
Party 1
Pele
Pele
Trishaann3
Pele
Level 47
God Stats
7W - 7L
1,562 SR
Queue Stats
31W - 37L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Scorch017
Vulcan
13
2 / 3 / 2
8,222
514
6,193
9,146
2,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
TimbaMix
Chiron
10
2 / 1 / 2
7,014
438
4,128
6,750
1,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
Tremayne24
Mercury
15
8 / 3 / 1
9,268
579
5,587
11,957
3,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 1 / 8
8,586
537
5,394
11,381
7,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
jhcffuy
Mulan
18
10 / 0 / 1
10,700
669
12,448
13,382
13,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 2
8,223
514
13,524
9,582
3,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 4 / 2
7,306
457
8,582
11,080
3,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 4 / 1
6,783
424
3,245
7,225
4,339
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 0
6,762
423
3,719
9,493
4,768
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 5 / 0
7,142
446
3,675
12,138
5,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
23
Kills
8
8
Deaths
23
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
L
3
4
2
1
L
1
4
1
0.38
L
0
4
0
0
W
Vulcan
Scorch017
Vulcan
2
3
2
1
W
Chiron
TimbaMix
Chiron
2
1
2
3
W
Mercury
Tremayne24
Mercury
8
3
1
2.83
L
2
5
0
0.4
W
1
1
8
5
W
Mulan
jhcffuy
Mulan
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,750
Damage
32,745
52,616
Taken
49,518
29,066
Mitigated
21,654
19,719
Healing
12,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,524
2,745
0
1,455
9,582
3,522
196
4,368
4,614
51,053
0
L
8,582
3,916
0
2,498
11,080
3,655
0
2,466
8,516
0
38,192
L
3,245
878
1,086
2,100
7,225
4,339
0
2,117
5,108
22,353
0
L
3,719
640
0
2,633
9,493
4,768
0
1,437
7,710
0
29,533
W
Vulcan
Scorch017
Vulcan
6,193
1,100
51
1,433
9,146
2,519
1,414
4,812
3,996
44,267
0
W
Chiron
TimbaMix
Chiron
4,128
923
335
3,225
6,750
1,766
401
2,018
4,470
0
33,152
W
Mercury
Tremayne24
Mercury
5,587
2,331
0
4,294
11,957
3,665
127
2,504
9,241
0
53,009
L
3,675
849
0
3,009
12,138
5,370
0
890
11,039
0
41,625
W
5,394
424
526
4,216
11,381
7,381
215
2,562
8,451
36,842
0
W
Mulan
jhcffuy
Mulan
12,448
2,295
0
5,639
13,382
13,735
430
3,701
9,444
0
68,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,790
Gold Earned
36,216
436
Minions Killed
334
0
Camps Cleared
0
1,440,328
Distance Traveled
1,438,203
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,223
514
91
6
0
284,531
3
L
Ullr
7,306
457
64
4
0
285,119
3
L
Hel
6,783
424
40
3
0
252,844
1
L
Chaac
6,762
423
72
5
0
309,106
1
W
Vulcan
8,222
514
87
5
0
300,231
4
W
Chiron
7,014
438
71
4
0
203,791
0
W
Mercury
9,268
579
99
6
0
338,613
3
L
Pele
7,142
446
67
4
0
306,603
3
W
Ymir
8,586
537
38
2
0
312,396
7
W
Mulan
10,700
669
141
9
0
285,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role