Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Brrtman
Chaac
Level 82
God Stats
4W - 7L
1,485 SR
Queue Stats
164W - 225L
1,323 Elo+
Party 2
Rama
Rama
Marbles7981
Rama
Level 10
God Stats
1W - 7L
1,101 SR
Queue Stats
1W - 7L
1,127 Elo+
Party 2
Sun Wukong
Sun Wukong
Xexilia
Sun Wukong
Level 40
God Stats
1W - 4L
1,332 SR
Queue Stats
66W - 102L
1,296 Elo+
Party 2
Merlin
Merlin
ZombieSlayer349
Merlin
Level 17
God Stats
0W - 1L
1,281 SR
Queue Stats
6W - 23L
1,055 Elo+
Party 2
Team Averages
Level 54
1,340 SR
1,260 Elo+

VS

Team Averages
Level 68
1,426 SR
1,413 Elo+
Cabrakan
Cabrakan
Blows Chunks
Cabrakan
Level 105
God Stats
13W - 8L
1,527 SR
Queue Stats
135W - 123L
1,454 Elo+
Party 3
Bacchus
Bacchus
Taxman6494
Bacchus
Level 61
God Stats
8W - 3L
1,674 SR
Queue Stats
93W - 95L
1,431 Elo+
Party 3
Chaac
Chaac
badass13596
Chaac
Level 61
God Stats
1W - 2L
1,246 SR
Queue Stats
51W - 58L
1,372 Elo+
Party 1
Izanami
Izanami
im_allwaypassive
Izanami
Level 68
God Stats
4W - 6L
1,428 SR
Queue Stats
258W - 282L
1,424 Elo+
Party 1
Poseidon
Poseidon
sir Raddle
Poseidon
Level 45
God Stats
2W - 3L
1,255 SR
Queue Stats
48W - 60L
1,383 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
5 / 4 / 1
7,006
539
7,285
9,745
2,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Brrtman
Chaac
10
1 / 3 / 0
5,725
440
3,540
11,353
7,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 4 / 0
5,357
412
1,694
5,672
1,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
Xexilia
Sun Wukong
12
0 / 1 / 0
6,872
529
2,790
7,120
3,997
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 6 / 1
6,302
485
1,806
6,320
1,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Blows Chunks
Cabrakan
12
5 / 2 / 4
7,517
578
3,756
7,410
4,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
Taxman6494
Bacchus
11
4 / 0 / 2
7,157
551
3,044
6,039
6,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 0 / 0
6,424
494
3,381
6,814
5,116
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
5 / 2 / 4
7,736
595
10,368
9,519
3,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
sir Raddle
Poseidon
13
2 / 2 / 5
7,848
604
4,808
5,615
1,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
6
Kills
17
18
Deaths
6
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
5
4
1
1.38
W
Cabrakan
Blows Chunks
Cabrakan
5
2
4
3.5
L
Chaac
Brrtman
Chaac
1
3
0
0.33
L
0
4
0
0
W
Bacchus
Taxman6494
Bacchus
4
0
2
5
L
Sun Wukong
Xexilia
Sun Wukong
0
1
0
0
L
0
6
1
0.08
W
1
0
0
1
W
5
2
4
3.5
W
Poseidon
sir Raddle
Poseidon
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,115
Damage
25,357
40,210
Taken
35,397
18,216
Mitigated
20,429
6,042
Healing
12,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
7,285
2,023
0
973
9,745
2,952
0
4,181
5,564
34,708
0
W
Cabrakan
Blows Chunks
Cabrakan
3,756
721
0
3,984
7,410
4,115
382
2,300
5,072
41,148
0
L
Chaac
Brrtman
Chaac
3,540
386
443
3,003
11,353
7,647
0
2,834
8,519
3,780
23,705
L
1,694
1,253
0
131
5,672
1,649
0
1,104
4,568
0
15,679
W
Bacchus
Taxman6494
Bacchus
3,044
275
246
1,184
6,039
6,229
505
1,674
4,325
9,139
0
L
Sun Wukong
Xexilia
Sun Wukong
2,790
655
0
1,299
7,120
3,997
137
1,042
6,078
0
38,951
L
1,806
141
0
193
6,320
1,971
0
3,217
3,103
32,460
0
W
3,381
600
0
3,706
6,814
5,116
450
0
6,814
3,577
24,715
W
10,368
6,227
0
2,732
9,519
3,267
1,835
2,509
7,010
0
70,100
W
Poseidon
sir Raddle
Poseidon
4,808
399
103
452
5,615
1,702
2,153
2,813
2,608
45,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,262
Gold Earned
36,682
264
Minions Killed
388
0
Camps Cleared
0
1,215,877
Distance Traveled
1,279,646
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,006
539
45
3
0
236,010
0
W
Cabrakan
7,517
578
91
7
0
279,487
0
L
Chaac
5,725
440
45
3
0
281,242
2
L
Rama
5,357
412
33
3
0
204,766
0
W
Bacchus
7,157
551
18
1
0
284,172
0
L
Sun Wukong
6,872
529
82
6
0
271,942
0
L
Merlin
6,302
485
59
5
0
221,917
0
W
Chaac
6,424
494
55
4
0
205,692
2
W
Izanami
7,736
595
129
10
0
247,213
0
W
Poseidon
7,848
604
95
7
0
263,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role