Player Matchup

Freya
Freya
 
Freya
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
JACKWEASEL
Danzaburou
Level 160
God Stats
6W - 5L
1,680 SR
Queue Stats
354W - 353L
1,545 Elo+
Solo
Fenrir
Fenrir
JambaJewce
Fenrir
Level 124
God Stats
2W - 4L
1,612 SR
Queue Stats
111W - 104L
1,548 Elo+
Party 2
Achilles
Achilles
WalleWorld
Achilles
Level 117
God Stats
2W - 3L
1,534 SR
Queue Stats
35W - 32L
1,583 Elo+
Party 2
Yemoja
Yemoja
itwasBilly
Yemoja
Level 142
God Stats
2W - 4L
1,586 SR
Queue Stats
380W - 349L
1,581 Elo+
Solo
Team Averages
Level 134
1,583 SR
1,552 Elo+

VS

Team Averages
Level 54
1,565 SR
1,745 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
BadTeamatesOnly
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 9L
1,811 Elo+
Party 1
Bacchus
Bacchus
DirtyShield
Bacchus
Level 24
God Stats
44W - 4L
1,987 SR
Queue Stats
106W - 10L
2,044 Elo+
Party 1
Anhur
Anhur
huhyouexist
Anhur
Level 104
God Stats
27W - 16L
1,620 SR
Queue Stats
814W - 546L
1,791 Elo+
Party 1
Eset
Eset
rmac1955
Eset
Level 58
God Stats
1W - 0L
1,216 SR
Queue Stats
39W - 32L
1,579 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
9
1 / 3 / 1
5,700
518
2,605
5,764
1,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
JACKWEASEL
Danzaburou
10
0 / 3 / 1
5,752
523
3,693
5,840
1,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
JambaJewce
Fenrir
11
4 / 4 / 0
6,251
568
4,982
8,395
2,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
WalleWorld
Achilles
10
0 / 2 / 0
5,722
520
3,535
7,239
3,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
itwasBilly
Yemoja
7
0 / 2 / 4
5,454
496
1,215
8,171
3,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
2 / 1 / 0
6,603
600
4,830
7,913
3,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
5 / 1 / 4
6,793
618
9,546
7,802
2,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
DirtyShield
Bacchus
9
3 / 0 / 4
5,561
506
4,342
6,385
5,174
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
3 / 2 / 0
6,276
571
3,693
5,753
1,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
9
1 / 1 / 7
5,825
530
2,762
4,030
2,676
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
5
Kills
14
14
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
3
1
0.5
W
Ao Kuang
 
Ao Kuang
2
1
0
2
W
5
1
4
7
W
Bacchus
DirtyShield
Bacchus
3
0
4
5
L
Danzaburou
JACKWEASEL
Danzaburou
0
3
1
0.17
L
Fenrir
JambaJewce
Fenrir
4
4
0
1
L
Achilles
WalleWorld
Achilles
0
2
0
0
W
3
2
0
1.5
L
Yemoja
itwasBilly
Yemoja
0
2
4
1
W
Eset
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,030
Damage
25,173
35,409
Taken
31,883
12,457
Mitigated
15,074
9,481
Healing
15,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
2,605
893
0
1,008
5,764
1,870
0
1,603
4,161
18,437
2,865
W
Ao Kuang
 
Ao Kuang
4,830
1,347
0
5,155
7,913
3,307
0
0
7,452
37,718
0
W
9,546
3,484
0
3,606
7,802
2,696
0
1,708
6,061
0
41,517
W
Bacchus
DirtyShield
Bacchus
4,342
1,240
219
2,676
6,385
5,174
0
986
5,399
13,452
0
L
Danzaburou
JACKWEASEL
Danzaburou
3,693
1,272
0
1,944
5,840
1,293
0
1,189
4,651
0
34,735
L
Fenrir
JambaJewce
Fenrir
4,982
796
0
2,202
8,395
2,459
0
1,540
6,815
0
27,813
L
Achilles
WalleWorld
Achilles
3,535
882
0
2,060
7,239
3,213
0
4,140
2,551
0
30,939
W
3,693
2,396
0
1,900
5,753
1,221
0
542
5,211
0
39,652
L
Yemoja
itwasBilly
Yemoja
1,215
497
1,016
1,251
8,171
3,622
0
2,874
5,297
10,082
0
W
Eset
2,762
508
488
1,349
4,030
2,676
0
235
3,795
24,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,879
Gold Earned
31,058
282
Minions Killed
316
0
Camps Cleared
0
988,620
Distance Traveled
1,084,397
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,700
518
48
4
0
179,810
2
W
Ao Kuang
6,603
600
87
8
0
187,881
5
W
Fenrir
6,793
618
78
7
0
255,651
4
W
Bacchus
5,561
506
22
2
0
242,625
6
L
Danzaburou
5,752
523
82
7
0
194,176
3
L
Fenrir
6,251
568
56
5
0
215,117
2
L
Achilles
5,722
520
75
7
0
227,963
2
W
Anhur
6,276
571
82
7
0
193,550
2
L
Yemoja
5,454
496
21
2
0
171,554
4
W
Eset
5,825
530
47
4
0
204,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role