Player Matchup

Ne Zha
Ne Zha
DexterityOswald
Ne Zha
Level 109
God Stats
16W - 13L
1,476 SR
Queue Stats
164W - 194L
1,399 Elo+
Party 1
Scylla
Scylla
Flame325
Scylla
Level 116
God Stats
4W - 5L
1,534 SR
Queue Stats
285W - 293L
1,453 Elo+
Party 1
Mulan
Mulan
OG BOMB1000
Mulan
Level 64
God Stats
8W - 4L
1,524 SR
Queue Stats
91W - 94L
1,440 Elo+
Party 2
Chiron
Chiron
TanPuppet68
Chiron
Level 91
God Stats
1W - 0L
1,420 SR
Queue Stats
148W - 174L
1,444 Elo+
Party 1
Bacchus
Bacchus
lll The Law
Bacchus
Level 87
God Stats
6W - 2L
1,601 SR
Queue Stats
101W - 105L
1,450 Elo+
Party 2
Team Averages
Level 93
1,511 SR
1,437 Elo+

VS

Team Averages
Level 98
1,434 SR
1,331 Elo+
Nemesis
Nemesis
BORRACHO 2000
Nemesis
Level 70
God Stats
4W - 2L
1,572 SR
Queue Stats
11W - 10L
1,473 Elo+
Party 3
Neith
Neith
Rodrigo125
Neith
Level 63
God Stats
0W - 1L
1,264 SR
Queue Stats
2W - 3L
1,182 Elo+
Party 3
Zeus
Zeus
Smash Then Cry
Zeus
Level 125
God Stats
3W - 2L
1,410 SR
Queue Stats
306W - 326L
1,406 Elo+
Solo
Athena
Athena
TensionalStar81
Athena
Level 109
God Stats
0W - 1L
1,293 SR
Queue Stats
3W - 8L
1,137 Elo+
Party 3
Nike
Nike
roger2340
Nike
Level 124
God Stats
1W - 1L
1,631 SR
Queue Stats
61W - 62L
1,458 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 4
5,363
670
2,488
4,413
1,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Flame325
Scylla
9
5 / 1 / 2
5,757
720
2,703
2,714
690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 0 / 1
5,088
636
1,578
3,277
1,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chiron
8
1 / 0 / 1
4,674
584
2,643
2,442
679
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
lll The Law
Bacchus
7
0 / 0 / 2
4,518
565
2,403
3,148
2,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
6
0 / 3 / 0
3,784
473
2,114
5,410
1,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
6
0 / 1 / 0
3,620
453
730
1,983
491
8
0 / 4 / 0
4,734
592
1,019
3,521
757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 0 / 0
3,709
464
1,088
4,868
1,980
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nike
7
0 / 1 / 1
4,305
538
1,634
2,409
818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
1
9
Kills
0
1
Deaths
9
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
0
3
0
0
W
3
0
4
5
W
Scylla
Flame325
Scylla
5
1
2
6
W
0
0
1
0.5
L
Neith
0
1
0
0
L
0
4
0
0
W
Chiron
1
0
1
1.5
L
0
0
0
0
W
Bacchus
lll The Law
Bacchus
0
0
2
1
L
Nike
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,815
Damage
6,585
15,994
Taken
18,191
5,985
Mitigated
5,330
7,600
Healing
2,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
2,114
1,151
0
489
5,410
1,284
0
1,565
3,675
0
15,287
W
2,488
560
0
1,983
4,413
1,241
0
314
4,004
0
24,019
W
Scylla
Flame325
Scylla
2,703
455
0
893
2,714
690
275
607
1,967
16,898
0
W
1,578
209
0
2,104
3,277
1,248
406
0
3,047
0
23,325
L
Neith
730
164
39
692
1,983
491
0
760
1,223
0
11,779
L
1,019
0
0
165
3,521
757
0
1,111
2,266
19,442
0
W
Chiron
2,643
911
290
908
2,442
679
0
538
1,904
0
25,131
L
1,088
334
15
152
4,868
1,980
0
1,264
3,604
9,755
0
W
Bacchus
lll The Law
Bacchus
2,403
204
0
1,422
3,148
2,127
0
446
2,702
9,342
0
L
Nike
1,634
320
0
738
2,409
818
0
148
2,133
0
13,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,400
Gold Earned
20,152
226
Minions Killed
173
0
Camps Cleared
0
779,931
Distance Traveled
686,002
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,784
473
29
4
0
170,803
1
W
Ne Zha
5,363
670
47
6
0
172,731
3
W
Scylla
5,757
720
41
5
0
142,879
4
W
Mulan
5,088
636
69
9
0
163,538
1
L
Neith
3,620
453
27
3
0
123,067
1
L
Zeus
4,734
592
56
7
0
136,613
2
W
Chiron
4,674
584
56
7
0
148,567
1
L
Athena
3,709
464
21
3
0
159,568
0
W
Bacchus
4,518
565
13
2
0
152,216
3
L
Nike
4,305
538
40
5
0
95,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role