Player Matchup

Da Ji
Da Ji
A TWERKING GIF
Da Ji
Level 146
God Stats
0W - 2L
1,287 SR
Queue Stats
200W - 231L
1,486 Elo+
Party 2
Janus
Janus
Islambeae68
Janus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,378 Elo+
Party 2
Athena
Athena
MoogaFooga568
Athena
Level 106
God Stats
4W - 1L
1,635 SR
Queue Stats
71W - 72L
1,606 Elo+
Party 1
Chernobog
Chernobog
OPLZRD
Chernobog
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,432 Elo+
Party 1
Bellona
Bellona
ShoddyFriend184
Bellona
Level 153
God Stats
4W - 7L
1,437 SR
Queue Stats
136W - 151L
1,476 Elo+
Party 2
Team Averages
Level 89
1,472 SR
1,476 Elo+

VS

Team Averages
Level 69
1,524 SR
1,527 Elo+
Mulan
Mulan
ImprovedMerdman
Mulan
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 37L
1,620 Elo+
Party 3
Bastet
Bastet
KarmaKaboo
Bastet
Level 60
God Stats
9W - 3L
1,727 SR
Queue Stats
86W - 69L
1,611 Elo+
Party 3
Janus
Janus
SelfTaughtKrumpe
Janus
Level 88
God Stats
8W - 8L
1,523 SR
Queue Stats
84W - 68L
1,612 Elo+
Party 3
Cerberus
Cerberus
YoBoyAce-_-
Cerberus
Level 85
God Stats
7W - 7L
1,402 SR
Queue Stats
77W - 69L
1,409 Elo+
Solo
Izanami
Izanami
bananashark2000
Izanami
Level 29
God Stats
7W - 10L
1,467 SR
Queue Stats
35W - 53L
1,383 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
7,300
456
4,795
10,560
3,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 3 / 1
8,467
529
3,330
7,772
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 2 / 3
7,495
468
3,018
14,760
9,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
OPLZRD
Chernobog
11
2 / 4 / 3
6,656
416
4,585
8,283
2,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 2 / 2
8,914
557
9,786
16,219
15,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 2
8,984
562
12,741
14,393
11,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
KarmaKaboo
Bastet
14
5 / 1 / 3
8,735
546
6,332
8,330
2,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
4 / 0 / 2
10,336
646
7,090
5,298
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
YoBoyAce-_-
Cerberus
12
0 / 0 / 3
7,838
490
6,471
9,171
6,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 5 / 0
7,877
492
8,440
10,250
2,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
9
Kills
14
14
Deaths
9
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
W
2
3
2
1
L
1
3
1
0.5
W
Bastet
KarmaKaboo
Bastet
5
1
3
6.5
L
2
2
3
1.75
L
Chernobog
OPLZRD
Chernobog
2
4
3
0.88
W
4
0
2
5
L
2
2
2
1.5
W
Cerberus
YoBoyAce-_-
Cerberus
0
0
3
1.5
W
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,514
Damage
41,074
57,594
Taken
47,442
32,438
Mitigated
24,989
19,618
Healing
17,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,795
1,073
0
3,650
10,560
3,467
0
2,704
7,736
0
37,391
W
12,741
1,518
72
5,181
14,393
11,063
0
2,629
11,764
4,825
55,148
L
3,330
243
0
2,848
7,772
2,103
0
2,630
4,956
66,764
0
W
Bastet
KarmaKaboo
Bastet
6,332
1,578
0
4,307
8,330
2,760
0
1,324
7,006
0
50,630
L
3,018
1,106
1,757
3,468
14,760
9,257
0
3,000
11,686
16,454
0
L
Chernobog
OPLZRD
Chernobog
4,585
1,975
0
967
8,283
2,484
0
3,658
4,582
0
30,987
W
7,090
0
70
1,814
5,298
1,607
0
221
5,077
87,942
0
L
9,786
3,516
55
6,873
16,219
15,127
390
2,175
12,825
13,942
48,549
W
Cerberus
YoBoyAce-_-
Cerberus
6,471
306
0
3,152
9,171
6,877
301
2,626
6,545
30,175
0
W
8,440
5,697
0
2,896
10,250
2,682
2,560
2,478
7,772
0
63,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,832
Gold Earned
43,770
446
Minions Killed
563
0
Camps Cleared
0
1,552,035
Distance Traveled
1,618,817
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,300
456
79
5
0
318,629
7
W
Mulan
8,984
562
126
8
0
325,834
2
L
Janus
8,467
529
145
9
0
327,405
9
W
Bastet
8,735
546
91
6
0
368,740
6
L
Athena
7,495
468
30
2
0
335,346
5
L
Chernobog
6,656
416
51
3
0
280,854
4
W
Janus
10,336
646
179
11
0
368,898
4
L
Bellona
8,914
557
141
9
0
289,801
1
W
Cerberus
7,838
490
61
4
0
293,772
4
W
Izanami
7,877
492
106
7
0
261,573
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role