Player Matchup

Pele
Pele
PhatYeeYee
Pele
Level 123
God Stats
2W - 1L
1,550 SR
Queue Stats
15W - 13L
1,524 Elo+
Party 1
Olorun
Olorun
Shootup913
Olorun
Level 152
God Stats
18W - 5L
1,735 SR
Queue Stats
707W - 780L
1,508 Elo+
Solo
Nike
Nike
SnappleV8
Nike
Level 69
God Stats
3W - 2L
1,486 SR
Queue Stats
14W - 13L
1,510 Elo+
Party 1
Team Averages
Level 115
1,590 SR
1,514 Elo+

VS

Team Averages
Level 72
1,531 SR
1,413 Elo+
Fenrir
Fenrir
AC_Blade77
Fenrir
Level 45
God Stats
23W - 20L
1,516 SR
Queue Stats
71W - 86L
1,404 Elo+
Party 2
Chaac
Chaac
Death_Rain13
Chaac
Level 141
God Stats
0W - 3L
1,330 SR
Queue Stats
77W - 88L
1,526 Elo+
Party 2
Baron Samedi
Baron Samedi
Moltenfield
Baron Samedi
Level 31
God Stats
0W - 1L
1,749 SR
Queue Stats
1W - 3L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 6 / 10
13,164
693
19,585
23,139
8,770
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Shootup913
Olorun
19
8 / 2 / 11
14,145
744
18,797
15,969
7,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nike
17
5 / 1 / 15
13,032
686
10,261
14,508
11,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AC_Blade77
Fenrir
14
2 / 7 / 6
11,191
589
10,724
17,839
10,285
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
4 / 7 / 5
12,048
634
20,015
22,719
24,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Moltenfield
Baron Samedi
15
3 / 7 / 5
11,590
610
12,795
15,756
8,604
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
25
21
Kills
9
9
Deaths
21
36
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AC_Blade77
Fenrir
2
7
6
0.71
L
4
7
5
0.93
L
Baron Samedi
Moltenfield
Baron Samedi
3
7
5
0.79
W
8
6
10
2.17
W
Olorun
Shootup913
Olorun
8
2
11
6.75
W
Nike
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,643
Damage
43,534
53,616
Taken
56,314
28,022
Mitigated
42,927
19,258
Healing
13,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AC_Blade77
Fenrir
10,724
3,186
629
1,854
17,839
10,285
0
6,637
10,705
0
22,014
L
20,015
3,212
0
6,159
22,719
24,038
0
8,755
13,595
0
62,869
L
Baron Samedi
Moltenfield
Baron Samedi
12,795
522
2,168
2,907
15,756
8,604
0
4,284
11,138
48,463
0
W
19,585
6,940
0
5,705
23,139
8,770
594
6,592
15,763
0
63,810
W
Olorun
Shootup913
Olorun
18,797
8,826
1,705
8,886
15,969
7,483
2,283
4,039
11,545
86,988
0
W
Nike
10,261
1,761
0
2,962
14,508
11,769
324
3,563
10,685
3,229
26,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,341
Gold Earned
34,829
259
Minions Killed
188
13
Camps Cleared
5
1,068,223
Distance Traveled
920,842
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,191
589
16
1
2
329,468
6
L
Chaac
12,048
634
89
5
1
288,157
0
L
Baron Samedi
11,590
610
83
4
2
303,217
5
W
Pele
13,164
693
70
4
3
356,020
6
W
Olorun
14,145
744
143
8
8
343,897
3
W
Nike
13,032
686
46
2
2
368,306
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role