Player Matchup

Izanami
Izanami
JD Coziest
Izanami
Level 155
God Stats
1W - 0L
1,538 SR
Queue Stats
66W - 50L
1,657 Elo+
Party 1
Chang'e
Chang'e
SadTeacup
Chang'e
Level 17
God Stats
1W - 0L
1,143 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Tekkie Mwuah
Cabrakan
Level 160
God Stats
2W - 1L
1,700 SR
Queue Stats
62W - 41L
1,689 Elo+
Party 1
Horus
Horus
antbanks1003
Horus
Level 156
God Stats
6W - 3L
1,637 SR
Queue Stats
62W - 38L
1,696 Elo+
Party 1
Team Averages
Level 122
1,504 SR
1,635 Elo+

VS

Team Averages
Level 105
1,550 SR
1,324 Elo+
Ra
Ra
CongoHoncho
Ra
Level 127
God Stats
3W - 5L
1,631 SR
Queue Stats
33W - 40L
1,476 Elo+
Party 3
Chaac
Chaac
RAID xKILLJOYx
Chaac
Level 144
God Stats
0W - 1L
1,648 SR
Queue Stats
0W - 3L
1,247 Elo+
Party 2
Amaterasu
Amaterasu
StarBlyatinum
Amaterasu
Level 68
God Stats
1W - 3L
1,490 SR
Queue Stats
14W - 25L
1,325 Elo+
Party 3
Jing Wei
Jing Wei
notcreative6
Jing Wei
Level 82
God Stats
0W - 3L
1,432 SR
Queue Stats
0W - 3L
1,247 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JD Coziest
Izanami
18
5 / 2 / 8
11,746
904
17,407
10,206
4,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
SadTeacup
Chang'e
14
2 / 3 / 4
9,652
742
4,734
8,381
3,225
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cabrakan
Tekkie Mwuah
Cabrakan
18
10 / 1 / 4
12,102
931
14,020
13,067
10,429
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 1 / 12
10,994
846
8,459
14,853
19,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 1
9,695
746
9,784
9,811
4,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 6 / 1
8,471
652
11,258
17,876
14,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Amaterasu
StarBlyatinum
Amaterasu
15
2 / 5 / 2
9,390
722
6,235
14,584
7,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
notcreative6
Jing Wei
13
0 / 5 / 2
8,314
640
3,725
13,818
3,992
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
20
Kills
7
7
Deaths
20
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
Izanami
JD Coziest
Izanami
5
2
8
4.5
L
2
6
1
0.42
W
Chang'e
SadTeacup
Chang'e
2
3
4
1.33
L
Amaterasu
StarBlyatinum
Amaterasu
2
5
2
0.6
W
Cabrakan
Tekkie Mwuah
Cabrakan
10
1
4
12
W
3
1
12
9
L
Jing Wei
notcreative6
Jing Wei
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,620
Damage
31,002
46,507
Taken
56,089
38,006
Mitigated
29,853
15,211
Healing
14,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,784
488
1,420
1,233
9,811
4,643
80
5,310
4,501
61,164
0
W
Izanami
JD Coziest
Izanami
17,407
11,115
0
1,536
10,206
4,893
4,592
2,086
7,697
0
73,207
L
11,258
1,956
451
6,718
17,876
14,142
0
6,952
10,924
275
29,640
W
Chang'e
SadTeacup
Chang'e
4,734
629
2,950
1,502
8,381
3,225
1,175
2,684
5,658
13,914
0
L
Amaterasu
StarBlyatinum
Amaterasu
6,235
2,231
783
1,280
14,584
7,076
90
2,919
11,665
0
20,054
W
Cabrakan
Tekkie Mwuah
Cabrakan
14,020
1,792
0
2,770
13,067
10,429
1,469
3,194
9,595
49,915
0
W
8,459
2,881
2,258
4,195
14,853
19,459
1,415
3,057
11,593
0
23,465
L
Jing Wei
notcreative6
Jing Wei
3,725
2,837
218
1,905
13,818
3,992
390
4,152
9,666
0
23,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,494
Gold Earned
35,870
231
Minions Killed
226
15
Camps Cleared
7
963,425
Distance Traveled
863,040
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,695
746
103
8
2
237,408
3
W
Izanami
11,746
904
101
8
2
254,650
3
L
Chaac
8,471
652
36
3
0
215,027
3
W
Chang'e
9,652
742
21
2
0
184,778
0
L
Amaterasu
9,390
722
34
3
3
216,210
2
W
Cabrakan
12,102
931
77
6
11
259,983
4
W
Horus
10,994
846
32
2
2
264,014
1
L
Jing Wei
8,314
640
53
4
2
194,395
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role