Player Matchup

Athena
Athena
Platinum II
Krunkaholik
Athena
Platinum II
Level 160
God Stats
1W - 2L
1,713 SR
Queue Stats
108W - 98L
1,915 MMR
Party 1
Ra
Ra
Gold III
ManMeatMike
Ra
Gold III
Level 128
God Stats
0W - 1L
1,678 SR
Queue Stats
40W - 32L
1,809 MMR
Party 1
Cernunnos
Cernunnos
Platinum V
NiteToad
Cernunnos
Platinum V
Level 146
God Stats
7W - 5L
1,774 SR
Queue Stats
212W - 200L
1,813 MMR
Solo
Tyr
Tyr
Platinum I
Tripston
Tyr
Platinum I
Level 137
God Stats
0W - 1L
1,564 SR
Queue Stats
227W - 224L
1,813 MMR
Solo
Nemesis
Nemesis
Platinum IV
lethallodes
Nemesis
Platinum IV
Level 116
God Stats
0W - 1L
1,559 SR
Queue Stats
49W - 47L
1,825 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,658 SR
1,835 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 106
1,666 SR
1,841 MMR
Rama
Rama
Gold III
BarNix021
Rama
Gold III
Level 127
God Stats
1W - 1L
1,644 SR
Queue Stats
13W - 5L
1,804 MMR
Party 2
Sylvanus
Sylvanus
Gold II
Cor3
Sylvanus
Gold II
Level 108
God Stats
2W - 0L
1,803 SR
Queue Stats
8W - 4L
1,804 MMR
Party 2
Anubis
Anubis
Platinum V
Raichin
Anubis
Platinum V
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 12L
1,940 MMR
Party 3
Zhong Kui
Zhong Kui
Platinum V
TunaFishNuggetz
Zhong Kui
Platinum V
Level 138
God Stats
1W - 0L
1,636 SR
Queue Stats
96W - 84L
1,802 MMR
Solo
Set
Set
Gold II
leafenstein
Set
Gold II
Level 89
God Stats
2W - 0L
1,749 SR
Queue Stats
27W - 16L
1,856 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
0 / 7 / 3
6,344
423
3,618
17,117
9,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 5 / 4
7,695
513
4,820
9,092
2,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
NiteToad
Cernunnos
12
1 / 3 / 1
6,995
466
3,935
10,565
2,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 2 / 2
7,843
523
5,587
13,574
10,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nemesis
lethallodes
Nemesis
12
6 / 5 / 3
7,990
533
7,322
11,351
2,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
OlorunCamazotzArtio

VS

Bans
GebFenrirBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
5 / 2 / 6
8,677
578
8,467
7,232
2,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Cor3
Sylvanus
13
3 / 2 / 5
7,731
515
7,215
8,902
7,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
Raichin
Anubis
17
6 / 3 / 2
10,213
681
12,089
10,299
5,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
TunaFishNuggetz
Zhong Kui
16
5 / 0 / 1
9,514
634
8,195
4,906
3,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 2 / 8
9,258
617
11,057
10,096
3,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
9
Kills
22
22
Deaths
9
13
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Rama
5
2
6
4
W
Sylvanus
Cor3
Sylvanus
3
2
5
2.75
L
Athena
0
7
3
0.21
L
1
5
4
0.6
L
Cernunnos
NiteToad
Cernunnos
1
3
1
0.5
W
Anubis
Raichin
Anubis
6
3
2
2.33
L
1
2
2
1
W
Zhong Kui
TunaFishNuggetz
Zhong Kui
5
0
1
5.5
W
3
2
8
3.5
L
Nemesis
lethallodes
Nemesis
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,282
Damage
47,023
61,699
Taken
41,435
28,278
Mitigated
23,438
19,070
Healing
24,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
8,467
6,159
0
2,819
7,232
2,227
405
2,038
5,132
0
57,865
W
Sylvanus
Cor3
Sylvanus
7,215
2,510
1,676
3,935
8,902
7,828
114
2,335
6,507
26,189
9,197
L
Athena
3,618
1,346
2,200
2,544
17,117
9,804
0
7,480
9,543
12,250
0
L
4,820
558
347
2,127
9,092
2,768
0
4,080
4,884
53,263
0
L
Cernunnos
NiteToad
Cernunnos
3,935
1,680
0
2,417
10,565
2,428
0
3,764
6,733
0
50,822
W
Anubis
Raichin
Anubis
12,089
691
0
6,652
10,299
5,882
713
835
8,812
71,139
0
L
5,587
728
0
6,042
13,574
10,652
0
6,755
6,793
0
48,451
W
Zhong Kui
TunaFishNuggetz
Zhong Kui
8,195
497
221
3,798
4,906
3,558
510
2,054
2,682
61,121
0
W
11,057
5,201
0
5,067
10,096
3,943
0
941
9,097
0
71,474
L
Nemesis
lethallodes
Nemesis
7,322
3,479
0
3,393
11,351
2,626
0
4,039
7,282
0
39,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,867
Gold Earned
45,393
432
Minions Killed
561
0
Camps Cleared
0
1,490,059
Distance Traveled
1,488,409
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,677
578
94
6
0
284,670
4
W
Sylvanus
7,731
515
53
4
0
273,868
6
L
Athena
6,344
423
10
1
0
306,240
9
L
Ra
7,695
513
128
9
0
298,213
7
L
Cernunnos
6,995
466
113
8
0
280,516
7
W
Anubis
10,213
681
156
10
0
292,125
5
L
Tyr
7,843
523
106
7
0
302,283
1
W
Zhong Kui
9,514
634
138
9
0
296,778
0
W
Set
9,258
617
120
8
0
340,968
5
L
Nemesis
7,990
533
75
5
0
302,807
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role