Player Matchup

Nemesis
Nemesis
Ailyay
Nemesis
Level 52
God Stats
17W - 23L
1,356 SR
Queue Stats
57W - 81L
1,284 Elo+
Solo
Cupid
Cupid
Funkymonkey281
Cupid
Level 120
God Stats
15W - 9L
1,558 SR
Queue Stats
320W - 333L
1,337 Elo+
Solo
Sylvanus
Sylvanus
King_Leonidas179
Sylvanus
Level 105
God Stats
1W - 0L
1,578 SR
Queue Stats
22W - 17L
1,544 Elo+
Solo
Hera
Hera
Shinkugarasu
Hera
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,158 Elo+
Party 2
Merlin
Merlin
tigeruchiha
Merlin
Level 152
God Stats
3W - 1L
1,551 SR
Queue Stats
3W - 3L
1,409 Elo+
Party 2
Team Averages
Level 108
1,509 SR
1,346 Elo+

VS

Team Averages
Level 81
1,486 SR
1,374 Elo+
Serqet
Serqet
AlphaWolfGod69
Serqet
Level 108
God Stats
0W - 1L
1,563 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Mulan
Mulan
Jonem21
Mulan
Level 76
God Stats
0W - 1L
1,512 SR
Queue Stats
1W - 2L
1,323 Elo+
Party 1
Cupid
Cupid
JumperDarkLord
Cupid
Level 103
God Stats
1W - 1L
1,450 SR
Queue Stats
1W - 2L
1,323 Elo+
Party 1
Sol
Sol
SunnyGoddes6
Sol
Level 28
God Stats
1W - 1L
1,456 SR
Queue Stats
1W - 2L
1,323 Elo+
Party 1
Bellona
Bellona
victor3x6
Bellona
Level 88
God Stats
1W - 5L
1,450 SR
Queue Stats
122W - 142L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ailyay
Nemesis
15
2 / 2 / 12
9,069
756
4,608
9,189
4,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 2 / 14
9,354
780
5,612
10,923
4,045
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
9 / 4 / 18
12,496
1,041
19,303
14,587
12,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
9 / 3 / 9
11,726
977
14,480
8,500
2,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
17
11 / 1 / 9
11,924
994
14,751
8,125
3,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 3
7,838
653
1,447
13,212
6,428
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
Jonem21
Mulan
14
3 / 7 / 5
8,693
724
10,076
19,776
10,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

16
6 / 9 / 3
9,956
830
8,685
16,103
5,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 7 / 5
7,662
639
7,889
11,540
3,165
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
victor3x6
Bellona
12
2 / 5 / 4
7,928
661
8,037
11,141
9,981
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
32
32
Kills
12
12
Deaths
32
62
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Ailyay
Nemesis
2
2
12
4
L
0
4
3
0.38
W
1
2
14
4
L
Mulan
Jonem21
Mulan
3
7
5
0.79
L
6
9
3
0.83
W
9
4
18
4.5
W
9
3
9
4.5
L
1
7
5
0.5
W
Merlin
11
1
9
15.5
L
Bellona
victor3x6
Bellona
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,754
Damage
36,134
51,324
Taken
71,772
27,718
Mitigated
35,378
13,902
Healing
7,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Ailyay
Nemesis
4,608
1,279
11
1,899
9,189
4,557
1,280
1,205
7,749
0
12,961
L
1,447
519
0
735
13,212
6,428
0
7,497
5,667
0
23,008
W
5,612
3,105
130
930
10,923
4,045
3,235
1,249
9,453
0
25,161
L
Mulan
Jonem21
Mulan
10,076
2,367
0
1,919
19,776
10,260
0
12,129
7,378
0
24,026
L
8,685
3,995
512
1,806
16,103
5,544
1
13,179
2,924
0
36,185
W
19,303
6,892
2,822
6,060
14,587
12,847
1,894
3,270
11,204
50,906
7,602
W
14,480
3,613
0
190
8,500
2,965
174
1,001
7,274
35,293
0
L
7,889
1,815
0
1,225
11,540
3,165
0
8,729
2,728
19,572
0
W
Merlin
14,751
216
451
1,409
8,125
3,304
588
1,164
6,888
33,841
0
L
Bellona
victor3x6
Bellona
8,037
1,717
913
855
11,141
9,981
0
5,941
4,970
0
16,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,569
Gold Earned
42,077
252
Minions Killed
214
7
Camps Cleared
7
1,142,816
Distance Traveled
939,142
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,069
756
31
3
1
276,978
0
L
Serqet
7,838
653
51
4
2
190,551
1
W
Cupid
9,354
780
52
4
0
227,105
0
L
Mulan
8,693
724
37
3
1
199,367
0
L
Cupid
9,956
830
71
6
4
191,191
1
W
Sylvanus
12,496
1,041
88
7
3
202,258
2
W
Hera
11,726
977
45
4
1
206,782
1
L
Sol
7,662
639
33
3
0
189,097
0
W
Merlin
11,924
994
36
3
2
229,693
0
L
Bellona
7,928
661
22
2
0
168,936
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role