Player Matchup

Atlas
Atlas
ClovenBunion98
Atlas
Level 46
God Stats
2W - 1L
1,572 SR
Queue Stats
3W - 1L
1,402 Elo+
Party 2
Rama
Rama
CrankyPotato216
Rama
Level 63
God Stats
5W - 1L
1,653 SR
Queue Stats
26W - 25L
1,487 Elo+
Party 2
Baron Samedi
Baron Samedi
KillaBoySin
Baron Samedi
Level 29
God Stats
1W - 0L
1,472 SR
Queue Stats
2W - 1L
1,198 Elo+
Party 2
Hercules
Hercules
SzdRebel
Hercules
Level 122
God Stats
2W - 1L
1,426 SR
Queue Stats
104W - 91L
1,423 Elo+
Party 3
Osiris
Osiris
Wrathboi
Osiris
Level 26
God Stats
10W - 13L
1,390 SR
Queue Stats
38W - 41L
1,427 Elo+
Party 3
Team Averages
Level 57
1,503 SR
1,387 Elo+

VS

Team Averages
Level 75
1,430 SR
1,441 Elo+
Thanatos
Thanatos
 
Thanatos
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Evilnxss-_-
Sobek
Level 108
God Stats
0W - 3L
1,166 SR
Queue Stats
173W - 187L
1,393 Elo+
Party 1
Bellona
Bellona
X-TaigaKagami-X
Bellona
Level 69
God Stats
12W - 11L
1,489 SR
Queue Stats
88W - 95L
1,455 Elo+
Party 1
Jing Wei
Jing Wei
kidVader131
Jing Wei
Level 104
God Stats
3W - 3L
1,704 SR
Queue Stats
282W - 249L
1,514 Elo+
Party 1
Hel
Hel
xMarMarxP
Hel
Level 6
God Stats
3W - 7L
1,289 SR
Queue Stats
4W - 9L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 3
5,262
526
1,493
6,513
2,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 2 / 1
6,228
623
4,016
4,287
952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
KillaBoySin
Baron Samedi
9
3 / 1 / 1
5,628
563
2,595
2,775
938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
SzdRebel
Hercules
11
4 / 0 / 4
6,563
656
5,417
4,725
1,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
Wrathboi
Osiris
10
2 / 0 / 2
6,140
614
3,706
5,303
4,672
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
4 / 3 / 1
5,551
555
3,571
6,365
2,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 3 / 6
4,901
490
3,244
7,170
4,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 3 / 0
5,048
505
3,132
7,269
5,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
kidVader131
Jing Wei
9
2 / 2 / 4
5,554
555
2,667
5,417
1,110
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 1
4,570
457
1,076
3,140
933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
14
Kills
7
7
Deaths
14
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
3
1
1.5
W
1
4
3
0.63
W
4
2
1
2.25
L
1
3
6
1.33
W
Baron Samedi
KillaBoySin
Baron Samedi
3
1
1
3.5
W
Hercules
SzdRebel
Hercules
4
0
4
6
W
Osiris
Wrathboi
Osiris
2
0
2
3
L
0
3
0
0
L
Jing Wei
kidVader131
Jing Wei
2
2
4
2
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,227
Damage
13,690
23,603
Taken
29,361
10,556
Mitigated
14,240
8,216
Healing
9,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,571
866
0
4,363
6,365
2,381
0
620
5,745
0
29,211
W
1,493
624
87
1,073
6,513
2,363
31
1,430
4,872
7,002
0
W
4,016
3,498
0
1,680
4,287
952
0
933
3,225
0
38,061
L
3,244
234
230
2,150
7,170
4,623
186
1,540
5,630
13,783
0
W
Baron Samedi
KillaBoySin
Baron Samedi
2,595
324
97
431
2,775
938
0
1,297
1,406
18,785
0
W
Hercules
SzdRebel
Hercules
5,417
1,911
0
2,986
4,725
1,631
0
248
4,477
0
33,548
W
Osiris
Wrathboi
Osiris
3,706
1,404
44
1,818
5,303
4,672
390
0
5,303
0
25,784
L
3,132
1,107
0
1,257
7,269
5,193
112
0
7,269
0
20,430
L
Jing Wei
kidVader131
Jing Wei
2,667
2,025
0
1,263
5,417
1,110
528
675
4,742
0
29,213
L
1,076
134
0
198
3,140
933
0
1,253
1,887
9,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,821
Gold Earned
25,624
245
Minions Killed
204
0
Camps Cleared
0
981,726
Distance Traveled
880,009
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,551
555
54
5
0
206,461
3
W
Atlas
5,262
526
8
1
0
190,124
1
W
Rama
6,228
623
75
8
0
178,759
1
L
Sobek
4,901
490
18
2
0
190,606
2
W
Baron Samedi
5,628
563
34
3
0
182,898
0
W
Hercules
6,563
656
74
7
0
221,662
4
W
Osiris
6,140
614
54
5
0
208,283
0
L
Bellona
5,048
505
40
4
0
209,807
1
L
Jing Wei
5,554
555
70
7
0
179,736
3
L
Hel
4,570
457
22
2
0
93,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role